Lumberjack of souls by TheMorfeus

[raw]
made by TheMorfeus for LD29 (COMPO)
My first ludum dare, ever! But it's buggy. Lacking gameplay. And generally, i am not happy with it. Consider it more of a tech demo than a real game, yet if you choose to play it, have fun.

====CONTROLS====
A - move left
D - move right
Space - jump
Left click (anywhere) - use the axe


IF IT IS NOT WORKING make sure you unzip it before opening!
If still not working, pls get the stacktrace of error and post it in comments, thanks

Ratings

Coolness 63% 3
Overall 2.89 837
Audio 2.79 548
Fun 2.66 870
Graphics 3.12 592
Humor 2.54 476
Innovation 2.74 783
Mood 2.73 789
Theme 2.97 793

Feedback

J.Barrows
28. Apr 2014 · 14:22 UTC
I really enjoyed it. Surprisingly tight controls.
Havacore
28. Apr 2014 · 14:39 UTC
I enjoyed it, could've made it a bit more rewarding to attack the souls that come out of the trees.
pandamicro
28. Apr 2014 · 14:41 UTC
Can't make it running on my Mac OS X 10.9.2
sknoslo
28. Apr 2014 · 14:43 UTC
I liked the minimalist pixel art of the character. Collision detection could use some work. I got caught on the corner of a block a couple of times. Jumping got me unstuck so it wasn't a big deal. More content and this could be a pretty interesting game. Not bad for being 18 hours late to the competition.
Kalabasa
28. Apr 2014 · 14:56 UTC
Nicely polished. Although the core gameplay was not so exciting. I was just cutting down trees. There were too few ghosts/enemies/excitement.
🎤 TheMorfeus
28. Apr 2014 · 15:34 UTC
@pandamicro what's the error? or if there isn't any, if you know how, could you give me the stacktrace?

@Kalabasa
i know, i planned on making more enemies etc, buuuut i ran out of time and sanity

@sknoslo
Thanks! And i know about collisions problem, i couldn't find a way to fix it in time.
Cezel_
28. Apr 2014 · 15:38 UTC
It was really fun and it felt really smooth and stable.
Very enjoyable game!
PaperBlurt
28. Apr 2014 · 15:56 UTC
For a first Ludum Dare game this is real good.
Can't be your first game though.

Some depth in the game and narrative too!

Real good job.
Celt
28. Apr 2014 · 16:22 UTC
not working on mac +1
🎤 TheMorfeus
28. Apr 2014 · 17:49 UTC
@PaperBlurt no, it is not my first game ever ;)

Can anyone that has a Mac test it and give me a stacktrace or something? thanks in advance!
Sergraz
28. Apr 2014 · 18:16 UTC
Feels solid and polished. It was fine and interesting, got repetitive soon, but still.
Johan Eklund
28. Apr 2014 · 20:14 UTC
I really liked the graphics and the music was very fitting. You definitely have something you could keep building on here!
Aomeas
29. Apr 2014 · 10:22 UTC
Launching it on Mac OSX by double clicking isn't working, but the command line "java -jar game.jar" works fine if you're in the directory.
Gwinnell
29. Apr 2014 · 22:13 UTC
Game didn't run when I doubled clicked the jar, but it worked when running java -jar from the terminal (OS X)!

Good things:
* Tree gradually getting cut sprites were cool.
* Particles were cool.
* Atmosphere was cool.
* Would have liked to see more!

Bad things:
* Graphics are perhaps a bit dark, but maybe it's my screen.
* Edge of the map is visible on one of the levels.
* Mixing keyboard and mouse controls isn't great for user experience.

For being 18 hours late starting... great effort!
Kragnir
30. Apr 2014 · 14:07 UTC
Game started out pretty strong but quickly got repetitive. Lots of room to add interesting challenges in. Also the text appear for too short time and sometimes you can't get it to appear again, you need to balance it for slow readers such as me :)
Belvar
30. Apr 2014 · 14:16 UTC
Really cool graphics ! Simple gameplay but still fun to play.
MyDarKnightMare
30. Apr 2014 · 18:02 UTC
TheMorfeus says ...
Apr 28, 2014 @ 7:39pm

It's a shame how it's just a metagun with different levels and slightly different graphics.. Shame on you!

Tl;Dr: it's stolen basically
MyDarKnightMare says ...
Apr 29, 2014 @ 3:21pm

Actually I wrote the code myself and used the metagun graphics as a base and I forgot to change them.
🎤 TheMorfeus
30. Apr 2014 · 18:33 UTC
@MyDarKnightMare please don't spam in here. And you forgot to change the title of JFrame ;)

@Gwinnell thanks for so in-depth review! I know about map corner, but noticed it too late, and thought that it's not a thing i should change during ludum dare. Also, i thought about keyboard-only controls and i might switch to that. Thanks again!
🎤 TheMorfeus
30. Apr 2014 · 18:36 UTC
@MyDarKnightMare also, you didn't even change package names. It's just metagun with different levels, even code-wise.
MyDarKnightMare
30. Apr 2014 · 20:46 UTC
@TheMorfeus It is not and i also
MyDarKnightMare
30. Apr 2014 · 20:48 UTC
Sorry i meant to say i was originally going to do a metagun game so thats why the JFrame was like that.
MyDarKnightMare
30. Apr 2014 · 20:52 UTC
@TheMorfeus also I'm not sure you read the description.
"My First Ludum Dare.I am 12 years old."
micdoodle8
01. May 2014 · 07:14 UTC
Nice job :) I really like this style of pixel art, even though it's simple. Music was very fitting as well. Solid entry
🎤 TheMorfeus
01. May 2014 · 19:02 UTC
@micdoode8 thank you, i really love this kind of pixel art myself :)

@MyDarKnightMare It does not matter how old you are. The modification dates of files, package names, png data, everything shows that it is stolen code from the game Metagun. It doesn't matter how old You are, You violated the rules of the compo.
Bekokstover
02. May 2014 · 16:40 UTC
Does not work on Mac for me either.
Empyrealhell
03. May 2014 · 16:47 UTC
The text at the end faded too fast, couldn't read it all. Where was the soul residue? Not a ton of enemies, but good controls/collision. Overall, not half bad.
🎤 TheMorfeus
03. May 2014 · 19:49 UTC
@Empyrealhell I forgot to remove the residue message. The residue is in code, but it's buggy and doesn't work properly.
sP0CkEr2
05. May 2014 · 02:39 UTC
seemed to end abrubtly for me just when I was getting into it - nice effort
Moosefly
10. May 2014 · 19:22 UTC
I expected a lot worse from the description, good job on your first Ludum Dare game! I think the game could've just used keyboard controls (AD + W to jump and maybe arrow keys for directional swings of the axe or something :P). Works great and looks ok.

Anssi@MooseflyGames
Jupiter_Hadley
12. May 2014 · 01:49 UTC
Really cool story and graphics! I included it in part 25 of my Ludum Dare compilation video series, if you'd like to check it out :) http://youtu.be/06U_lc3kLp4