Escape From Guardian (Fixed link!) by Pheonise
* Fixed with real link this time! Windows, Linux and Mac builds also included (compressed 7z), if you're into that. (Any problems on Linux or Mac won't be fixed - I don't have those platforms to test on).
** Due to the competition being over, no changes will be made to fix obvious issues (like the end of the game). It should work mostly, though.
Stay on the platforms; don't touch the sand; make your way to the temple on the other side; do not feed the ancient stone beasts.
The goal is simple; get to the temple. But there's a lot of sand.
And there's something, or some things, underneath the sand...
(That's the theme part right there, if you missed it!)
Difficulty ranges from 1 to 9; not saying how it makes it difficult, but if your computer isn't too great, it might have problems at 9. Or it might not, I haven't been able to test.
Web Player build seems to introduce some... 'Interesting' behaviors from the guardians. If they start acting weird, try jumping a couple times on the sand.
Or don't; you could use it to your advantage instead.
All assets were created from scratch, with the exception of the player controller; that uses Unity's sample controller. But all the sounds, textures, scripts-that-aren't-the-player-controller, and models, were all made by me from scratch (if it wasn't already obvious!)
*Source and Windows build will be uploaded later.
** Due to the competition being over, no changes will be made to fix obvious issues (like the end of the game). It should work mostly, though.
Stay on the platforms; don't touch the sand; make your way to the temple on the other side; do not feed the ancient stone beasts.
The goal is simple; get to the temple. But there's a lot of sand.
And there's something, or some things, underneath the sand...
(That's the theme part right there, if you missed it!)
Difficulty ranges from 1 to 9; not saying how it makes it difficult, but if your computer isn't too great, it might have problems at 9. Or it might not, I haven't been able to test.
Web Player build seems to introduce some... 'Interesting' behaviors from the guardians. If they start acting weird, try jumping a couple times on the sand.
Or don't; you could use it to your advantage instead.
All assets were created from scratch, with the exception of the player controller; that uses Unity's sample controller. But all the sounds, textures, scripts-that-aren't-the-player-controller, and models, were all made by me from scratch (if it wasn't already obvious!)
*Source and Windows build will be uploaded later.
Ratings
| Coolness | 50% | 3 |
| Overall | 3.34 | 388 |
| Audio | 3.14 | 318 |
| Fun | 3.28 | 350 |
| Graphics | 3.55 | 322 |
| Humor | 2.80 | 332 |
| Innovation | 3.32 | 384 |
| Mood | 3.84 | 74 |
| Theme | 3.75 | 157 |
But the image is nice and reminds me of Shadow of the Colossus!
It's DUNE-ish!
The starting difficulty seems a bit easy though, I just ran to the other side. I'd make it slightly harder with the option to turn down the difficulty.
Nice use of the theme.
The spice must flow.
@r0x0r: Your wish has been granted! Don't know how well it'll run, since I can't test it on Linux, but Unity is pretty great, so it should work fine!
One of my favorite LD games!
Reminds me of Dune and Sandworm http://en.wikipedia.org/wiki/Sandworm_(Dune)
I'd say, make the walking a bit faster.
The sounds are terrifying when the monster appears - great stuff!
It reminded me of the old Tomb Raiders in spots, particularly when I couldn't climb the mountain on the right side of the temple. I had to work my way around.
The temple swayed a bit in the distance when walking as though the player might be drunk. This seemed funny given the serious mission of avoiding the sand worms.
Very fun, great concept and execution.