Sinking Feeling by Gwinnell
SINKING FEELING is a game where you fall through space and time... sort of. It's mostly glass! (INVISIBLE SURFACES).
INSTRUCTIONS:
- Use arrow keys to SMASH THAT GLASS.
- Avoid the sharp bits (AKA the sides and ends).
- New content for every 10 panes smashed.
NOW AVAILABLE:
- Browser version!
FIXES:
- OSX: Game no longer crashes when hitting glass.
- Windows: Audio no longer plays once the game window is closed.
- Windows: Missing dlls msvcr120.dll and msvcp120.dll are now included in the download.
- Windows: Added error message if your computer does not support OpenGL 3.2.
TODO:
- Mobile version?
- Super speeeeed!
INSTRUCTIONS:
- Use arrow keys to SMASH THAT GLASS.
- Avoid the sharp bits (AKA the sides and ends).
- New content for every 10 panes smashed.
NOW AVAILABLE:
- Browser version!
FIXES:
- OSX: Game no longer crashes when hitting glass.
- Windows: Audio no longer plays once the game window is closed.
- Windows: Missing dlls msvcr120.dll and msvcp120.dll are now included in the download.
- Windows: Added error message if your computer does not support OpenGL 3.2.
TODO:
- Mobile version?
- Super speeeeed!
Ratings
| Coolness | 71% | 3 |
| Overall | 3.57 | 214 |
| Audio | 3.61 | 115 |
| Fun | 3.81 | 72 |
| Graphics | 3.77 | 205 |
| Humor | 2.74 | 362 |
| Innovation | 2.66 | 855 |
| Mood | 3.34 | 276 |
| Theme | 2.46 | 1058 |
Stack trace
Process: LD29 [1555]
Path: /Users/USER/Downloads/Sinking Feeling.app/Contents/MacOS/LD29
Identifier: org.forceofhabit.LD29
Version: 1.0 (1.0)
Code Type: X86-64 (Native)
Parent Process: launchd [270]
Responsible: LD29 [1555]
OS Version: Mac OS X 10.9.2 (13C64)
Report Version: 11
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x00007fff5407e000
VM Regions Near 0x7fff5407e000:
Stack 00007fff5387e000-00007fff5407e000 [ 8192K] rw-/rwx SM=COW thread 0
-->
__TEXT 00007fff6aae5000-00007fff6ab19000 [ 208K] r-x/rwx SM=COW /usr/lib/dyld
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_platform.dylib 0x00007fff8bdcec65 _platform_memmove$VARIANT$Unknown + 357
1 GLEngine 0x00007fff96ed2031 glBufferData_Exec + 539
2 libark2d.dylib 0x000000010bcb5e3c ARK::Graphics::QuadVBO::setData(float*) + 76
3 libark2d.dylib 0x000000010bcb3f7b ARK::Graphics::Renderer::fillTriangles(float*, unsigned char*, unsigned int, bool) + 347
4 libark2d.dylib 0x000000010bcb3c10 ARK::Graphics::RendererBatchItem::render() + 304
5 libark2d.dylib 0x000000010bcb565c ARK::Graphics::RendererBatch::render() + 76
6 org.forceofhabit.LD29 0x000000010bba36ff InGameState::render(ARK::Core::GameContainer*, ARK::State::StateBasedGame*, ARK::Graphics::Renderer*) + 223
7 libark2d.dylib 0x000000010bd0fac7 ARK::State::StateBasedGame::render(ARK::Core::GameContainer*, ARK::Graphics::Renderer*) + 103
8 org.forceofhabit.LD29 0x000000010bb8495c DefaultGame::render(ARK::Core::GameContainer*, ARK::Graphics::Renderer*) + 92
9 libark2d.dylib 0x000000010bc72715 ARK::Core::GameContainer::start() + 1397
10 org.forceofhabit.LD29 0x000000010bb83b11 main + 385
11 org.forceofhabit.LD29 0x000000010bb83984 start + 52
i think the game is still running in the background after i close it, i can still hear the music haha
23 so far
I had some glass panel not being destroyed when I hit them (but still added to the score, so I guess it's okay), but really well done anyway. :)
You really nailed the addictive and frustrating gameplay, and on top of that it's visually stunning and the audio is perfect. 5/5 one of the most fun games this LD!