Mine Story by donan
Mine Story.
Help Alan find God's Legacy in 10 levels.
Don't forget to get the Golden Piece on each level ;)
Controls: Mouse and awsd/arrows
L for low quality rescale
Hope you like it :D
Framework: Construct2
Graphics: Photoshop
Fx: Bfxr
Music: Sonar
If you feel too lazy to finish the game: Press DBG (N next level) (K Get a Key) (G Get a Golden Nugget)
Help Alan find God's Legacy in 10 levels.
Don't forget to get the Golden Piece on each level ;)
Controls: Mouse and awsd/arrows
L for low quality rescale
Hope you like it :D
Framework: Construct2
Graphics: Photoshop
Fx: Bfxr
Music: Sonar
If you feel too lazy to finish the game: Press DBG (N next level) (K Get a Key) (G Get a Golden Nugget)
Ratings
| Coolness | 100% | 1 |
| Overall | 3.36 | 372 |
| Audio | 3.37 | 206 |
| Fun | 3.03 | 540 |
| Graphics | 3.30 | 462 |
| Humor | 2.37 | 606 |
| Innovation | 2.71 | 810 |
| Mood | 3.14 | 420 |
| Theme | 3.65 | 220 |
Jazzy.
I'm aware of how hard it is sometimes to enter on block spaces :/ I had a last hour issue with Construct2 and the scale of the layout affected cursor precision in a horrible way and had to change layout size. Due to that the player bounding box scale changed and couldnt make it fit as good as originally coded it to have it in time :/
Had to go back a few levels because I missed one nugget, but didn't know which one it was ...
The other thing is the collision response, it feels like the player is sticking to the walls and hitting small corridors is quite difficult. Had a similar problem on my game, so I know how hard this can be :D
This also lowered my audio rating since you hear the drill sound all the time, although the theme is great.
Game play is a bit repetitive however.
The lack of diagonal movement is a no-no and the need to follow the player with the mouse is boring.
But that's my only negative thing about it.
Feels solid and is fun!
Rather than clicking, I think just hold-click would be a lot better for drilling.
Only downside is it's a ton of clicking. If only you could hold the mouse or a button down to drill (like a drill)
I enjoyed upgrading all of the things! Let me hold the mouse button down though!
Also, I thought the backstory text scrolled a bit too slowly.
The controls are a bit weird, left click to drill is tedious. Also, the game need some threads or countdown timer to add intensity to some challenge. I think that would benefit it a lot.
On the other hand, the music and game concept are cool. Good job, you need keep working on the gameplay-desing to improve!
Good game :)!
About the clicks. Did the clicks mechanic on purpose, but it seems i should have added a hold button version too. I will think about it for a postcompo version :)
plus a "minecraft" digging mode would have been great, where you simply hold the mouse button pressed.
Nevertheless a great game!
Being able to hold down the mouse rather than repeatedly clicking would also have helped, or perhaps drill strength instead of drill speed powerups.
Pretty fun otherwise, and the amount of content is impressive!
But I think if you elaborate a bit on it you have a very good game!
*Sorry for any typos