Inferious by dylanigan
New In Version 1.1: Fixed gun aiming, made worms stronger, made the gun stronger, and fixed various bugs.
Inferious is a 3D first person game that would fit into the video game genres of platformer, puzzle, FPS, and horror.
You play as Brian Glowsworth, who after recently escaping from The Wrath of the Decem[1] has got a job working for science, mining and security contractor, ACME as a security guard. After being swallowed by the Earth in an experiment gone wrong you must escape from Beneath The Surface and survive the deadly purple worms[2] that reside there.
Controls: WASD to move, mouse to look, left click to shoot, right click to toggle flashlight, and the slider at the top of the screen is to control mouse sensitivity. There is a in game tutorial that will cover these controls as well as some other aspects of the game. Playing the tutorial is recommended.
This was my second Ludum Dare.
Note: If Windows says that the program is not responding while it loads a level don't worry, that is just a bug, it will load, eventually.
[1]http://bit.ly/1nxWp9G
[2]http://bit.ly/PIZvsO
Inferious is a 3D first person game that would fit into the video game genres of platformer, puzzle, FPS, and horror.
You play as Brian Glowsworth, who after recently escaping from The Wrath of the Decem[1] has got a job working for science, mining and security contractor, ACME as a security guard. After being swallowed by the Earth in an experiment gone wrong you must escape from Beneath The Surface and survive the deadly purple worms[2] that reside there.
Controls: WASD to move, mouse to look, left click to shoot, right click to toggle flashlight, and the slider at the top of the screen is to control mouse sensitivity. There is a in game tutorial that will cover these controls as well as some other aspects of the game. Playing the tutorial is recommended.
This was my second Ludum Dare.
Note: If Windows says that the program is not responding while it loads a level don't worry, that is just a bug, it will load, eventually.
[1]http://bit.ly/1nxWp9G
[2]http://bit.ly/PIZvsO
| Windows | http://bit.ly/1nE82Mo |
| OS/X | http://bit.ly/PP8fO7 |
| Linux | http://bit.ly/PJ0wB2 |
| Web (Unity Webplayer) | http://bit.ly/1lltof9 |
| Source | http://bit.ly/1h4KVTV |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=24589 |
Ratings
| Coolness | 81% | 2 |
| Overall | 2.71 | 999 |
| Audio | 3.07 | 358 |
| Fun | 2.40 | 1051 |
| Graphics | 2.81 | 785 |
| Humor | 2.98 | 254 |
| Innovation | 2.42 | 1015 |
| Mood | 2.57 | 926 |
| Theme | 3.09 | 707 |
How many cubes you have used to create these maps?
It's a strange game, but it well done. THX ++
The aim was a bit off, and there was a lot of z-fighting in some walls, but nice work!
but good start so far.. keep it up
So, how long did it take to place all those cubes? I don't know, I like the LOOK of them, but the rest of the game needed a lot more attention. The cubes weren't worth the load time for the most part.
Is there even a reason to switch the torch off? If so, why make it an option?
There's zero feedback on if you hit the worm or not. That's a tough one to contend with. Also eventually I just ignored them. They don't do much damage anyway.
So bumping up the damage alone probably won't solve the problem cos it'll just either be too hard. The enemies need to do something a little bit more, either in movement, or in attacks (which are almost unavoidable, which takes away from the players' decisions space).
So that's my crit, it's not a bad start, really, but I do hope you learn and grow! :D
Anyway, good job with developing a game in less than 48 hours even though it's very raw. :)