In search of an Artist by suurin
Windows, Mac OS X, Linux here!
AD - move left/right
Space - jump, double space - double jump
E - use
Hold right mouse button to aim, press left mouse button to shoot (only while pressing RMB, ofc).
You playing as Stickman and like an cool man he strike his own destiny. Your mission is to rescue our gamedev team's Artist. But be aware of evil in this caves...
AD - move left/right
Space - jump, double space - double jump
E - use
Hold right mouse button to aim, press left mouse button to shoot (only while pressing RMB, ofc).
You playing as Stickman and like an cool man he strike his own destiny. Your mission is to rescue our gamedev team's Artist. But be aware of evil in this caves...
Ratings
| Coolness | 60% | 3 |
| Overall(Jam) | 3.00 | 491 |
| Audio(Jam) | 3.48 | 182 |
| Fun(Jam) | 2.97 | 388 |
| Graphics(Jam) | 3.15 | 465 |
| Humor(Jam) | 2.76 | 297 |
| Innovation(Jam) | 2.70 | 506 |
| Mood(Jam) | 2.86 | 487 |
| Theme(Jam) | 2.55 | 629 |
That said,
- the "run" button was unnecessary, running should be the default movement since there is no need to walk slowly during the game
- besides the turret, no enemies ever did me any harm
- returning to the starting point as a punishing mechanic only works if you force the player to repeat the same steps (even tough usually i'm against this kind of stuff, but it's a design decision). Making the player walk every single pixel again just because he lost, while all the quest items and enemies are gone is just a boring thing to do :(
Oh, and i like the music. Kudos on that one too.
Some thoughts
- Too bad that first enemy just pushes me around, but cannot make me fall from platform or sth.
- I think that puck-up button is unnecessary. After all I must pick up all parts...