Seismic Charge by J.Barrows
There is a monster dwelling beneath the surface, and only high explosives can stop it.
Click on screen to drop an explosive charge into the earth. when the charge explodes it destroys anything in a small radius (indicated by an orange circle) and provides seismic readings in a larger radius (indicated by a blue circle) which reveal the location of silver, gold, diamond, and the current location of the monster (indicated by a red X).
The monster is always on the move, so you will need to use multiple charges to locate and destroy it.
Your charges start off weak, but with every $1000 of treasure you find, you will receive upgrades.
You'll need to download the html version, sorry. My host didn't work as I was expecting.
CURRENT ISSUES [And Future Plans]
* No prompt for game start - You can start playing as soon as the "$0 - LV.1" appears in the top-right corner
[A prompt should display "Click to drop a charge"]
* No Sound
[The explosion should make a noise, but music could detract from the mood of the game. Maybe music that is only be audible in time with the charges]
* No limits makes the game very easy
[Charges should take time to load between launches. Load speed should be upgradeable]
* No clear indication of when a treasure is collected.
[Display the type of treasure and its value when collected. Treasures will be made to look the same]
* No risk to the player
[Charges could cost money, forcing the player to be conservative. Monster could reproduce in time, forcing the player to choose between collecting upgrades to take out many monsters quickly, or targeting the monster immediately to stop it from getting out of control]
Click on screen to drop an explosive charge into the earth. when the charge explodes it destroys anything in a small radius (indicated by an orange circle) and provides seismic readings in a larger radius (indicated by a blue circle) which reveal the location of silver, gold, diamond, and the current location of the monster (indicated by a red X).
The monster is always on the move, so you will need to use multiple charges to locate and destroy it.
Your charges start off weak, but with every $1000 of treasure you find, you will receive upgrades.
You'll need to download the html version, sorry. My host didn't work as I was expecting.
CURRENT ISSUES [And Future Plans]
* No prompt for game start - You can start playing as soon as the "$0 - LV.1" appears in the top-right corner
[A prompt should display "Click to drop a charge"]
* No Sound
[The explosion should make a noise, but music could detract from the mood of the game. Maybe music that is only be audible in time with the charges]
* No limits makes the game very easy
[Charges should take time to load between launches. Load speed should be upgradeable]
* No clear indication of when a treasure is collected.
[Display the type of treasure and its value when collected. Treasures will be made to look the same]
* No risk to the player
[Charges could cost money, forcing the player to be conservative. Monster could reproduce in time, forcing the player to choose between collecting upgrades to take out many monsters quickly, or targeting the monster immediately to stop it from getting out of control]
Ratings
| Coolness | 58% | 3 |
| Overall | 2.70 | 1007 |
| Fun | 2.59 | 923 |
| Graphics | 2.30 | 1085 |
| Innovation | 2.91 | 660 |
| Mood | 2.42 | 1024 |
| Theme | 2.87 | 867 |
You can click to drop a bomb, and the bombs light up the surrounding area
You could add a little bit of challenge by keeping highscores based on the number of bombs dropped and/or the time taken to win.
My original objective was to have a delay after a click to load a new charge, as well as being able to upgrade separate features including load time and number of charges per load.
I don't really want to have a "Game Over" condition, maybe just increased difficulty as time progresses. The monster could multiply after a certain amount of time
I think that I will also make all the treasures look the same until you collect them.