{"author_link":"\/author\/harko12\/","author_name":"harko12","author_uid":"36889","comments":[{"author_name":"madjackmcmad","author_uid":"5448","time":"Apr 28, 2014 @ 3:31am","epoch":1398655560,"text":"I love River Raid! Very cool idea here. I wasn't able to fire my weapon though, tried all the ctrl keys I have. Everything else worked!"},{"author_name":"harko12","author_uid":"36889","time":"Apr 28, 2014 @ 1:49pm","epoch":1398692640,"text":"I guess I should have taken it out of the instructions, since weapon firing didn't make it into version 1 :("},{"author_name":"Jools64","author_uid":"17060","time":"Apr 28, 2014 @ 1:56pm","epoch":1398693060,"text":"This looks really cool. It's a shame you didn't get around to implementing all the collisions and bullets and stuff. I imagine it would have been really fun to play. Hopefully you can expand on it at some point. Good work on accomplishing what you did in the time though!"},{"author_name":"mrexcessive","author_uid":"20788","time":"Apr 29, 2014 @ 4:54pm","epoch":1398790140,"text":"Hi... Liked the level revealing, spent time just diving!  Gun wouldn't fire (Chrome \/ Windows 7)"},{"author_name":"harko12","author_uid":"36889","time":"Apr 30, 2014 @ 2:01am","epoch":1398822960,"text":"I've been fixing bugs since the contest ended. Once it's done, I will try to post the 'actually working' version."},{"author_name":"Joshua_Burr","author_uid":"37414","time":"May 1, 2014 @ 10:24pm","epoch":1398982740,"text":"I thought this looked really fun. I couldn't shoot on OSX (Safari) though."},{"author_name":"Neonlare","author_uid":"1913","time":"May 1, 2014 @ 11:49pm","epoch":1398987840,"text":"Really liked diving through levels, but it's a shame firing isn't in. Could have used some sound effects too, but the concept is pretty damn cool! You should expand on it sometime :)."},{"author_name":"borrismoose","author_uid":"25730","time":"May 1, 2014 @ 11:49pm","epoch":1398987840,"text":"It controls well and is a cool concept. Like others have said, it would be good to play with more going on. Perhaps change the lighting on the platforms below, sometimes it was hard to pick out what was going on (initially at least)."},{"author_name":"harko12","author_uid":"36889","time":"May 3, 2014 @ 6:11am","epoch":1399097160,"text":"I've put up a new version, with actual gameplay!  You're right on the lighting.  I need to get some textures in there, so it's not all gray, then put some scoring in so there is a reason to continue.  A little bit at a time."},{"author_name":"SnoringFrog","author_uid":"20952","time":"May 5, 2014 @ 5:53am","epoch":1399268880,"text":"Looked cool, and I liked the concept. It's a shame you didn't get to get the finished version up for the LD!"},{"author_name":"Garris","author_uid":"33993","time":"May 5, 2014 @ 5:55am","epoch":1399269000,"text":"As a concept demo, this was great. I love river raid and making it a multi-level 3d shooter is awesome. It would have been nice if a couple more core features had been finished, but not ever LD48 goes as planned."},{"author_name":"607","author_uid":"31832","time":"May 11, 2014 @ 3:56pm","epoch":1399823460,"text":"Is there really anything to do in the pre 1.0 version? I mean, It seems that I can't get hit and can't shoot myself. I could dive up and down though, and that was kind of cool."},{"author_name":"harko12","author_uid":"36889","time":"May 12, 2014 @ 3:52am","epoch":1399866420,"text":"No, sadly the pre 1.0 version was pretty light on features.  I really only had time to get the flying and the diving\/climbing working.  I'm hoping to get a 1.2 build out next week, with fuel, scoring, and maybe some plan upgrades"},{"author_name":"Andrei M\u00fcller","author_uid":"19796","time":"May 17, 2014 @ 8:39am","epoch":1400315640,"text":"An interesting take on the theme, and also a nice twist to River Raid's gameplay! \r<br\/>\r<br\/>This would make a REALLY nice game if more fleshed out. Keep it up! =)"}],"images":["ld29\/36889-5b0616f0b560269798b6f1294e0a194f.jpg","ld29\/36889-863cff191f6fcd8cdc7585f2f07a717a.jpg"],"links":[{"url":"https:\/\/googledrive.com\/host\/0B-wyb458HpSyajh6OGFuOGVGWmc\/rr3d.html","text":"Web"},{"url":"https:\/\/googledrive.com\/host\/0B-wyb458HpSyTWVSTXlnNnpERjQ\/RR3d%201.0.html","text":"Web 1.0 (post LD)"}],"metadata":{"g_key":"19874","g_author":"36889","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"19903","g_title":"River Raid 3d","g_status":"UCHK1","g_place":"1194","g_commentcount":"14","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/36889-shot0.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/36889-shot1.PNG-eq-900-500.jpg"],"text":"With the theme of 'beneath' I had a vision of one of my old faves, River Raid, but instead of blowing up bridges to get to the next level, you could go to the next level any time.  But it was tougher, so if you went before your plane was ready, it could be dangerous.  Plus you can see the next level going by beneath you.. hence the theme tie in.","title":"River Raid 3d"}