Tiny Haunt by rojo
Some warmongering knights have invaded your castle and found their way to the dungeon! Unfortunately for them, beneath the surface of those walls lurks a being of terrible power. Use ghostly might to possess objects and create blasts of force to rid your domain of the vermin in this sandboxy physics game!
I created this game including all art and music solo.
Software Used:
Unity, Rotorz Tile System (Unity plugin), FL Studio, Audacity, sfxr, Photoshop, Gimp
Check out a brief gameplay video here:
http://www.youtube.com/watch?v=b4roBRrMkOU
Find the game on IndieDB here:
http://www.indiedb.com/games/tiny-haunt
Update 5/4/2014: Updated main menu with some links for branding purposes. No bug fixes or gameplay changes made.
Update 5/11/2014: Updated hosting for web version.
I created this game including all art and music solo.
Software Used:
Unity, Rotorz Tile System (Unity plugin), FL Studio, Audacity, sfxr, Photoshop, Gimp
Check out a brief gameplay video here:
http://www.youtube.com/watch?v=b4roBRrMkOU
Find the game on IndieDB here:
http://www.indiedb.com/games/tiny-haunt
Update 5/4/2014: Updated main menu with some links for branding purposes. No bug fixes or gameplay changes made.
Update 5/11/2014: Updated hosting for web version.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.36 | 273 |
| Audio(Jam) | 3.47 | 188 |
| Fun(Jam) | 3.53 | 98 |
| Graphics(Jam) | 3.34 | 393 |
| Humor(Jam) | 3.00 | 210 |
| Innovation(Jam) | 3.46 | 168 |
| Mood(Jam) | 3.09 | 350 |
| Theme(Jam) | 2.09 | 715 |
This is an entry that I could see developed further as a mobile game.
Great potential here!
there is no way to lose in your game and it is not so hard to finish all the levels so maybe one way to improve it would be adding some more challenge.
Good work
On level complete should have a next level button and menu button.
The boxes/w hand are a little overpowered compared to the arrow. Maybe make it so the boxes can't actually kill guys with armor but can kill regular ones?
Maybe sometimes you could have an arrow generator and if the arrow gets destroyed it respawns? Maybe like portal boxes? It's a little annoying to have to control the arrow sometimes (although the dominate strategy is just blow them up to knock them into spikes/throw boxes at them).
With a little balancing and more levels/challenge this could be really great! Or maybe you could offer challenges like kill them all with the arrow/box/whatever, or something...