The Loudest Ballerina by whalebot

[raw]
made by whalebot for LD29 (COMPO)
Your dad gives you specially hand made ballet shoes made of steel. After he requests you wear them at your next dance recital, you overhear your instructor telling the story of a monstrous creature buried beneath the ballet studio.

Now you must perform, making as little noise as possible with your steel shoes, while still attempting to please your father with your performance...

Ratings

Coolness 69% 3
Overall 3.77 110
Audio 3.87 46
Fun 3.63 134
Graphics 3.78 202
Humor 3.90 37
Innovation 4.03 58
Mood 3.45 225
Theme 3.83 116

Feedback

NTR
28. Apr 2014 · 06:17 UTC
SO MUCH JUICE
kirbytails7
28. Apr 2014 · 06:24 UTC
Silly and fun concept, and it's fun to play. Well done!
JavadocMD
28. Apr 2014 · 06:32 UTC
I knew I was going to love this just reading the description. Hilarious concept. Gameplay is pretty difficult because it can be hard to get across the stage for your next move. Also I had to make a control cheat sheet to remember which move was which color. But it doesn't make me love it less. Dying is half the fun!
furriKira
28. Apr 2014 · 06:48 UTC
AM I JUST DANCING ON... OH MY GOD.
terraco
28. Apr 2014 · 06:57 UTC
Really good. The controls were not clear at the start. Ended up mashing the keys to get the right combo.
hissssssssss
28. Apr 2014 · 12:14 UTC
This is incredible. It's funny, of course, but the gameplay is solid too!
I love how much you've been able to convey visually with the chunky pixelated style, too.
🎤 whalebot
28. Apr 2014 · 15:49 UTC
Thanks everyone to has played it so far. Glad you enjoy it. If it helps you remember the controls:

(from left to right)
Z X C
jump spin bend
Red Yellow Green

Now go make dad proud! (and don't get eaten...)
🎤 whalebot
28. Apr 2014 · 15:52 UTC
Well the formatting of those controls got screwed up so let's try this:

(from left to right)
Red: Z (jump)
Yellow: X (spin)
Green: C (bend)
tanner101010
28. Apr 2014 · 18:57 UTC
I really liked this game! It was very hard and the controls took some getting used to but overall it was very well done.
Anny
28. Apr 2014 · 18:59 UTC
SO COOOOOOOOOOOL. Loved the graphics and the music and the theme. So much fun
DragonXVI
28. Apr 2014 · 19:03 UTC
17298 before I was violently eaten in what might be the most original concept I've played so far. Bravo! :D
burgerdare
28. Apr 2014 · 19:39 UTC
Brilliant idea. The color coding feels a bit vague/arbitrary, so it would've been nice to have reminders of what corresponds to what in-game, but other than that this was superb.
TijmenTio
28. Apr 2014 · 20:49 UTC
Awesome concept and awesome game! I got really good at it, got 113651 points!!! Woohoo!
Miltage
28. Apr 2014 · 21:02 UTC
Very well made, probably my favorite entry so far. Original concept and well executed. I love the spot lights and the screen shake.

Hard to remember what action to perform in each spotlight though, and the meaning of the UI bars were a little vague.

Overall, great work.
Kragnir
28. Apr 2014 · 21:14 UTC
The game is very well put together. The gameplay is lacking though it could use some more depth.
🎤 whalebot
29. Apr 2014 · 04:23 UTC
For those interested, my high score is 158227. 1000 imaginary points to anyone who can beat it!
NightShadow0
29. Apr 2014 · 16:29 UTC
The spotlight colors aren't very color-blind friendly. Really fun concept, though!
eerongal
29. Apr 2014 · 21:41 UTC
neat little game. Really enjoyed the graphics. It's a bit rough to start to remember which move to do in which spotlight, though.
Zutty
29. Apr 2014 · 22:24 UTC
Wow this is really excellent. A brilliant idea well executed.
jujule
29. Apr 2014 · 22:31 UTC
A great concepts perfectly executed and exquisitely spiced up with a brilliant sens of humour. The best entry so far for me.
Afal
29. Apr 2014 · 23:43 UTC
Really silly. Love it :)
tomvert
30. Apr 2014 · 12:06 UTC
One of my favorite game so far, I haven't played much since I'm at work but I'll play it more tonight. Fantastic idea!
ceosol
01. May 2014 · 03:24 UTC
Good stuff. Excellent job on the animations.
Andy Gainey
02. May 2014 · 17:17 UTC
Great attention to details that added to the experience.

I would have appreciated some options, however. Mostly I was just following the lights. Having some choices to make could have made me feel more engaged and involved. For example, the jump seemed to make the crowd extra happy, but could be made as a high-risk/high-reward option. Or more strongly play the monster against the crowd; that is, placating the monster often works against pleasing the crowd, and vice versa.

Also having some heads up about where the next light would be could help. It felt pointlessly frustrating when the next light was clear across the room and would be gone before I got to it.
🎤 whalebot
02. May 2014 · 19:43 UTC
@Andy Gainey

Thanks for playing! You actually do have some choices (although they aren't made completely obvious I'll admit).

-Doing any move at any time will win over the crowd (unless it is done in the incorrect spotlight, they really don't like that...). However, doing the move outside of the spotlight makes a ton of noise that will wake up the monster.
-As you realized, the jump wins over the crowd the most, but it also makes the most noise if you don't land in the spotlight. It is also worth the most points. (high risk/reward)
-You *can* placate the monster by simply not moving (making less noise) or doing fewer special moves. However, this tends to make the audience very unhappy (especially your dad, who worked so hard to make those shoes for you...)
-As far as the spotlights go, I realize that this game is not incredibly deep (due to the 48 hour limit). So you'll notice that as the game progresses, it gets harder and harder to get to a spotlight. This was intentional, so you don't get a stupidly awesome high score and then never play again.

I will be implementing online high scores in the future, so that should add more incentive for replay :)
baykush_figtree
04. May 2014 · 15:51 UTC
One of the most original entries around here.
Bravo!
GFM
04. May 2014 · 18:32 UTC
Amazing! Everything is so good... graphics, audio and gameplay...
The game was also really well balanced. At times I thought it was quite easy, but then I'd be to far from the spot light and everything (noise+anger) started to build up... until I was able to control everything again. It was fun maintaining this balance. =D
Snoother
04. May 2014 · 22:02 UTC
Really cute concept that's very well executed. I love the dichotomy of pleasing your dad and the audience v. not being killed by the monster. I'm sure there's a metaphor in there somewhere. Oh, and it's a wonderfully innovative use of theme. Loved it!
DDRKirby(ISQ)
04. May 2014 · 22:21 UTC
Hahaha, this is so awesome. Your concept is just...both ridiculous and amazing at the same time.
BuriTeam
04. May 2014 · 22:40 UTC
Great game! I just wished it wasn't so difficult to remember what to do in each color. It was cool that the leap can be used to travel faster around the board.
mechabit
04. May 2014 · 23:45 UTC
brilliant
baykush_figtree
05. May 2014 · 00:34 UTC
Hey! Ballerina is featured on my "favorites" post

http://www.ludumdare.com/compo/2014/05/04/my-favorite-ld29-games/
tchem
05. May 2014 · 01:45 UTC
Awesome!!!!!!!!!!!!!!,,,, the theme is perfect to me... great graphics and mood,,,,, really fantastic....
Jupiter_Hadley
05. May 2014 · 23:13 UTC
Funny interesting game. Nice use of theme as well! I included it in part 12 of my Ludum Dare compilation video series! http://youtu.be/O5O979VlwyY
ZYXer
06. May 2014 · 14:54 UTC
Haha this game is really funny! Well done!
danialhyatt
06. May 2014 · 18:00 UTC
I just kept on playing it. highscore : 55459

Really good work!! This is excellent.
mcapraro
08. May 2014 · 00:28 UTC
very cute concept, i totally woke up the creature - doh!
radmars
08. May 2014 · 00:40 UTC
Hilarious concept, I love it! The risk/reward mechanic you run into with timing the red jumps is amazing :D It's obviously hard to learn the controls - some kind of indicator onscreen would help a lot. (Actually you could do something similar to one of our older LD entries: http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=18627)

Also did you really do the music yourself in the 48hrs...?
paps
09. May 2014 · 17:05 UTC
haha nice concept
Myyyvothrr
14. May 2014 · 09:49 UTC
Great idea!
Mike Mezhenin
17. May 2014 · 22:18 UTC
So fun! Although I kept mixing up yellow and green lights.
SonnyBone
18. May 2014 · 02:58 UTC
Man, this game is really really rad, but just so you know... you should've entered the Jam and not the Compo due to the inclusion of pre-existing audio assets (Waltz). Rules mumbo jumbo: http://www.ludumdare.com/compo/2014/04/25/rules-and-guide-re-written-for-maximum-clarity/

Just for future reference since your journal doesn't show any previous entries, so I assume you are new to Ludum Dare.

Other than that, really freakin' awesome entry. There really isn't much to say that hasn't already been said. The absurdity of the premise really seals the deal for me. I played with a gamepad and mapped the colored gamepad buttons to the proper spotlight dancemove to make things really easy to remember. Got to about 100k with no end in sight so I just jumped up and down to see what would happen and WHOOOOMMMM I got ate lol
Franklins Ghost
18. May 2014 · 06:57 UTC
Fun game and liked the way you used the theme with the dancing danger from below.
jsmars
18. May 2014 · 07:47 UTC
Really fun concept and really well executed, good job!
klianc09
18. May 2014 · 09:12 UTC
Really fun and well executed. The most interesting part was jumping from far away into a red spotlight.

I'm gonna claim your 1000 imaginary internet points, because I got a highscore of 201694.

I noticed that the crowd gets angrier faster, the longer you play. So at that point I was, the crowd was actually getting only slower angrier when doing a pirouette instead of making it happy. The only thing that could really effectively please the crowd were jumps, but sometimes I had 3 red spotlights right after another, and than I had like 20 times only yellow and green spotlights.
And the waiting times between spotlights should get shorter too (or at least some indication for the next spotlight), when the crowd is getting faster angrier. Because else you can't do anything while no spotlight is present (because you have no idea where you should walk and everything makes noise).

But that are just my rants on the difficulty. Overall it's really well done and feels like a complete game.

PS:As SonnyBone pointed out: If you made the music yourself, good job. If you used preexisting music, then it should be a jam entry.

PPS:Also, I think selling those noise reducing spotlights instead of making games would be far more profitable.
Diptoman
18. May 2014 · 09:18 UTC
That was a really amazing entry! Everything was spot on. The gameplay was so much fun! And the arbitrary story to make up for the gameplay setting was just...too funny.
Jeremias
18. May 2014 · 20:38 UTC
Oh my god. If someone asks me what I did/played today.... I hope nobody asks me what I did/played today. Many stars for you :D
Pavel M. Dlouhý
19. May 2014 · 22:42 UTC
:-) Good job! :D