Bloody Barry by CDK
You are Barry The Bloodcell. You have been dispatched to the cut of the body you inhabit. So you have to keep the germs at bay for as long time as possible... Do your best Barry!
Made by:
CDK / Casper - Programmer.
Number4334 / David - Composer and graphic designer
EDIT:
just changed the bug with it being harder on the second try It was nothing more than
"(Time.time - starttime/ 15)"
that should have been a
"((Time.time - starttime)/ 15)"
EDIT2: Changed the link as i did some cleaning up on the ol' website ;)
Made by:
CDK / Casper - Programmer.
Number4334 / David - Composer and graphic designer
EDIT:
just changed the bug with it being harder on the second try It was nothing more than
"(Time.time - starttime/ 15)"
that should have been a
"((Time.time - starttime)/ 15)"
EDIT2: Changed the link as i did some cleaning up on the ol' website ;)
| Web(Unity) | http://thecdk.net/LD29/BloodyBarry.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34196 |
Ratings
| Coolness | 47% | 1409 |
| Overall(Jam) | 2.94 | 529 |
| Audio(Jam) | 2.80 | 476 |
| Fun(Jam) | 2.84 | 455 |
| Graphics(Jam) | 2.71 | 611 |
| Humor(Jam) | 2.80 | 278 |
| Innovation(Jam) | 2.13 | 715 |
| Mood(Jam) | 2.56 | 619 |
| Theme(Jam) | 2.68 | 578 |
The difficulty seemed to get stuck at a higher pace after a while. Started new game but was almost over as enemies came so fast.
The cooldown for the shooting was irritating. Either remove that cooldown or show a visual display so the player knows when he can shoot again.
think (hoped) i'd fixed the "when you restart it's at the same pace.. i'll try to quickly fix it as it's pretty game-breaking under the "MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO" rule.. :)
pretty hard game
But the difficulty is something i probably would have worked on if i had another day ^^
One bug is that the final character version does not work as intended. He seems to play just like the original guy as far as I can tell.
Really fun game though, good job making a fun game with fairly minimal resources. Too many LDers focus too much on high-concept work and not enough on making the game fun. But you made the game fun, and a good challenge.