Mine Story by donan

[raw]
made by donan for LD29 (COMPO)
Mine Story.
Help Alan find God's Legacy in 10 levels.
Don't forget to get the Golden Piece on each level ;)

Controls: Mouse and awsd/arrows
L for low quality rescale
Hope you like it :D

Framework: Construct2
Graphics: Photoshop
Fx: Bfxr
Music: Sonar

If you feel too lazy to finish the game: Press DBG (N next level) (K Get a Key) (G Get a Golden Nugget)

Ratings

Coolness 100% 1
Overall 3.36 372
Audio 3.37 206
Fun 3.03 540
Graphics 3.30 462
Humor 2.37 606
Innovation 2.71 810
Mood 3.14 420
Theme 3.65 220

Feedback

hgouveia
27. Apr 2014 · 20:37 UTC
Great Game! i love the Intro ,the art and the music!, i had fun!
fluidvolt
28. Apr 2014 · 04:20 UTC
Nice. I really enjoyed the spry piano music. Jazzy. Good stuff.
GlowingSnail
28. Apr 2014 · 06:23 UTC
The web version runs slowly, making control difficult: input lag makes my character go or dig where I don't want to. Thanksfully the Win32 version runs better. But still, the digging mechanic doesn't feel very smooth. Also, the character doesn't auto-level when trying to enter a 1 cell gape when off by a few pixels, always annoying. The gameplay isn't very original. Nevertheless, on a technical level this entry is good: There are no bugs, the game feature many different trap and power-ups, the graphics and sound are what you'd expect from a game from a jam, etc..
Druid
28. Apr 2014 · 08:22 UTC
This one needs android port :D I feel like playing with child of pixel dungeon and minecraft :D
eldog
28. Apr 2014 · 08:22 UTC
I like the title story bit, along with the music.


Jazzy.
CodeHat
28. Apr 2014 · 08:22 UTC
Really cool game! Nice graphics and a nice intro.
TheDreik
28. Apr 2014 · 08:27 UTC
This game has very fun aspect of exploring. Drill only on mouse pressed became annoying soon, but in other aspects this game has good potential.
DragonXVI
28. Apr 2014 · 08:27 UTC
Nice! Love the sneaky red herring on B6 too :P Great little game.
Sheepolution
28. Apr 2014 · 08:40 UTC
Cool game! I had trouble finding what I think was the last key. The repeatedly clicking to mine was a bit annoying, but other than that it was great!
mess110
28. Apr 2014 · 08:44 UTC
cool intro, cool char, cool game
gabbsson
28. Apr 2014 · 08:46 UTC
Nice! Enjoyed it :D Really liked the effects.
Jase
28. Apr 2014 · 08:48 UTC
I liked the music and atmosphere, but it was really lacking information on controls. I sat there for maybe a minute before realising that the mouse was needed :)
Diamonde
28. Apr 2014 · 08:53 UTC
The caves are so cozy! :) I'm most impressed with how complete the game feels - with all the levels, the nice audio and, of course, the great visuals!
Karmalis
28. Apr 2014 · 09:20 UTC
I didn't have that many problems with the control input lag or anything using the web version, though the edge collision detection seemed a little off and I had to align myself through narrow paths perfectly to proceed. That didn't stop me to have a lot of fun with it. The intro was very nice and the miner looks really adorable.
madhoe
28. Apr 2014 · 09:20 UTC
Neat game, pretty well done. I'm annoyed by the character always being unable to slide into a single tile. Maybe make his bounding box smaller, or add some sliding/threshold code?
terraco
28. Apr 2014 · 09:21 UTC
Not bad
Liens
28. Apr 2014 · 09:30 UTC
Nice little game. The clicking though oh the clicking!
Mincemeat
28. Apr 2014 · 09:31 UTC
Great Visuals, Great Audio, Great Mood, Alas... My finger really hurts now haha. Would have loved if the drill button was holdable. Other than that I enjoyed it, was really relaxing.
jorgemoag
28. Apr 2014 · 09:42 UTC
OK, this is not my perfect game style but it's very cool
Techblogogy
28. Apr 2014 · 09:43 UTC
Nice and neat game
kiririn51
28. Apr 2014 · 09:48 UTC
Lovely game, really enjoyed exploring the cave and it made me look for the Golden Nugget in each level, what I didn't like was the movement, I could often got stuck between rocks and made it somewhat frustrating.
Lerc
28. Apr 2014 · 10:04 UTC
I wondered why you let the player return to past levels until I got to the end. Game works well overall, but player movement is a bit of a pain when trying to align with tiles. You might as well make the player walk until the next tile boundary.
🎤 donan
28. Apr 2014 · 10:15 UTC
Thx for your comments. Appreciate all you said :)
I'm aware of how hard it is sometimes to enter on block spaces :/ I had a last hour issue with Construct2 and the scale of the layout affected cursor precision in a horrible way and had to change layout size. Due to that the player bounding box scale changed and couldnt make it fit as good as originally coded it to have it in time :/
John Drury
28. Apr 2014 · 10:43 UTC
Breaking the stones was a great joy.
bazld
28. Apr 2014 · 10:46 UTC
Great game, very fun to explore!
x1212
28. Apr 2014 · 11:01 UTC
Great game!
Had to go back a few levels because I missed one nugget, but didn't know which one it was ...
rnlf
28. Apr 2014 · 11:09 UTC
Nice game. I like the music and the visuals. The input was a bit problematic for me, though: Letting the drill drill continuously instead of having to click several times would be a big improvement. Or is there such a powerup later on? Only made it so cave B6...

The other thing is the collision response, it feels like the player is sticking to the walls and hitting small corridors is quite difficult. Had a similar problem on my game, so I know how hard this can be :D
pandavigoureux
28. Apr 2014 · 11:15 UTC
Good game. But clicking 4 times on each rock made me give up at B5. Maybe I didn't find the power up to enhance the drill power.
This also lowered my audio rating since you hear the drill sound all the time, although the theme is great.
🎤 donan
28. Apr 2014 · 11:17 UTC
Red gem improves the click rate so you can drill faster and feels lighter :)
neekobus
28. Apr 2014 · 11:38 UTC
Music and graphics create a nice atmosphere.
Game play is a bit repetitive however.
CastEclipse
28. Apr 2014 · 12:34 UTC
Great! My favorite part was the speed boost effect! Cool! Please rate my game or just check it out! http://www.ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34910
Zyper
28. Apr 2014 · 12:35 UTC
This might be nice smartphone game ;)
Ludusamo
28. Apr 2014 · 13:33 UTC
Thought the overall story and presentation was fantastic. The controls are kinda clunky for me as is the collision detection, but otherwise, very impressive for 48 hours.
morcosan
28. Apr 2014 · 13:52 UTC
well done :)
JALgames
28. Apr 2014 · 15:40 UTC
Not too inovative, but fun anyway!
pht59x
28. Apr 2014 · 15:50 UTC
Fun to play + good music.
pht59x
28. Apr 2014 · 15:50 UTC
Fun to play with + good music.
Elforama
28. Apr 2014 · 15:53 UTC
I loved the stair walking sound effects. The player was a little hard to control once I got the speed upgrade. Overall a well done game, good job.
UnixXNova
28. Apr 2014 · 16:51 UTC
the art is nice love the concept controls got a bit unresponsive every now and then nice effort
CustomPhase
28. Apr 2014 · 17:41 UTC
I find the controls really frustrating and annoying. Why wouldnt you allow going diagonally? Bad controls are ruining the whole experience. The game itself is pretty ok.
🎤 donan
28. Apr 2014 · 18:09 UTC
CustomPhase, you are right. I forgot to switch one command from 4dirs to 8dirs during a test. Damn, now i understand the issues xD. I think thats possible to change right?. Its one word from code. Updated it. http://puu.sh/8ra6Z.png
Muu?
28. Apr 2014 · 18:30 UTC
Great intro. Background music feels great with the game.

The lack of diagonal movement is a no-no and the need to follow the player with the mouse is boring.
🎤 donan
28. Apr 2014 · 18:36 UTC
Muu, just fixed it while you were playing i think. It was a mistake of one word i did exporting the final version of the game. If you could try it again and see what you think after that :)
DarkMeatGames
28. Apr 2014 · 18:37 UTC
Great music, good graphics, and I liked the concept and the mechanics! Only thing I would change would be the ability to drill by holding down the mouse, having to click a bunch was somewhat annoying. I didn't get far enough to see, but did the gold nuggets serve a purpose, or just high score?
🎤 donan
28. Apr 2014 · 18:54 UTC
You cant finish the game without them all :)
icereci
28. Apr 2014 · 19:15 UTC
Thought black stuff was coal. never been so wrong :)
DaanVanYperen
28. Apr 2014 · 20:14 UTC
Slow drilling was a bit frustrating but after I got upgraded it was enjoyable. Really like the music.
Wakka
28. Apr 2014 · 20:16 UTC
great gfx, sound and music!
FyberOptic
28. Apr 2014 · 20:25 UTC
Really nice game, had a good sense of design and progression. I like the upgrade mechanic. Losing all those upgrades definitely makes you want to avoid falling into any holes! Nice graphics, nice audio, and I had fun playing it. Good work!
Gins
28. Apr 2014 · 21:45 UTC
Very well done! Stacking up on upgrades made me feel so empowered :)
ENDESGA
28. Apr 2014 · 22:16 UTC
Pretty awesome game :) I love it
shuanDang
28. Apr 2014 · 23:02 UTC
Nice mines!
mollymus
28. Apr 2014 · 23:15 UTC
Good job! Upgrades are always fun!:D I wish I could've held mousebutton rather than spam it to drill though.
ninjacharlie
28. Apr 2014 · 23:25 UTC
I like the mechanics a lot. I didn't like the amount of friction on the walls, because it made movement difficult sometimes. The art and sounds were good. Nice job :)
Crawler Studios
28. Apr 2014 · 23:28 UTC
Super fun gameplay, good music and great pixel art. Really good game!
Sumizome
29. Apr 2014 · 00:47 UTC
Seems fairly nice and polished.
Jerick
29. Apr 2014 · 00:58 UTC
I'm a sucker for piano themes, as well as mining games so this is great.
evilDan
29. Apr 2014 · 02:08 UTC
I'm pretty darn impressed by all the content - upgrades and all
IAmSpencer
29. Apr 2014 · 02:36 UTC
Very nice art, torches were a nice touch to help guide me and not let me get lost. Overall very nice game :)
GresponApps
29. Apr 2014 · 02:47 UTC
A lot of potential, 3 things I didn't like: drilling with mouse clicks is pretty annoying, the miner gets stuck easily to the walls and loosing speed when trying to walk on diagonals.
Lost King
29. Apr 2014 · 02:52 UTC
Movement was a little clunky but otherwise not too bad. Fell in one of the holes and lost all of my upgrades, curiosity killed the cat I guess.
sP0CkEr2
29. Apr 2014 · 05:43 UTC
solid effort. great gameplay and I want to play more. it goes to my favorite folder.
eufrik
29. Apr 2014 · 05:55 UTC
Good Game. controls are hard on the web version. Love the music :)
ahmeni
29. Apr 2014 · 06:05 UTC
Fantastic music!
Zathalos
29. Apr 2014 · 06:48 UTC
Once I got the upgrades, the game moved at a reasonable clip. However there wasn't too much of a challenge. Once you knew the trap blocks, it was smooth sailing. Maybe some enemies would spice things up. Good job.
Candyhandy
29. Apr 2014 · 07:03 UTC
Really polished game, you can see, a lot of work went into it.
PaperBlurt
29. Apr 2014 · 09:11 UTC
I like the style and actual gameplay, but the controls seem a bit "clumpsy".
But that's my only negative thing about it.
PapyGaragos
29. Apr 2014 · 11:40 UTC
The little effects add a nice touch to it. The collision box for the player could be smaller to avoid bumping into walls, but it's just a minor thing, might be just me :)
praporomsk
29. Apr 2014 · 14:26 UTC
Wow! I'm amazed! Very cool game for such short time period!
howieV (binarygirl)
29. Apr 2014 · 14:35 UTC
nice entry.. quite liked the art style ..good work :)
sam101
29. Apr 2014 · 14:47 UTC
Nice concept, well executed, I really liked the graphics :)
hadesfury
29. Apr 2014 · 15:10 UTC
Great polish !
Sodaware
29. Apr 2014 · 16:08 UTC
This was a lot of fun. The constant clicking got a little tiresome after a while (holding to drill might have been better), but other than that it's a pretty solid game. The music is great, the sounds work well and there's a nice progression system - it was fun getting the upgrades and finding new items. Good job!
lasergans
29. Apr 2014 · 16:24 UTC
Thanks for this game ;)
Feels solid and is fun!
callidus
29. Apr 2014 · 16:24 UTC
nice game, really enjoyed it, fun to play, didn't have any input lag problems, liked the ending :-D
DarkEngineer
29. Apr 2014 · 16:27 UTC
Great game! Nice piano music!
Raiyumi
29. Apr 2014 · 16:43 UTC
I like the smooth music. ;)
Rather than clicking, I think just hold-click would be a lot better for drilling.
vexille
29. Apr 2014 · 17:03 UTC
Awesome music, it really adds a jazzy feel to the atmosphere! I was kinda annoyed that you lose the ability to walk diagonally when you pick up the movement speed upgrade.
vigrid
29. Apr 2014 · 17:11 UTC
I liked the graphics and sound in the game. The controls could be made a bit different to allow diagonal movement.
Pinktreeleaf
29. Apr 2014 · 17:28 UTC
very solid everything. nice that you were able to fit some rpg features in such a small amount of time.
Tweak
29. Apr 2014 · 17:32 UTC
The gameplay was a little bland (just mining away) but it was relaxing and each upgrade felt nice!
UltimateWalrus
29. Apr 2014 · 17:58 UTC
Great job on the intro and music. The gameplay was pretty boring for me. The controls are sluggish, and I don't understand why using the mouse was better than just a keyboard key. All I'm doing is digging and there's no challenge. Good effort though!
bombjack
29. Apr 2014 · 18:17 UTC
nice idea!
Stepperz
29. Apr 2014 · 18:19 UTC
Good Game!! I like the graphics and sound but the controls feel a little clunky.
TeamOmni
29. Apr 2014 · 18:40 UTC
really nice game music is nice, good job!
aaronjbaptiste
29. Apr 2014 · 19:18 UTC
Pretty cool, you got alot done in the time! Felt a bit cheated after losing all my upgrades when I fell down a hole though :(
Oddly Shaped Pixels
29. Apr 2014 · 19:33 UTC
Pretty cool game and well polished but I think it needs more challenge since the beginning. It's too monotonous to only dig, maybe some enemies?
Catman
29. Apr 2014 · 19:36 UTC
Nice! I really like digging games, and you managed to put a lot of stuff in for 48 hours!
kristof
29. Apr 2014 · 20:16 UTC
Liked the ending :) As others already mentioned, the controls feel a bit stiff and the collision boxes are a bit off. But I still had a lot of fun. I think a few less levels would be better. After the bombs got introduced the game becomes a bit boring.
Osteoblast Labs
29. Apr 2014 · 20:41 UTC
nice work! great music!
Udell Games
29. Apr 2014 · 21:35 UTC
Fell in a hole! Would have been nice to know that was a bad thing before I did that...
Penguincat
29. Apr 2014 · 22:45 UTC
The controls are a bit awkward, not only due to keyboard input lag but the combination of moving with keyboard plus clicking on blocks to mine is unintuitive. The biggest problem for me was blocks take too long to mine; there's no value in wasting the player's time making it take so many clicks to break through each block, it should just be one click, or just break the blocks when you walk into them with the keyboard. I also think there's a few design issues like for example showing a darker spot on the tile when there's a pit under it makes the pit pointless, in practice it's no different than an unbreakable block because once the player sees that those blocks have pits then he's not going to mine them anymore. Maybe there's new stuff introduced in later levels that make long mining times or pits make sense, but unfortunately I got bored before I got there. However, I really liked the graphics and music, and what little story there was at the start had a nice bit of character to it, so I think you could easily turn this into a fun experience with some tweaks to the controls and gameplay, and maybe adding more story/background elements to discover along the way to give the player something more interesting to dig for than virtual gold pixels :P
notajetski
29. Apr 2014 · 23:43 UTC
Moving diagonally would be awesome.
MrShoestore
30. Apr 2014 · 00:23 UTC
gave my mouse a run for its clicking money. great! good atmos
Jake_Cohen
30. Apr 2014 · 01:15 UTC
This game was pretty fun and the music was nice. I had no idea the holes were holes until i lost 5 upgrades by purposely stepping into one =P

Only downside is it's a ton of clicking. If only you could hold the mouse or a button down to drill (like a drill)
roaet
30. Apr 2014 · 03:14 UTC
Very nice. I like the concept though the movement was making me feel uneasy. There is a bit of exactness with the bounding box of the character. I think it should be shrunk a little bit.

I enjoyed upgrading all of the things! Let me hold the mouse button down though!
hyouko
30. Apr 2014 · 03:35 UTC
I'm a sucker for well-implemented 2D lighting - good work on that front. I was a bit put off when I decided to see what the holes did and lost all of my power-ups to date - it felt like I was being punished for my curiosity.
twelveplusplus
30. Apr 2014 · 04:05 UTC
good music and cool effects. it took me a second to figure out what i was supposed to be doing, though...
valid4life
30. Apr 2014 · 04:11 UTC
Nice! Good playthrough. I enjoyed the different powerups, traps, etc
Dreii
30. Apr 2014 · 04:16 UTC
Nice little explorer game :)
noom
30. Apr 2014 · 05:28 UTC
I really enjoyed this game, the concept was sound. I loved the upgrade system the most, second best to the sound track. I was very impressed with your audio.
randoman
30. Apr 2014 · 10:53 UTC
Very nice, really like how you worked with the power ups
gmaker
30. Apr 2014 · 11:14 UTC
nice little game. great job!
Lyje
30. Apr 2014 · 12:05 UTC
Love the exploration. Overall a good game!
Almax27
30. Apr 2014 · 12:19 UTC
Nice little game :D Some explanation of the controls would have ben good, didn't realise I had to click to drill for 30 secs or so, and it was frustrating that I couldn't move diagonally, otherwise solid entry!
Once Upon a Team
30. Apr 2014 · 14:49 UTC
The music is very cool, the game is simple but addictive, maybe a little bit repetitive but anyway the upgrade system is interesting !
TeamEagle
30. Apr 2014 · 16:46 UTC
graphics and lighting, nice game.
hanoth
30. Apr 2014 · 18:23 UTC
Very enjoyable. My only complaint is that 4 clicks per block feels like a lot. Perhaps there's an upgrade I just didn't find?
javifugitivo
30. Apr 2014 · 18:30 UTC
Great job. Good gameplay, music, graphics, story...
gwa
30. Apr 2014 · 18:40 UTC
Wow impressive what you have done :) realy cool game But i lost all my buffs :( after watching a bomb to long.
jtpup0
30. Apr 2014 · 18:48 UTC
That mining noise was so satisfying to hear! Really fun and cool concept
MidCry
30. Apr 2014 · 19:44 UTC
Easy to grasp game play ... Nice work
vilya
30. Apr 2014 · 21:39 UTC
Very good game. It feels very complete and polished & kept me interested right through to the end. I think you should have made the player sprite a little smaller or the tunnels a little wider though, it was a bit fiddly lining up with them.
MunkeeBacon
30. Apr 2014 · 21:47 UTC
Nice job, had fun playing. Liked the graphics
metkis
30. Apr 2014 · 22:56 UTC
The controls are a tad weird, but I didn't mind the game and found it relaxing. Great work making every part of the game.
petey123567
30. Apr 2014 · 23:08 UTC
Solid kernel of a game :) Just needs something like hazards or time-pressure to make it feel more like success and less like just busywork.
sudorossy
01. May 2014 · 00:54 UTC
Wow this is amazing!
alvarop
01. May 2014 · 04:48 UTC
Really liked how you used upgrades and some simple mechanics to allow the player to explore. There wasn't much of a challenge though... and if there was, I didn't get the chance to get to it. Good job, I enjoyed this one!
Jamcount
01. May 2014 · 13:35 UTC
Loved it.
schnüt
01. May 2014 · 14:21 UTC
That was quite fun! The upgrades felt great, making the mining much easier. :D
pancakecity
01. May 2014 · 14:56 UTC
Whoa, this is really good! I hope you continue working on this game!
Dining Philosopher
01. May 2014 · 16:10 UTC
Beautifully made, I still wonder how to do such lighting, have to look it up sometime... As others said the main problem are the controls. Up and down always take precedence over left and right, even when you're standing against a wall. It bummed me out that I lost my upgrades when I walked into a pit, the slow mining was too frustrating. DBGN didn't work for me.
nonentheless
01. May 2014 · 19:24 UTC
I agree with the annoying clicking, would be great if it was assigned to a key. Still pretty nice after few seconds of play.
Detocroix
01. May 2014 · 21:00 UTC
Oof, the bomb was harsh. I dug the tile and tried to pick it up. BOOM! :D
kikaz
01. May 2014 · 22:32 UTC
Except the obvious miner for a 'beneath the surface' theme, it's really good. Good graphics and good music, thanks for the time I spent on it. Good job !
KunoNoOni
01. May 2014 · 23:44 UTC
Really nice game. Awesome job on it! The only really problem I found with it was the bounding box of the player needs to be shrunk a couple of pixels. This would alleviate the issue with having to be exactly in the right spot to move the player between 2 rocks. Shrinking it 1 to 2 pixels on all sides should do the trick. Other than that it was an awesome game!
Clavus
01. May 2014 · 23:50 UTC
Well rounded game. Nice presentation. Drilling got a bit tedious (would've been nice if you could just hold the mouse button), but overall it was nicely polished.
King_Mew
02. May 2014 · 00:38 UTC
I loved the music. I found it a bit monotonous, but it was still fun!

Also, I thought the backstory text scrolled a bit too slowly.
PlasterPhantom
02. May 2014 · 07:50 UTC
Really cool game, lots of polish & cool mechanics.
IonProgramming
02. May 2014 · 08:50 UTC
Oh, that music... Wow! Really nice entry!
Nezzhil
02. May 2014 · 09:03 UTC
The gameplay need more work.
The controls are a bit weird, left click to drill is tedious. Also, the game need some threads or countdown timer to add intensity to some challenge. I think that would benefit it a lot.
On the other hand, the music and game concept are cool. Good job, you need keep working on the gameplay-desing to improve!
atombrot
02. May 2014 · 11:57 UTC
Had much fun playing (until I accidentally died and had the slow drill again ;) ). Very nice presentation in general. The game feels very complete.
petrih
02. May 2014 · 16:11 UTC
Great music!
GhostID
02. May 2014 · 20:37 UTC
I really enjoyed the music and graphics! I really enjoyed the animated lighting, it made the game more eye live. I did find destroy tiles kinda long though. Tapping on a block multiple times gets annoying. Holding it down would be best,

Good game :)!
DeathBread
02. May 2014 · 21:54 UTC
Well done, especially the intro! :)
🎤 donan
02. May 2014 · 22:02 UTC
Thx for all your comments. Few days ago released a fix of 10 seconds change(1 word of code and 1 pixel move) that should have fixed the collision box and 8direction arrows but it seems like i uploaded it wrong. It should be perfect now. I should have checked my upload but i couldnt at that time >.<

About the clicks. Did the clicks mechanic on purpose, but it seems i should have added a hold button version too. I will think about it for a postcompo version :)
CaiusTSM
03. May 2014 · 03:21 UTC
Wow, great graphics, music, and gameplay. Nice!
GamerTaters
03. May 2014 · 08:05 UTC
Cool game! Loved the upgrade system. Felt like I was constantly getting better as I got further and further along. Wasn't a big fan of losing all the upgrades when I died though. Felt like a harsh penalty. Overall though, very nice game! Great work!
runvs
03. May 2014 · 09:41 UTC
Hi there, nice entry. You could need some improvements on the sounds (drill sound is very annoying afer a time and why is there only a walking sound on changing levels?).
plus a "minecraft" digging mode would have been great, where you simply hold the mouse button pressed.
Nevertheless a great game!
Almost
03. May 2014 · 21:35 UTC
I waited for a bomb to destroy the tiles before walking over it, but it still killed me when I walked up to it even though it exploded over a second ago and there was no visual explosion remaining.
savethejets1
03. May 2014 · 23:59 UTC
Interesting stuff!
spotco
04. May 2014 · 00:21 UTC
Pretty fun game, and loved the ending.
jsspiegel
04. May 2014 · 15:34 UTC
Really fun game, love the music!
pvwradtke
04. May 2014 · 15:56 UTC
Very nice, wasn't sure how to improve the mining genre beyond Boulder Dash when I was thinking about the theme for my game, but it seems I was not thinking that hard. Effective controls, good mood and very good mechanics. However, I think that the drilling part may be improved in a post compo version, like adding a usage feature that would make the drill bit break over time, so the player has to keep finding drill bits, instead of pressing several times the mouse button to break blocks. Never the less, a very solid entry.
Thorig
04. May 2014 · 16:22 UTC
Real chill music
SevenKingdomsSurvivors
04. May 2014 · 20:36 UTC
Very polished game. I really dig the music.
FREEZX
04. May 2014 · 21:37 UTC
Nice concept. Loved all the mechanics, but losing all abilities after dying was kinda frustrating for me.
Toby Pinder
05. May 2014 · 00:09 UTC
I like the presentation, but you introduce new threats to the player without signalling them very well as threats... I died to both "holes" and the "bomb" merely because they looked like powerups, causing me to lose all my buffs. It's funny being so mean, but it then makes players nervous of the other mechanics like locked doors etc.
csanyk
05. May 2014 · 15:17 UTC
Extremely well polished. The game play is lacking in challenge, but what's here is really nicely executed.
NightShadow0
05. May 2014 · 16:41 UTC
Oh man, losing the upgrades upon death is evil, makes the game much more tedious, to the point where i found it preferable to just reset (granted i wasn't very far down, but still).
Being able to hold down the mouse rather than repeatedly clicking would also have helped, or perhaps drill strength instead of drill speed powerups.
Pretty fun otherwise, and the amount of content is impressive!
jsmars
06. May 2014 · 07:02 UTC
Solid game! Great progression with the upgrades :)
Pietro Ferrantelli
07. May 2014 · 17:05 UTC
Good job ! I love the gameplay, the art and the audio ! Well done :)
NoTrueSpaceman
08. May 2014 · 18:22 UTC
Fun game! The music is good, but doesn't quite fit the mood. Nice ramp of mechanics as the levels progress.
Garris
08. May 2014 · 18:59 UTC
Intro scene was very well done, and the graphics were clean, if a little simplistic. The music was great, and really added a lot to the experience. The only thing I really didn't like was the constant reclicking to dig. I think it would have been less frustrating to just be able to hold the button down to drill and having drill speed affect a timer. Overall though, this was very well done.
thaaks
10. May 2014 · 15:07 UTC
Nice. The music was cool. The game is fun but could use some more different game play elements. Clicking the mouse so many times to drill a yellow stone became tiring pretty soon.
But I think if you elaborate a bit on it you have a very good game!
JaJ
10. May 2014 · 16:18 UTC
Very well done! Really entertaining, and the music and sound effects are great. Perhaps the sound effects are a bit too loud.
AlexFili
10. May 2014 · 18:27 UTC
Great intro, the gameplay is nice and the hard work to break stone is a good metaphor for the real act of mining
Teesquared
11. May 2014 · 19:17 UTC
Fun game. I like how the lights and bombs guide you through the levels.
udo
12. May 2014 · 22:45 UTC
I liked the atmosphere on this one.
FrameMatt
15. May 2014 · 05:34 UTC
Its awesome, it reminds me the old snes games. (:
*Sorry for any typos
aelita1992
15. May 2014 · 10:31 UTC
Great game :) I like the "mine stuff" games, the only think I would change is the drilling method, so that it would be more complex and interesting in the long-term gameplay.
Make A Game
15. May 2014 · 23:42 UTC
A bit tiresome to click every time, but it's a solid entry.