Pawn by Jadernak
Pawn struggles with his identity in an abstract world.
This game is basically a little platformer with a story inspired by a hook in GZA - Beneath The Surface.
This game is basically a little platformer with a story inspired by a hook in GZA - Beneath The Surface.
Ratings
| Coolness | 75% | 2 |
| Overall | 3.30 | 439 |
| Audio | 3.43 | 179 |
| Fun | 2.66 | 870 |
| Graphics | 3.17 | 551 |
| Humor | 2.06 | 820 |
| Innovation | 3.34 | 372 |
| Mood | 3.71 | 113 |
| Theme | 3.08 | 719 |
captivating and mysterious, but it's very hard
I collected all the stars and nothing happens.
I love the music and the atmosphere though.
The music is good, the art work is neat, and the mood is fantastic, but you can die really easily due to the controls and restarting takes too long. My suggestion would be to give the player more control or shorten the respawn. You could do one or the other, but both would vastly improve the experience, in my opinion.
Great job and thanks for sharing! :D
@shadow64 The duel was intended to be trial and error, but I realize that both the controls and long respawn animation are far too punishing. Something too keep in mind for next LD. Thanks for comments :)
It sounds like I'm being really critical, and I don't want to be because you have great talent and creativity, just be careful when you make your game to make it "challenging" and not "frustrating". Challenging means the player's failures are the player's fault, and frustrating means the player's failures are the game's fault.
Again, sorry to sound critical, because your mood was great, the graphics were great, the audio was good, and the innovation was great, so just keep at it and be careful of small slip ups that make an otherwise great game a bit too frustrating.
(i had a probleme of scale with my browser (firefox): don't see left and right things...)