Dark by harleylaurie

[raw]
made by harleylaurie for LD29 (JAM)
A horror game made by a couple friends for the game-jam.
The objective of this game is to collect all the crystals used to repair the portal and escape the level.
Due to time constraints a proper menu was never able to be made and some bugs with the AI could not be fixed.

Ratings

Coolness 36% 1773
Overall(Jam) 3.09 446
Audio(Jam) 2.62 531
Fun(Jam) 2.64 553
Graphics(Jam) 3.70 245
Innovation(Jam) 2.45 620
Mood(Jam) 3.79 91
Theme(Jam) 2.77 549

Feedback

Elforama
29. Apr 2014 · 02:13 UTC
Oh my goodness this game is creepy. I wasn't completely sure what to do though. I started collecting those atom like items. Good job!
asotelo94
29. Apr 2014 · 02:15 UTC
What am I suppose to do? A menu would help. Good graphics though, creepy as hell.
kmakai
29. Apr 2014 · 02:43 UTC
OH MY GOD THAT FACE
KyleDAudio
29. Apr 2014 · 02:44 UTC
Nicely designed enemy mechanics. The enemy models are really good-looking too!
spotco
29. Apr 2014 · 10:56 UTC
2SPOOKY

nice work though, legit very scary spooked my guts off
Martin_Monosys
29. Apr 2014 · 21:37 UTC
Heh, I really liked those small creepy guys, they are so cute. Nice work on this game! :)
Jacques_le_lezard
30. Apr 2014 · 18:21 UTC
The dead screen is epic XD Good job anyway!
Jeffalisk
02. May 2014 · 06:24 UTC
Good fun game, creepy atmosphere and a few scares! Liked the
lo-fi intro and ending screens :D
VictoryGarden
02. May 2014 · 06:28 UTC
You have some great models and animations here--I'm thinking in particular of the grinning black stumpy dudes (henceforth "Gengars") and the way the ones that look like Haunter swipe at you. Good on you as well on adding enough player feedback that we could have a good idea of when we were being attacked, and how much damage we had taken. The system was effective, but unlike a lot of the "bloody the edges of the screen" effects we see in games to indicate HP, you did a good job of keeping the middle of the screen clear so that it's still possible to navigate.

However, it's very hard to figure out what to do here. I didn't feel I had any control over whether I won or lost, or any real ability to strategize. Was I supposed to shine my flashlight on the ghosts? I guess the enemy AI problem was that the Haunters kept on going after me even though I lit them up?

The voice acting got repetitive very quickly and didn't sound like the same VA, while the pentacles didn't really seem to make sense and there was a mismatch between the environment, the story, and the creatures occupying them.

But the moment when I first saw the black stumpy ones scurrying around, just vaguely outside of my vision, was fantastic. More of this, please.
D2FXRayG
07. May 2014 · 17:40 UTC
Nice atmosphere but the getting hit sounds were too loud