Dig for Unobtanium by Rialgar
A simple digging game, find the unobtanium.
WASD/Arrow Keys to move.
Space to activate a bomb, you get three per dig.
Toggle music with M and sfx with E.
Best in Google Chrome, tested in Firefox, should run in any WebGL capable browser.
Edit: There IS unobtanium, if you get lazy, you can see its location logged in the js console of your browser, 0 0 is top left.
WASD/Arrow Keys to move.
Space to activate a bomb, you get three per dig.
Toggle music with M and sfx with E.
Best in Google Chrome, tested in Firefox, should run in any WebGL capable browser.
Edit: There IS unobtanium, if you get lazy, you can see its location logged in the js console of your browser, 0 0 is top left.
| Web | http://rialgar.de/LD29/index.xhtml |
| Source | http://rialgar.de/LD29/src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=3996 |
Ratings
| Coolness | 28% | 1895 |
| Overall | 3.38 | 360 |
| Audio | 3.04 | 371 |
| Fun | 3.58 | 156 |
| Graphics | 2.96 | 686 |
| Innovation | 2.88 | 690 |
| Mood | 3.35 | 272 |
| Theme | 3.73 | 166 |
All that being said, its a solid concept that executes what it has well. I will admit that I found it amusing to tear through the top levels with a fully upgraded drill. Some hits and misses here, but overall its a good solid game.
I found that the fact that when you are not perfectly aligned with the block makes your drilling doubled annoying (but logic). It would be better if the game automagically realigned the drill so you are always mining only one block.
One of the best entry so far :)
I think it started off way too dark. At first, I had no idea what the heck I was doing because I couldn't really see anything.
I liked that your light dimmed over time as your batteries dies.
It felt oddly satisfying to just plow through the upper layers with a fully upgraded drill.
Also, does it only spawn 1 Unobtanium each time? The first time I really looked for it, I got to the bottom of the map and swept back and forth a couple times without being able to find it. I may have confused it with a diamond, though.
Anyways, pretty fun!
Felt nice in the end to cut through the walls like a warm knife through butter. I also liked those big bombs.
- The first upgrade screen took me really by surprise. After a few rounds, you see that the fading light works like a timer, but in the first round you are too busy digging all those sweet materials to see that.
- The unobtanium looks nearly like a freakin' diamond. Seriously? >( (I even checked the source code to see if there even IS any unobtanium or if this was a prank.)
That said: Solid and fun! The minimalistic graphics left me a bit unimpressed at first, but they work well (except for that damn unobtanium) - and once the upgrading started, I was totally drawn in. And boy, did it feel good to upgrade the drill and the light! And the bombs in the end - yeah, I have no idea how the drill still works after that explosion, haha.
The drilling sound effect is perfect. The explosion annoyed me at first, but that lessened after a while. The music gives the whole thing an unexpectedly solemn atmosphere.
All in all, pretty well made!
http://puu.sh/8sO1a.jpg
*runs away*
"I know that I need a better batteries to go down, but I like to drill faster!"
Cool 48 hour game, thumbs up!
Upgrades and bombs! Nice ^^
That aside, I really love upgrade games and this is a good one, kept me entertained until the end. Good job!