Escape From Guardian (Fixed link!) by Pheonise

[raw]
made by Pheonise for LD29 (COMPO)
* Fixed with real link this time! Windows, Linux and Mac builds also included (compressed 7z), if you're into that. (Any problems on Linux or Mac won't be fixed - I don't have those platforms to test on).

** Due to the competition being over, no changes will be made to fix obvious issues (like the end of the game). It should work mostly, though.


Stay on the platforms; don't touch the sand; make your way to the temple on the other side; do not feed the ancient stone beasts.

The goal is simple; get to the temple. But there's a lot of sand.
And there's something, or some things, underneath the sand...
(That's the theme part right there, if you missed it!)

Difficulty ranges from 1 to 9; not saying how it makes it difficult, but if your computer isn't too great, it might have problems at 9. Or it might not, I haven't been able to test.

Web Player build seems to introduce some... 'Interesting' behaviors from the guardians. If they start acting weird, try jumping a couple times on the sand.
Or don't; you could use it to your advantage instead.

All assets were created from scratch, with the exception of the player controller; that uses Unity's sample controller. But all the sounds, textures, scripts-that-aren't-the-player-controller, and models, were all made by me from scratch (if it wasn't already obvious!)

*Source and Windows build will be uploaded later.

Ratings

Coolness 50% 3
Overall 3.34 388
Audio 3.14 318
Fun 3.28 350
Graphics 3.55 322
Humor 2.80 332
Innovation 3.32 384
Mood 3.84 74
Theme 3.75 157

Feedback

Blueberry Soft
27. Apr 2014 · 13:47 UTC
The head movement on jumping is a nice idea.
myachin
28. Apr 2014 · 06:52 UTC
Link is broken (follows to this page!!!)
Taugeshtu
28. Apr 2014 · 06:53 UTC
Yay, recursive gaming! :D
OhFiddleDiddle
28. Apr 2014 · 06:57 UTC
Is the game... this page. Woah.
PaperBlurt
28. Apr 2014 · 07:03 UTC
Can't really play it, due to broken link.
But the image is nice and reminds me of Shadow of the Colossus!
furriKira
28. Apr 2014 · 07:04 UTC
The game is outstandingly like this exact same page! Woah.
GlowingSnail
28. Apr 2014 · 07:04 UTC
Err, yeah, it looks like you put the wrong bit.ly url there.
🎤 Pheonise
28. Apr 2014 · 07:10 UTC
Link fixed! Sorry about that!
Reinkout
28. Apr 2014 · 07:20 UTC
I felt like Kevin Bacon in "Tremors"! I was fun running there. :)
primaerfunktion
28. Apr 2014 · 07:36 UTC
It was really good a,though I found the movement to be really slow at first. And I think you made me watch Dune later. :D
r0x0r
28. Apr 2014 · 07:42 UTC
linux build.. please?
PaperBlurt
28. Apr 2014 · 07:47 UTC
Now I can play.

It's DUNE-ish!
lief
28. Apr 2014 · 07:59 UTC
I liked the head bobbing and movement, felt natural.
The starting difficulty seems a bit easy though, I just ran to the other side. I'd make it slightly harder with the option to turn down the difficulty.
Nice use of the theme.

The spice must flow.
🎤 Pheonise
28. Apr 2014 · 08:28 UTC
Thanks everyone for the comments! I guess I need to go watch Dune and Tremors, since I haven't seen them yet :P

@r0x0r: Your wish has been granted! Don't know how well it'll run, since I can't test it on Linux, but Unity is pretty great, so it should work fine!
saiato
28. Apr 2014 · 08:31 UTC
VERY cool! I really like the idea of the sand creatures. It kind of reminds me of Shadow of Colossus, except you're running away instead of fighting. I was very scared of the monster, so mood was extremely successful. Would have been nice for something to happen at the end when you reach the temple.
Zyper
28. Apr 2014 · 14:33 UTC
So scary! :)
One of my favorite LD games!
Reminds me of Dune and Sandworm http://en.wikipedia.org/wiki/Sandworm_(Dune)
AgeNt_
28. Apr 2014 · 16:40 UTC
This had me wanting to punch my screen... in a good way.. Good job!
zell2002
28. Apr 2014 · 18:27 UTC
This is excellent. Its like SOTC meets Dune and Tremors
I'd say, make the walking a bit faster.
The sounds are terrifying when the monster appears - great stuff!
cr2crstudios
28. Apr 2014 · 18:49 UTC
Hahaha, this made me jump a lot. :)
DrPrettyPatty
29. Apr 2014 · 18:18 UTC
The guardians look badass! I loved the camera motion when you jump too!
elefantopia
01. May 2014 · 04:01 UTC
Cool graphics and sounds! I got sick from the jumping, but it was the only way to move fast.
jorgemoag
01. May 2014 · 14:02 UTC
Good graphics, a liitle creepy, but very good
DarkEngineer
01. May 2014 · 14:58 UTC
Nice game!
moonmagic
01. May 2014 · 15:48 UTC
Uneasy feelings knowing that Terrors await under the sand; quiet, plenty of time to anticipate Eating. Nice! Sand sound effect works; wish it changed to Rock sound effect when walking on rock. Crumbling rock sound when worm attacks seems incongruous? A whooshing roar with lots of falling sand would be better. Crossed first waste, entered first temple (are there more? Nothing happened once inside), stopped.
bombjack
01. May 2014 · 19:55 UTC
simple but effective graphics!
tenpn
02. May 2014 · 07:13 UTC
Nice concept, but the movement felt a bit too slow, and I couldn't seem to end the game. Liked the mountain ranges and general atmosphere though.
ArcturusDeluxe
02. May 2014 · 23:34 UTC
I like this idea. This game is surprisingly tense when the sandworm pops out, good sense of atmosphere. Pretty cool.
Garris
02. May 2014 · 23:57 UTC
This game terrified me. The screen shake and the sound effects of the stone beasts made did a great job of creating a sense of paranoia. The camera angle wobble while moving made me a bit dizzy, but it was worth it!
Kate Kligman
03. May 2014 · 00:24 UTC
The mood was great: I was nervous inching aross the rocks to the temple. I finally made it on the second try.

It reminded me of the old Tomb Raiders in spots, particularly when I couldn't climb the mountain on the right side of the temple. I had to work my way around.

The temple swayed a bit in the distance when walking as though the player might be drunk. This seemed funny given the serious mission of avoiding the sand worms.

Very fun, great concept and execution.