{"author_link":"\/author\/ren\/","author_name":"ren","author_uid":"8599","comments":[{"author_name":"Candyhandy","author_uid":"34443","time":"Apr 29, 2014 @ 5:54am","epoch":1398750540,"text":"The transitions feel a bit strange but otherwise awesome work."},{"author_name":"Liens","author_uid":"33982","time":"Apr 29, 2014 @ 6:24am","epoch":1398752340,"text":"This concept is so cool.  It got a bit hard if you didn't dig enough to be able to see but that's probably the point."},{"author_name":"TheGrieve","author_uid":"1947","time":"Apr 29, 2014 @ 10:45am","epoch":1398768000,"text":"Confused at first but enjoyed it once I caught on, novel concept ++"},{"author_name":"blockbot","author_uid":"34717","time":"Apr 29, 2014 @ 11:04pm","epoch":1398812340,"text":"Really cool concept, I did get stuck outside of one of the level's edges. http:\/\/cl.ly\/image\/3Z08140U0E2e"},{"author_name":"ren","author_uid":"8599","time":"Apr 29, 2014 @ 11:32pm","epoch":1398814020,"text":"oops, sorry about that.  I did some last minute hacking to get that third floor to work right.  \r<br\/>\r<br\/>Thinking back on it, I probably should have put some notes on the mechanics of the game.  Updated that :)"},{"author_name":"ruthiepee","author_uid":"36556","time":"Apr 30, 2014 @ 1:05am","epoch":1398819600,"text":"Uhhh... I fell into some grey space, and my character could move off the screen at that point (level 3). I guess you know that, though! I like the green glob's sprite, and the general concept!"},{"author_name":"haloflooder","author_uid":"18514","time":"Apr 30, 2014 @ 1:11am","epoch":1398819960,"text":"The game concept was confusing at first but I caught on after a little bit, I like the idea of the game but a bug I encountered was getting stuck outside of the map multiple times."},{"author_name":"Sestren","author_uid":"10343","time":"Apr 30, 2014 @ 1:35am","epoch":1398821400,"text":"I really like the concept, although falling through was a bit unintuitive and I did occasionally fall seemingly outside the map. Neat idea that I would love to see polished and expanded upon."},{"author_name":"ren","author_uid":"8599","time":"Apr 30, 2014 @ 3:52am","epoch":1398829620,"text":"so i pushed some changes that should fix the falling outside the map.  Also fixed an issue where the tiles for the walls don't always load.  hope that's allowed :x"},{"author_name":"ren","author_uid":"8599","time":"Apr 30, 2014 @ 3:53am","epoch":1398829680,"text":"also, thanks for the feedback so far everyone!"},{"author_name":"Ditto","author_uid":"14669","time":"Apr 30, 2014 @ 6:35pm","epoch":1398882600,"text":"Really cool concept, and I really enjoy seeing things happen through the holes I makes, makes the game feel alive!^^"},{"author_name":"foolmoron","author_uid":"36186","time":"Apr 30, 2014 @ 6:35pm","epoch":1398882600,"text":"Very cool concept"},{"author_name":"increpare","author_uid":"492","time":"Apr 30, 2014 @ 6:37pm","epoch":1398882720,"text":"oh wow. love the concept."},{"author_name":"kristof","author_uid":"11354","time":"Apr 30, 2014 @ 6:45pm","epoch":1398883200,"text":"Very good concept. The implementation could use some more work though. The collision box of the character is strange. Sometimes I fell down when I thought the character was still on solid ground. And sometimes I did not fall down when I wanted to do so. But I see a lot of potential here. Very innovative."},{"author_name":"thx4nothing","author_uid":"26847","time":"Apr 30, 2014 @ 6:57pm","epoch":1398883920,"text":"I like the mechanics of the game!"},{"author_name":"psychonull","author_uid":"31386","time":"May 8, 2014 @ 4:39am","epoch":1399523640,"text":"Cool mechanics! They need some refinement, but I see a lot of potential."},{"author_name":"minibutmany","author_uid":"22427","time":"May 13, 2014 @ 1:16am","epoch":1399943460,"text":"Very well polished on going down a layer. Excellent work!"},{"author_name":"Jason Lay","author_uid":"18254","time":"May 13, 2014 @ 1:39am","epoch":1399944840,"text":"Woah!  This idea is awesome!"},{"author_name":"SnoringFrog","author_uid":"20952","time":"May 14, 2014 @ 4:28am","epoch":1400041380,"text":"Initially I felt like I kept getting reset to the beginning for no apparent reason. Then I finally noticed the health bar and realized some of the tiles were lava. Once I got the hang of that, I found this to be a pretty interesting idea. I managed to only fall outside of the levels once."}],"images":["ld29\/8599-ac31eec8d970c8b8546456bb5fca22c7.jpg"],"links":[{"url":"http:\/\/dig-em.herokuapp.com\/","text":"Web"},{"url":"https:\/\/github.com\/zach-binary\/ld48_dig-em","text":"Source"}],"metadata":{"g_key":"19862","g_author":"8599","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"19891","g_title":"Dig'em","g_status":"UCHK1","g_place":"508","g_commentcount":"19","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/8599-shot0.PNG-eq-900-500.jpg"],"text":"Movement - WASD\r\nDig - E\r\n\r\nDigging makes holes in the ground that you can fall through to get to the next level.  The lower levels are dark, unless you dig a lot at the top level to reveal light, or find a lightbulb.  \r\n\r\nThe falling part doesn't map perfectly between floors so it's possible to fall outside of the walls on the next level.  Sorry if that happens :x","title":"Dig'em"}