In search of an Artist by suurin

[raw]
made by suurin for LD29 (JAM)
Windows, Mac OS X, Linux here!

AD - move left/right
Space - jump, double space - double jump
E - use

Hold right mouse button to aim, press left mouse button to shoot (only while pressing RMB, ofc).

You playing as Stickman and like an cool man he strike his own destiny. Your mission is to rescue our gamedev team's Artist. But be aware of evil in this caves...

Ratings

Coolness 60% 3
Overall(Jam) 3.00 491
Audio(Jam) 3.48 182
Fun(Jam) 2.97 388
Graphics(Jam) 3.15 465
Humor(Jam) 2.76 297
Innovation(Jam) 2.70 506
Mood(Jam) 2.86 487
Theme(Jam) 2.55 629

Feedback

v26
29. Apr 2014 · 12:21 UTC
Really like the animations in this, reminded me a bit of 2D version of one must fall. Monsters also looked awesome but they didn't shoot / move fast enough. Nice look overall.
archaeometrician
29. Apr 2014 · 12:23 UTC
Nice ! The animation of the character and enemies are beautiful ! The music is awesome too :D Thanks for the soundtrack link :)
Zeta
29. Apr 2014 · 12:59 UTC
That is one hell of a technobeat! The animation on the character is really nice and well executed
Franklins Ghost
29. Apr 2014 · 13:01 UTC
Liked the simple designs and the run animation was done well.
starfeesh
29. Apr 2014 · 13:06 UTC
Great animations, especially the run animation. Platforming was a bit hard at times with collision, but overall it had a really nice look and feel.
baykush_figtree
29. Apr 2014 · 13:06 UTC
So, i really like the visuals and the whole pointing and shooting mechanics, i think it would suit really well for a megaman-like pc game.
That said,
- the "run" button was unnecessary, running should be the default movement since there is no need to walk slowly during the game
- besides the turret, no enemies ever did me any harm
- returning to the starting point as a punishing mechanic only works if you force the player to repeat the same steps (even tough usually i'm against this kind of stuff, but it's a design decision). Making the player walk every single pixel again just because he lost, while all the quest items and enemies are gone is just a boring thing to do :(

Oh, and i like the music. Kudos on that one too.
Aomeas
29. Apr 2014 · 13:23 UTC
Well, it's beautiful and it has a good music, but platforming is really hard with that stick man.
Pinktreeleaf
29. Apr 2014 · 15:32 UTC
like the line art style, but that first jump was impossible for me.
radmars
29. Apr 2014 · 15:39 UTC
great start! i like the characters. Their animations were great. I think my only major pain point was the controls, movement is a bit too sluggish and the jump is too floaty. nice job.
wheelsx
29. Apr 2014 · 15:46 UTC
This is a pretty awesome game. The line art is awesome, and the sound is good. The story seems pretty decent (given the short amount of time to write it). However there are a few flaws, the biggest being the controls being a little clunky and non responsive. Running should be default, and holding to right click is a bit pointless.
Cirrial
29. Apr 2014 · 16:39 UTC
Really liked the style going on here, sparse graphics animated well looks stylish as hell. Music is good too, gameplay a little clunky though. Everything feels a bit too... clunky, I guess? Too physically real, almost.
aaronjbaptiste
29. Apr 2014 · 20:17 UTC
Cool story and unique art style. The controls were a bit tricky (shift to run and space to jump), up (or W) for jump would have probably been easier on my fingers. Well done bro!
Garris
30. Apr 2014 · 05:15 UTC
Great music, and interesting graphics. I didn't quite see the need for 2 different movement speeds, but the game was a fun playthrough.
Yword
30. Apr 2014 · 12:53 UTC
The music is pretty cool! But the controls is quite difficult, and faster movement will be better.
InfectionTeam
01. May 2014 · 10:54 UTC
Very cool work on the run animation and general art-style. Pacing of the gameplay and controls needs some finetuning however. Pretty cool overall!
SmilingCat
01. May 2014 · 10:59 UTC
The visuals were nice, crisp and stark. I agree with what baykush_figtree said about the inputs, in addition, it took me a while to figure out I had a double jump (I see it in the instructions now, but had just glanced over them before playing).
Konrad Zegis
03. May 2014 · 13:47 UTC
I really like stickman sprite, and animation. It reminds me of rayman :)
Some thoughts
- Too bad that first enemy just pushes me around, but cannot make me fall from platform or sth.
- I think that puck-up button is unnecessary. After all I must pick up all parts...
matthias_zarzecki
04. May 2014 · 06:40 UTC
Ha, love the artstyle!