Literary Diver by sugarbyte

[raw]
made by sugarbyte for LD29 (JAM)
Gather shells to bust through knots of kelp and seek meaning below the surface. Get to the bottom and collect all the literary treasures before your air runs out!

Programming - Johnicholas
Art - sugarbyte

Ratings

Coolness 71% 3
Overall(Jam) 3.07 458
Audio(Jam) 1.39 678
Fun(Jam) 3.00 361
Graphics(Jam) 3.08 484
Humor(Jam) 2.78 290
Innovation(Jam) 2.60 563
Mood(Jam) 2.83 501
Theme(Jam) 3.70 109

Feedback

Milktoast
29. Apr 2014 · 01:18 UTC
Very suspenseful! Never know if you can reach the next treasure. Well done.
Korwegian
29. Apr 2014 · 01:39 UTC
Do I get English credits for this?
evilDan
29. Apr 2014 · 01:40 UTC
That was AWESOME!! The shells are perfectly spaced and finding the books was somehow freakishly satisfying. That was really fun
4KbShort
29. Apr 2014 · 02:12 UTC
Very simple and cute. As I descended I realized it was getting darker and that I was progressing which made me want to keep going until the end. Easy to complete and makes you feel accomplished. Great work.
cirolve
29. Apr 2014 · 02:31 UTC
Neat game! Very simple, I like the shell animation, and it was fun. Great idea, guys!
danbo
29. Apr 2014 · 02:31 UTC
I got an A!
GresponApps
29. Apr 2014 · 02:35 UTC
Perfectly simple. Great game!
hissssssssss
29. Apr 2014 · 03:07 UTC
I liked this a lot! Finding the different thematic treasures was a treat, and as others have said, the spacing of the shells was just far apart enough that you weren't sure if you were going to make it.
I think I would have been happier if the field of view had been a little wider, but the narrowness does lend a certain feeling to the whole game.
muramasa
29. Apr 2014 · 04:01 UTC
It was fun. And that guy in a dive suit reading a book is quite entertaining. Heh!
When I got to the bottom, I was wondering if I then needed to wait and die, but I think it was just waiting, or touching the right side... or... I don't know.

I'm still amazed with this man's devotion for a good lecture. My life in exchange for finding a good reading.
Empyrealhell
29. Apr 2014 · 04:29 UTC
Damn straight, I always get an 'A'. Simple, hypnotic, and just a little tense. Not bad.
Skywilly
29. Apr 2014 · 05:46 UTC
Great gameplay for a little but fun game ;)
FrameMatt
29. Apr 2014 · 06:43 UTC
I agree with 4KbShort, making the background fade to black on the player's journey was a important to let them know about their progress ~yay!
That aside, i really enjoyed, the idea is quite interesting and the game ended up being really fun :D
Cirrial
29. Apr 2014 · 16:44 UTC
I love the dual interpretation of the theme here. Gameplay is good but nothing entirely special. Graphics are good too. Level design is *superb*. A solid entry!
ninjabit
29. Apr 2014 · 18:21 UTC
Great placement of the obstacles, made it a challenge to decide which route to take. Nice!
ArcturusDeluxe
29. Apr 2014 · 23:53 UTC
Cute game. Mechanics are pretty basic, but it works for what it is. The literary theme was interesting.
DrPrettyPatty
30. Apr 2014 · 01:19 UTC
It's amazing how you managed to make me get most of the shells with a pixel or two of air left. It kept me on the edge of my seat!
Warboys
30. Apr 2014 · 02:48 UTC
Simple and fun. The obstacle generation/level design was nice. I didn't quite understand what the literary stuff was about.. I was thinking maybe I'd get some more details about what I collected when the game ended, but that didn't happen
b_bertoldo
30. Apr 2014 · 15:21 UTC
Great job man!!!Simple and fun! Awesome work!!!
ThingoStudios
04. May 2014 · 17:26 UTC
Great game, but shouldn't those books be soaked? I mean, how long have they been at the bottom of the sea? They should be waterlogged by this point!
mark.goetz
15. May 2014 · 03:54 UTC
Nice! I like the dual interpretation of Beneath the Surface. I think some audio might've improved it, and it did also start to lag towards the end, but not to the extent that it stopped me from completing the game - which is good, because I enjoyed the fact that the background got darker the farther down you went.