Blockham's Sandpit by Eskoala

[raw]
made by Eskoala for LD29 (COMPO)
The aim of the game is to dig to find lost treasures. Move with the arrow keys and dig with spacebar.

You may hear a beep - this indicates that you are close to a treasure. Depth is a factor in this. It doesn't turn off when you find it! Sorry. You can play without sound, it'll take you longer to find things but you can always make pretty pictures in the sand as you go. Or, just wildly mash the buttons until something turns up.

WINDOWS: Packaged. Download linked zip, extract zip somewhere, run BlockhamsSandpit.exe.

OTHER PLATFORMS: no package yet, but you can d/l the source, for which you need Python 3.3 and pygame 1.9.2. puzzhack.py is the file to run.

Sounds are not my own, all are creative commons and the filenames tell you who created them, they're from Freesound.org. All "artwork" is my own.

I have used a basic template and a sprite_sheet from programarcadegames.org - they're very basic additions to save me doing the maths for sprite grabbing and to give me some structure at the start.

Consider everything CC0 creative commons.

Ratings

Coolness 32% 1851
Overall 2.37 1188
Fun 2.06 1184
Graphics 1.83 1223
Innovation 2.44 1005
Mood 1.93 1183
Theme 3.29 537

Feedback

mcburrobit
29. Apr 2014 · 20:55 UTC
Really fun tiny game. My only problem was that it was, well.. tiny on my monitor, had to resort to the magnifier ease-of-use tool :)
Marcellus
29. Apr 2014 · 20:55 UTC
I had fun drawing a penis in the sand but that's about it.
It looks a bit like a pocketstation version of "smash the space key 5000 times"
Newt_
29. Apr 2014 · 20:58 UTC
Hooray, I found a horcrux!
This game was pretty similar to mine, in the aspect that the game was about digging up tiles for treasure. I have two suggestions, though:
1)Unique item textures, from what I've seen every treasure is just a star
2)The beeps seemed kind of random. Maybe that was intentional, but I had multiple beeps on places where there was no treasure
elpaulo
29. Apr 2014 · 21:18 UTC
Yaaaa ha haaaa ! I win :)
Figglewatts
29. Apr 2014 · 21:48 UTC
The game just boiled down to pressing the spacebar. I feel if it had more game mechanics it would be more engaging.
MonsieurS
30. Apr 2014 · 19:01 UTC
Liked it. The beep is on / off, isn't it? I would have loved to have it varying volume or something to make it easier to find things. :)
Almost
30. Apr 2014 · 23:37 UTC
The player teleports a bit if you give a move command before the previous one finishes. Your post has the controls at the end of the line that starts with "The aim of the game..." so I initially missed it and had no idea how to interact with the game.

I only found one treasure, I guess I was supposed to go deeper although I dug every tile at least twice. Going for additional laps didn't seem too worthwhile.
byExclusive
02. May 2014 · 07:54 UTC
Great idea!!!
ZeppelinCaptain
15. May 2014 · 17:23 UTC
You're not allowed to use Freesound effects for the compo, only self-produced sounds made during the jam. No one really cares, but just a heads up for next time

Nice idea, it just needed some fun challenge. I think it took too long for the beep to appear.
hnjslater
17. May 2014 · 10:45 UTC
Great idea, it just needed more of a game! Funny though