{"author_link":"\/author\/vexuiz\/","author_name":"Crusable","author_uid":"17789","comments":[{"author_name":"Crusable","author_uid":"17789","time":"Apr 27, 2014 @ 4:13pm","epoch":1398614880,"text":"I'm really tired and I forgot to post my source. I'm not sure how to edit the post, I'll try when the compo ends. I hope this is sufficient for now : https:\/\/github.com\/Crusable77\/Lucy"},{"author_name":"Crusable","author_uid":"17789","time":"Apr 28, 2014 @ 6:53pm","epoch":1398710880,"text":"I have noted some bugs, such as random crashing when you die or win. I will fix that and re-upload the post compo version"},{"author_name":"CayoDaves","author_uid":"36414","time":"Apr 29, 2014 @ 10:50pm","epoch":1398811500,"text":"Maybe it's just me, but it seems your link goes inside your zip, instead of to your zip."},{"author_name":"dook","author_uid":"18341","time":"Apr 29, 2014 @ 11:02pm","epoch":1398812220,"text":"For anyone else confused: Go to File -&gt; Download to get the whole zip."},{"author_name":"dook","author_uid":"18341","time":"Apr 29, 2014 @ 11:04pm","epoch":1398812340,"text":"I honestly got bored before the time was up :\/ Monsters would pass through walls, but I'm not sure if they're supposed to. If you add some powerups and different attacks it would make it a lot more fun :) It felt a bit like a simple Gauntlet."},{"author_name":"Crusable","author_uid":"17789","time":"Apr 30, 2014 @ 5:20am","epoch":1398834900,"text":"I am planning on improving it in the comming weeks. And yes, the monsters do go through walls. I wasted a lot of time working on the &quot;engine&quot; of the game instead of the actual game. I guess that is a lesson for next time, make the engine first."},{"author_name":"mtinkerhess","author_uid":"20708","time":"Apr 30, 2014 @ 5:50am","epoch":1398836700,"text":"I killed the prince of darkness! I liked how the monsters dodged out of the way when you hit them.\r<br\/>\r<br\/>It would be nice to have automatic firing so you can hold down the mouse button instead of clicking over and over."},{"author_name":"tomhunt","author_uid":"7773","time":"Apr 30, 2014 @ 5:58am","epoch":1398837180,"text":"I liked the mouse aiming combined with the WASD movement. The lack of other weapons or enemies, combined with the length of time before the lord of darkness would appear - it felt a bit repetitive after a while, and so when it just ended suddenly (i think i died?) I didn't feel all that inclined to continue. Needs a bit more variety to it. The core feel seems to have something to it, though. Also maybe have some monsters that can't go through walls."},{"author_name":"BubuIIC","author_uid":"11335","time":"Apr 30, 2014 @ 10:49am","epoch":1398854640,"text":"The game has not much to it as of now, I also didn't want to wait the 5 minutes until something happens. But I quite liked the feel to the movement\/shooting. And also enemies going over walls (but slowing down) is actually an interesting mechanic."},{"author_name":"sudorossy","author_uid":"7905","time":"Apr 30, 2014 @ 9:15pm","epoch":1398892200,"text":"The movement and shooting felt really nice! More types of monsters, and maybe them not walking through walls would have been good."},{"author_name":"Salamander3","author_uid":"20648","time":"May 1, 2014 @ 11:16pm","epoch":1398985860,"text":"I really couldn't see the theme in this, sorry. The controls also weren't that friendly to a laptop user. :P But otherwise, classic Gauntlet style gameplay, was fun other than the few large bugs that have already been noted. The UI was a big hard to tell what was Lucy and what was health bar at first - or indeed, what lucy even was. Interesting concept, but I think for the pay off, 5 minutes of arguably limited gameplay such as this is too long."},{"author_name":"pvwradtke","author_uid":"3728","time":"May 3, 2014 @ 12:10am","epoch":1399075500,"text":"I found it odd that the enemies could go through walls, when there's enough evidence that the code required to make them not do it is readily available ;). A bit hard, maybe changing the goal to reach some place instead?"},{"author_name":"badlydrawnrod","author_uid":"745","time":"May 5, 2014 @ 5:46pm","epoch":1399311660,"text":"I like an arena shooter and this is a good start, but it really could do with better pacing and a lot more juicing up. I felt that I spent most of my time waiting around shooting the occasional bad guy.\r<br\/>\r<br\/>It crashed in the middle of the boss fight."},{"author_name":"ZeppelinCaptain","author_uid":"27032","time":"May 9, 2014 @ 1:03pm","epoch":1399640280,"text":"Not enough variety to justify such a long timer. It ended up being a waiting game, since there was no incentive to go anywhere, so I just stood still and shot, until the boss (who had way too much health) showed up. \r<br\/>\r<br\/>The movement felt pretty good though. For this kind of game, making shooting happen when you hold down the mouse button, instead of every time you click, is way better."},{"author_name":"granut100","author_uid":"27528","time":"May 13, 2014 @ 10:43pm","epoch":1400020680,"text":"Movement and shooting was good. I also killed the prince of darkness! :D woot!"}],"images":["ld29\/17789-8c5fc72192890c27e8c75cd3bad8f42c.jpg"],"links":[{"url":"https:\/\/drive.google.com\/file\/d\/0BzAXLewFU0RnUi1kNk9KQVRkckU\/edit?usp=sharing","text":"Windows"},{"url":"https:\/\/drive.google.com\/file\/d\/0BzAXLewFU0RnbXEzWlhEQzFHNVU\/edit?usp=sharing","text":"Windows(post compo)"},{"url":"https:\/\/github.com\/Crusable77\/Lucy","text":"Source"}],"metadata":{"g_key":"19918","g_author":"17789","g_event":"LD29","g_eventkey":"22","g_subevent":"COMPO","g_urlkey":"19947","g_title":"Lucy","g_status":"UCHK1","g_place":"1219","g_commentcount":"15","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/17789-shot0.PNG-eq-900-500.jpg"],"text":"Lucy is a  2d top down shooter. You have to survive 5 minutes of demons and then kill the prince of darkness. Can you survive? \r\n\r\nEDIT: I made the game a bit harder and changed the menu pages to change on space instead of mouse click since you  use the mouse to shoot. ","title":"Lucy"}