{"author_link":"\/author\/jeffalisk\/","author_name":"Jeffalisk","author_uid":"11298","comments":[{"author_name":"rogberth","author_uid":"8913","time":"Apr 28, 2014 @ 2:17am","epoch":1398651120,"text":"Nice graphics. I'm sorry that you couldn't make any more gameplay for the compo! good luck!"},{"author_name":"archaeometrician","author_uid":"27214","time":"Apr 28, 2014 @ 2:38am","epoch":1398652380,"text":"I like the pixaleted graphics!"},{"author_name":"louiscarl","author_uid":"3376","time":"Apr 28, 2014 @ 2:39am","epoch":1398652440,"text":"Beautiful! I thought the glitch at the end was a thoughtful image about drilling, or something :)."},{"author_name":"porglezomp","author_uid":"21051","time":"Apr 28, 2014 @ 2:48am","epoch":1398652980,"text":"It looks really nice, it looks like it has nice potential! What were you planning to do with it?"},{"author_name":"minism","author_uid":"7032","time":"Apr 28, 2014 @ 2:49am","epoch":1398653040,"text":"Damn man, these graphics are absolutely gorgeous and I love the lighting.  Its too bad there isn't more game to be played but I understand how that goes.  Mind if I ask if you used any libraries\/frameworks\/systems on top of base unity to assist with the 2d stuff or is it all your own?"},{"author_name":"IAmSpencer","author_uid":"24919","time":"Apr 28, 2014 @ 3:15am","epoch":1398654600,"text":"I love the art style, I would defiantly play a full game like this, just moving my little person around, doing simple task, seems interesting. Good job :)"},{"author_name":"Jeffalisk","author_uid":"11298","time":"Apr 28, 2014 @ 6:01am","epoch":1398664560,"text":"Thanks for all the great positive comments!\r<br\/>\r<br\/>As minor bug fixes are allowed in the rules, I'll try and do an update soon with some kind of temporary 'floor' object under the tunnel  to stop the tiles falling away.\r<br\/>\r<br\/>@Minism - For the graphics I used Unity's own 2D sprite and physics systems that were added in 4.3 - these seem a lot more straightforward and less of a hack than the third party 2D stuff, but it was my first time using them and that was one of the things that slowed me down. As you can see I haven't really got my head around the physics yet!"},{"author_name":"igwb","author_uid":"34468","time":"Apr 28, 2014 @ 5:55pm","epoch":1398707400,"text":"The graphics are excelent and create a good mood around the whole game. I wish that you had more to for the gameplay though. Overall, I like it."},{"author_name":"littleball","author_uid":"14756","time":"Apr 29, 2014 @ 12:08pm","epoch":1398772980,"text":"You can always build on this after the compo. I love the graphics!"},{"author_name":"Ludipe","author_uid":"20471","time":"Apr 29, 2014 @ 12:10pm","epoch":1398773100,"text":"As the other users said, the art is wonderful, is a pity you couldn't take it to the next level. Just remember that you can always develop a post-compo version."},{"author_name":"Zeta","author_uid":"35509","time":"Apr 29, 2014 @ 12:11pm","epoch":1398773160,"text":"This game really has potential and I think you should definitely continue with it, ended my play through moonwalking in the elevator shaft mind you :P"},{"author_name":"AmmoreChicks","author_uid":"30938","time":"Apr 29, 2014 @ 1:40pm","epoch":1398778500,"text":"Great atmosphere, I gave you the greatest rate on Graphics. I think you should not waste it."},{"author_name":"dmcfarline","author_uid":"22181","time":"Apr 29, 2014 @ 7:36pm","epoch":1398799860,"text":"Something really eerie about the way everything falls apart, shame you didn't get too much in the game, but what you have looks good"},{"author_name":"aaronjbaptiste","author_uid":"19914","time":"Apr 29, 2014 @ 8:14pm","epoch":1398802140,"text":"Beautiful graphics, would really like to see what you had planned. Lemme know if it ever gets any further!"},{"author_name":"bebopbraunbaer","author_uid":"6623","time":"Apr 29, 2014 @ 8:24pm","epoch":1398802740,"text":"nice graphics and use of music. I hope you will make something even more amazing after the compo. There is quite some potential here (- : \r<br\/>\r<br\/>looking forward to see more of it \/ more games from you."},{"author_name":"stigmawall","author_uid":"6116","time":"Apr 30, 2014 @ 12:33am","epoch":1398817680,"text":"The graphics is good. You can give it a try and implement the gameplay."},{"author_name":"Celt","author_uid":"35130","time":"Apr 30, 2014 @ 11:46am","epoch":1398858060,"text":"drill master! as the others already said, cool artstyle and nice concept. Would be interesting what could become out of it..."},{"author_name":"nonentheless","author_uid":"36254","time":"Apr 30, 2014 @ 12:20pm","epoch":1398860100,"text":"Wished there was more. When I was slowly decending the shaft  I was hoping for so many things I can encounter in seconds to come. And then came sad truth that everything ends here. Glitches came as a nice consolation prize :) Hope you build on it."},{"author_name":"cptalbertwesker","author_uid":"1535","time":"Apr 30, 2014 @ 12:58pm","epoch":1398862380,"text":"The graphics are lovely and I love your concept, tunnelling seemed to pose some issues for me wherein the drill started floating upwards and I was sort of sinking into the ground, shame you didn't have time to do more."},{"author_name":"eckcz","author_uid":"25699","time":"Apr 30, 2014 @ 1:11pm","epoch":1398863160,"text":"graphics are great. really great"},{"author_name":"GarethIW","author_uid":"20364","time":"Apr 30, 2014 @ 1:21pm","epoch":1398863760,"text":"Nice cuppa tea after all that hard graft down t'mine.\r<br\/>\r<br\/>Love the pixelart, would have been interesting to see where it could have gone."},{"author_name":"CodeNMore","author_uid":"33942","time":"Apr 30, 2014 @ 8:03pm","epoch":1398887880,"text":"Nice graphics, good mechanics, wish it could have turned out a better gameplay!"},{"author_name":"Techblogogy","author_uid":"25556","time":"May 1, 2014 @ 9:42am","epoch":1398937020,"text":"Controls were a bit jerky, but overall nice game"},{"author_name":"Thorig","author_uid":"14618","time":"May 3, 2014 @ 2:52pm","epoch":1399128420,"text":"This game really looks good. Good job."},{"author_name":"randoman","author_uid":"13710","time":"May 4, 2014 @ 3:11pm","epoch":1399215960,"text":"Well, you already have the base and it's pretty good! Please continue to work on it!"},{"author_name":"dj_pale","author_uid":"9921","time":"May 5, 2014 @ 5:00pm","epoch":1399308900,"text":"As others stated: Good graphics and mood, but I get stuck and do not know what to do further. Camera instabilities, loss and animation errors also contribute to a bit glitchy feel."}],"images":["ld29\/11298-ecda86c6583770809636c3b272ee2ae5.jpg"],"links":[{"url":"http:\/\/jeffalisk.itch.io\/seamless","text":"Web"},{"url":"http:\/\/www.ludumdare.com\/compo\/2014\/04\/30\/seamless-timelapse\/","text":"Timelapse"},{"url":"https:\/\/drive.google.com\/folderview?id=0B937tPNTuqKmNmdSU211WlhKRVU&amp;usp=sharing","text":"Source"}],"metadata":{"g_key":"19844","g_author":"11298","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"19873","g_title":"Seamless","g_status":"UCHK1","g_place":"1132","g_commentcount":"26","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/11298-shot0.png-eq-900-500.jpg"],"text":"Where there's muck there's brass, so get a shift on and head down the mineshaft to coalface number 4 and get drilling.    (Much like the South Yorkshire coalfield that inspired it, this is a bedraggled shadow of what might have been, built on the bones of something much bigger.     It was originally going to be an RTS-type game but spent too much time building behaviours and logic for the miners and their world so there isn't much in the way of gameplay - I just added direct controls to one of the miners and left it at that.    Once you've made it to the drilling machine you've seen pretty much all there is to see, except for some fairly spectacular physics glitches.\r\n\r\nUPDATE: Minor bug fix made post-compo to make the tunnelling a bit more stable, but you may still fall off the edge of the map!","title":"Seamless"}