Inferious by dylanigan

[raw]
made by dylanigan for LD29 (COMPO)
New In Version 1.1: Fixed gun aiming, made worms stronger, made the gun stronger, and fixed various bugs.


Inferious is a 3D first person game that would fit into the video game genres of platformer, puzzle, FPS, and horror.

You play as Brian Glowsworth, who after recently escaping from The Wrath of the Decem[1] has got a job working for science, mining and security contractor, ACME as a security guard. After being swallowed by the Earth in an experiment gone wrong you must escape from Beneath The Surface and survive the deadly purple worms[2] that reside there.

Controls: WASD to move, mouse to look, left click to shoot, right click to toggle flashlight, and the slider at the top of the screen is to control mouse sensitivity. There is a in game tutorial that will cover these controls as well as some other aspects of the game. Playing the tutorial is recommended.

This was my second Ludum Dare.

Note: If Windows says that the program is not responding while it loads a level don't worry, that is just a bug, it will load, eventually.

[1]http://bit.ly/1nxWp9G

[2]http://bit.ly/PIZvsO

Ratings

Coolness 81% 2
Overall 2.71 999
Audio 3.07 358
Fun 2.40 1051
Graphics 2.81 785
Humor 2.98 254
Innovation 2.42 1015
Mood 2.57 926
Theme 3.09 707

Feedback

Geckoo1337
28. Apr 2014 · 00:11 UTC
I asked myself - how it's possible? Why I must wait twenty seconds before playing? And now I understand :)
How many cubes you have used to create these maps?
It's a strange game, but it well done. THX ++
Lrnk
28. Apr 2014 · 12:27 UTC
Nice dude! I like the voice clips, especially the tutorial. Gives it a very Half Life feel
TheGameFather
28. Apr 2014 · 12:32 UTC
The most detailed tutorial I've ever seen lol. Nice game though more polished may be needed :)
Ludonaut
28. Apr 2014 · 20:32 UTC
Very impressive. Cool voice acting, haha.
Covenant
28. Apr 2014 · 20:34 UTC
I loled at the tutorial :)
The aim was a bit off, and there was a lot of z-fighting in some walls, but nice work!
NoTrueSpaceman
28. Apr 2014 · 20:35 UTC
I liked the tutorial and the voice overs. :)
Martin_Monosys
28. Apr 2014 · 20:37 UTC
Fun little game, just the pauses when loading are a little... distracting... ! :) The rest is cool, though!
jtpup0
28. Apr 2014 · 20:38 UTC
Sweet game, loved the voxel-ness of it all
Korwegian
28. Apr 2014 · 20:39 UTC
It's better to just run past the worms, the gun doesn't do much at all.
hexabeast
28. Apr 2014 · 23:08 UTC
Very impressive game, especially the tutorial ;)
AngryPriest
28. Apr 2014 · 23:13 UTC
Cool game, I liked the voice overs. The loading screens were death though =(
saiato
28. Apr 2014 · 23:15 UTC
Very cute. The gun really is a problem, it does not work very well. Once I gave up on using it though, I had fun running through the mines.
minism
29. Apr 2014 · 03:00 UTC
Love the voice clips and the weird cuby graphics. Shooting is a bit cumbersome because the bullet object isnt directed towards the cursor properly, but perhaps that was intended.
🎤 dylanigan
29. Apr 2014 · 10:40 UTC
Thanks to everyone who has left a comment! I am working on fixing some bugs for the next release, which should be up soon. Those bugs include the gun not shooting very accurately, the worms not doing very much damage and the loading times being very long.
dusho
29. Apr 2014 · 22:38 UTC
lots of Z-fighting on walls in tutorial, voiceovers overlap, gun needs to be rendered in separate camera (so it won't stick into walls)
but good start so far.. keep it up
sugarbyte
29. Apr 2014 · 22:40 UTC
Very cool, I liked the tutorial a lot.
martinysa0311
29. Apr 2014 · 22:59 UTC
has potential, good game tutorial.
Tuism
29. Apr 2014 · 23:09 UTC
I'm going to be honest because honesty is how you'll get better! We're always learning!

So, how long did it take to place all those cubes? I don't know, I like the LOOK of them, but the rest of the game needed a lot more attention. The cubes weren't worth the load time for the most part.

Is there even a reason to switch the torch off? If so, why make it an option?

There's zero feedback on if you hit the worm or not. That's a tough one to contend with. Also eventually I just ignored them. They don't do much damage anyway.

So bumping up the damage alone probably won't solve the problem cos it'll just either be too hard. The enemies need to do something a little bit more, either in movement, or in attacks (which are almost unavoidable, which takes away from the players' decisions space).

So that's my crit, it's not a bad start, really, but I do hope you learn and grow! :D
Gwinnell
29. Apr 2014 · 23:11 UTC
Ahhh, overlapping voices! and it doesn't capture mouse input (OS X). :( That was a good tutorial, though the gun didn't seem very effective against the worms. Perhaps it should fire faster?
kbm
30. Apr 2014 · 11:41 UTC
really crazy glitchy art-style. liked it! :)
mrexcessive
30. Apr 2014 · 15:26 UTC
Hi. I like the microcubed maps. The shooter aspects are tricky to play, mouselook gun works better when fullscreen, but still tricky.
Oye Beto
01. May 2014 · 05:23 UTC
How old are you? I'm curious because I guess you recorded the tutorial hehe.

Anyway, good job with developing a game in less than 48 hours even though it's very raw. :)
icereci
03. May 2014 · 11:23 UTC
nice atmosphere an sound effects :)
foolmoron
14. May 2014 · 15:21 UTC
Great level design. The tutorial was really great too. Although you should try to capture the mouse in the web player, and disable the right-click menu.
flannelvindicate
15. May 2014 · 16:12 UTC
You have been featured in today's episode of Ludum Dare to Believe! Check it out! - https://www.youtube.com/watch?v=wDdl5RdUCTg
elefantopia
19. May 2014 · 01:36 UTC
I like the voice tuto but it's not playable.
snooze82
19. May 2014 · 09:27 UTC
I like the voice clips