The Buggy Game by billhung

[raw]
made by billhung for LD29 (JAM)
Up to 2 players. More fun to play on the mobile with someone else.
Drag the bug to move, try to go home.

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Credits(Alphabetical according to last name):
Mark Anthony
Ines de la Torre
Daniel Grant
Bill Hung
Huda Mahdi
Mehul Shukla
Miya Yazaki
Tino Zuvela

Ratings

Coolness 26% 1930
Overall(Jam) 2.47 698
Audio(Jam) 2.93 426
Fun(Jam) 2.31 662
Graphics(Jam) 2.50 667
Innovation(Jam) 2.81 453
Theme(Jam) 3.00 444

Feedback

LastResortGames
29. Apr 2014 路 12:41 UTC
Cute game. The first level is a little confusing. I had no idea how to get home after I got the key. But I realized it was also under the bark. And since you used unity I suggest making a windows exe and/or Linux build. The Web player doesn't work on linux.
BigGiantHead
29. Apr 2014 路 12:42 UTC
It looked interesting, just it needs a bit more work. Cool idea though.
Linus Lindberg
30. Apr 2014 路 13:02 UTC
Could be a very nice game if you worked more on it! :)
馃帳 billhung
02. May 2014 路 13:01 UTC
Hi all, thanks for the comments. From the player tests we observed, we noticed PC players sometimes drag the bug across very short distance, which makes the game harder to play. Please drag longer distance, as you would have on a small screen mobile phone using a finger.
lowcade
02. May 2014 路 14:55 UTC
The font is nice! and the voice audios is really fun!
But is hard to play on keyboard, and I lost my bug out of screen...
馃帳 billhung
03. May 2014 路 09:56 UTC
play on keyboard?! O_o I've never even imagine anyone will play with the keyboard. I will keep you in mind for the next game.
kristof
07. May 2014 路 10:44 UTC
Interesting gameplay :) The dragging mechanic was very imprecise though.
Marjie62
14. May 2014 路 16:48 UTC
A fun and potentially challenging idea. More levels would have been nice obviously. I also would have liked to see a solid (or closer to solid) line instead of those hard to follow dots. Hit boxes seemed to have some problems (I didn't always get the melons even when my character was overlapping with them)
馃帳 billhung
15. May 2014 路 13:58 UTC
Yeah. That hit box problem. I blame the Unity colliders. =]
ElStevo
16. May 2014 路 22:32 UTC
Omgomgomg! Cool game :) I would have liked to be able to drag my character while still moving. But interesting idea!