GameJammed by ShivanHunter

[raw]
made by ShivanHunter for LD29 (COMPO)
Play as a developer trying to get ideas for LD29! Explore a pixelated, normal-mapped environment! Use WASD and spacebar to navigate and shoot!

In both versions, the jar is in with a folder full of assets because I manage my resources poorly. The "linux" one actually should work everywhere: the original one had an error related to case-sensitivity and so only works on Windows.

The GWT (Web) version has been ported to jbox2d (along with some other fixes to get the shader working with what seems to be a much older shader model). IT IS EXTREMELY SLOW. You can run it if you want to test the game out for a while, to see if you want to download it, but I really don't think it's playable.

(You might notice that even the windows version was updated after the deadline. This was to remove a single line of code in the AIThing class that was causing crashes. The Linux version was modified later - I'm considering that a port.)

The source is an Eclipse project which produces the new Windows version (with the crash fix). If I've left out a library, let me know. I renamed all the folders halfway through and sorting it all out was a hassle.

Ratings

Coolness 100% 1
Overall 3.06 681
Audio 2.36 755
Fun 2.88 680
Graphics 3.88 158
Humor 2.56 463
Innovation 2.88 690
Mood 3.10 457
Theme 3.06 733

Feedback

Elforama
28. Apr 2014 · 02:19 UTC
Tried the web version of your game. It had some image errors and wouldn't load.
MattV
28. Apr 2014 · 02:22 UTC
I get an error:

GwtApplicatin: exception: Couldn't load image 'title0.png', file does not exist
Mondi
28. Apr 2014 · 02:24 UTC
Man! Cant play your game! Error: GwtApplication: exception: Couldn't load image 'title0.png', file does not exist
triforcespark
28. Apr 2014 · 02:25 UTC
I get a ConcurrentModificationException on obtaining the first orb. Is there some way to fix this?
Enzo42
28. Apr 2014 · 02:27 UTC
Stops abruptly when dying(?), funny story though
Anny
28. Apr 2014 · 02:30 UTC
Sounds really interesting but I cant play it ):
Jan Peter (jpdev)
28. Apr 2014 · 02:31 UTC
sadly must confirm, web version does not start (titl0.png error)
archaeometrician
28. Apr 2014 · 02:31 UTC
Image error :( at title screen
🎤 ShivanHunter
28. Apr 2014 · 02:31 UTC
Yeah the web version doesn't work. I'll look at it after I've had some time to cool off. But I'll look at the desktop crash- that's definitely not supposed to happen.
ryebread761
28. Apr 2014 · 02:33 UTC
Got concurrent modification exception. If you are using enhanced for loop (foreach), change it to a regular one.
🎤 ShivanHunter
28. Apr 2014 · 02:36 UTC
Oh, damn. I changed a LinkedList into a HashTable and back again, but not without... anyway. new versions uploaded. If changing it now disqualifies me, hell with it, I made a game anyway :D
Idkfawin32
28. Apr 2014 · 02:53 UTC
That was absolutely excellent
furriKira
28. Apr 2014 · 03:46 UTC
Says on the tin of the Web version. Game Jammed straight from the beginning! title0.png doesn't exist.
microapple
28. Apr 2014 · 03:46 UTC
Couldn't open the web version
omaha
28. Apr 2014 · 03:46 UTC
I'm still getting crashes on both the Web and Desktop versions :(
kevincorrigan
28. Apr 2014 · 03:52 UTC
Fun game, funny idea, and nice "Pretentious hard to read text"
Lolninjacatz
28. Apr 2014 · 03:55 UTC
Try and get the web version running next time! I think web games will get a lot more visibility than the other ones. The last image was really what captured me to try this game. It looked really cool. The game was a little hard to control, but the lighting effects are really cool. The map was a little too dark; I get that was the intent, but navigation was a little to hard. Also corridors were a little too small but that's more of a personal preference. Sound effects were good, but ambiance and background music would make it really interesting. Great job on the game!
Suese
28. Apr 2014 · 04:10 UTC
Couldn't find title0.png
🎤 ShivanHunter
28. Apr 2014 · 04:26 UTC
I've taken down the web link until it gets fixed. Lolninjacatz: thanks for the feedback! omaha: if the new desktop version still doesn't work, can you give me some details about that (run the jar from a command prompt/shell and tell me the debug output)?
sknoslo
28. Apr 2014 · 04:47 UTC
Has some issues on Linux. The Linux filesystem is case sensitive, and your file names are often off because of the case. Probably the issues you are having with web too. If you get that sorted out I'd love to try it.
shuanDang
28. Apr 2014 · 04:52 UTC
Nice! I really enjoyed the first stage. I kept playing for quite a few levels. I was hoping for a nice ending but I guess the arrow dude will be stuck in the game jam forever...
🎤 ShivanHunter
28. Apr 2014 · 04:55 UTC
sknoslo: trying that right now, thanks!!

shuanDang: ? it ends with you defeating Git, Eclipse and Box2d and uploading a game... (unless you mean the "pretend it's finished" remark, which comes from my paranoia since this is my first LD)
deadarius
28. Apr 2014 · 05:08 UTC
Awesome, man! But I cannot beat it, way to hard!
terraco
28. Apr 2014 · 05:09 UTC
Do I detect use of Spritelamp in this?
🎤 ShivanHunter
28. Apr 2014 · 05:13 UTC
goddamn github still isn't working, grumble grumble

daedrius: thanks! Yeah balancing was an issue, there's not much testing that can be done in a LD.

terraco: no, the normal map stuff is a homebrew thing I slapped together yesterday while I was still confused about what idea to go with. I knew I'd want the effect and it gave me something to do while pondering. A bit NIH, maybe, but it worked out.
terraco
28. Apr 2014 · 07:18 UTC
great work with the normal maps!
terraco
28. Apr 2014 · 07:19 UTC
Yep. That's one perrrrdy game
TheMorfeus
28. Apr 2014 · 16:05 UTC
Gives me black screen after the title :c
Korwegian
28. Apr 2014 · 16:17 UTC
Vunderbar!
ezombort
28. Apr 2014 · 16:33 UTC
Slightly difficult to control the ship and shoot but it looks great and was fun!
Chris Mondok
28. Apr 2014 · 16:43 UTC
Neat game. I really like the light effects. However, the area I could see was so small, I wound up just shooting all of the time in order to see.
FrameMatt
28. Apr 2014 · 16:45 UTC
Amazing graphics!
Dramentiaras
28. Apr 2014 · 16:46 UTC
Looks amazing! Good job with the normal maps. I thought it was fun,
Techblogogy
28. Apr 2014 · 16:56 UTC
Really cool
geekdrums
28. Apr 2014 · 17:09 UTC
Amazing. It will be more fun if there are some music I think.
zorfmorf
28. Apr 2014 · 17:10 UTC
Doesn't work on linux because of you reference lower case files in your code but you have upper case files in your folder structures (Death.png vs death.png).

Worked flawlessly after I renamed everything.


Looks great but is a tad too dark. Had to shoot constantly in order to orient myself. The player arrow moves a little wonkey and the collision detection seems inefficient/ is called too often (noticable slowdown with 10+ projectiles around).

Aside from that I really enjoyed slaughtering eclipse, git and box2d :D
goerp
28. Apr 2014 · 17:43 UTC
Man, you certainly know how to set a mood.
I really liked how the game looked, although it became at some point tiring for my eyes.
I like all the Java programmer references.

The difficulty was right for me, I played it till the end.

beautiful.
ryebread761
28. Apr 2014 · 22:31 UTC
Good game, very hard. Perhaps make arrow keys an option next time?
🎤 ShivanHunter
28. Apr 2014 · 23:47 UTC
Thanks everyone!

ryebread761: I was wondering about control schemes - I should have added arrow keys as well as some indication of what the controls were, but by the time I thought about that the deadline was almost up.
evilDan
29. Apr 2014 · 01:45 UTC
Beautiful aesthetic
eteeski
29. Apr 2014 · 01:49 UTC
I love the pixel graphics with the lighting! and that water effect :) I didn't get that far in the game, but that fifth screenshot is very pretty :) It is a bit dark and hard to navigate. But what I could see in the darkness looked nice :)
lightsoda
29. Apr 2014 · 05:18 UTC
It's very dark, which I assume is intentional. The first time I played I was able to shoot, but on consecutive plays all I do is find the cave explorer and the red guy guarding it kills me because I can't see where I'm going.

Looks nice, controls are good.
rogerklotz
29. Apr 2014 · 06:00 UTC
I'm getting the same problem as TheMorfeus above, just pure black screen after title screen. I can still press space and hear sounds. Running Windows 8.1 and Java 7
pawegio
29. Apr 2014 · 09:13 UTC
A little dark :) but nice.
howieV (binarygirl)
29. Apr 2014 · 15:06 UTC
works for me ..if abit too dark.. good work man :)
pancakecity
29. Apr 2014 · 18:34 UTC
I like how the main light source is also a weapon.
🎤 ShivanHunter
30. Apr 2014 · 02:21 UTC
Thanks everyone!

Does it work for anyone on Windows 8? I can't test on that platform, but I have java 7 as well and it runs fine on win7.
Roman Kornev
30. Apr 2014 · 11:06 UTC
Very nice! I like the idea of using logos of tools used as bosses. Using normal maps is very good too - the game starts to feel like 3D :)
benmcnelly
30. Apr 2014 · 17:33 UTC
I like that you just said "screw it" and started making something. Kudos, and nice work with lighting and color.
Atmospherium
30. Apr 2014 · 20:35 UTC
Really cool take on the theme. "Switch to jam" had me cracking up. Visuals were awesome as well, particularly the lighting effects. Great work!
Agecaf
05. May 2014 · 10:46 UTC
The lightning effects are amazing, and fit the graphics environment a bit too perfectly.