Candorem by slumber
CANDOREM
Goal: To vanquish the shadows below and bring light to the world beneath the surface!
Controls:
Move Left : A
Move Right : D
Jump : SPACE
Attack: ENTER
Features:
-Side scrolling platform game
-Single Health/Energy Bar which limits health and energy for attacks. {Spamming attack will kill you}
-Projectile attacks
-Several enemies with unique movements and abilities
-Boss style progression
-Beams of light from above to restore Health/Energy Bar
Created by Slumber Studios
Jacob Kosterman - Game design/programming
Peter Cresmasco - Game design/programming
Mark Ruggle - Game design/programming
Dylan Stahl - Music/SFX
Jamie Robinson - Music/SFX
Doug Melanson - Art
Visit us @ www.slumberstudios.com
Created with: Gamemaker Studio, Particle Designer, BFXR, Logic Pro 8, and Paint.NET
Goal: To vanquish the shadows below and bring light to the world beneath the surface!
Controls:
Move Left : A
Move Right : D
Jump : SPACE
Attack: ENTER
Features:
-Side scrolling platform game
-Single Health/Energy Bar which limits health and energy for attacks. {Spamming attack will kill you}
-Projectile attacks
-Several enemies with unique movements and abilities
-Boss style progression
-Beams of light from above to restore Health/Energy Bar
Created by Slumber Studios
Jacob Kosterman - Game design/programming
Peter Cresmasco - Game design/programming
Mark Ruggle - Game design/programming
Dylan Stahl - Music/SFX
Jamie Robinson - Music/SFX
Doug Melanson - Art
Visit us @ www.slumberstudios.com
Created with: Gamemaker Studio, Particle Designer, BFXR, Logic Pro 8, and Paint.NET
| Windows | https://www.dropbox.com/s/null6nkvjunaf5s/Candorem%20-%20Ludum%20Dare%2029.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=34428 |
Ratings
| Coolness | 41% | 1669 |
| Overall(Jam) | 3.04 | 478 |
| Audio(Jam) | 3.14 | 338 |
| Fun(Jam) | 2.82 | 461 |
| Graphics(Jam) | 3.48 | 334 |
| Humor(Jam) | 1.94 | 592 |
| Innovation(Jam) | 2.41 | 637 |
| Mood(Jam) | 2.71 | 566 |
| Theme(Jam) | 2.95 | 477 |
The menus after the reset are really annoying. Be nice to either use keyboard instead of mouse clicks to navigate or to reset within the level (preferably at a yellow checkpoint, perhaps I didn't get far enough to find a checkpoint though).
The graphics (background especially) and lighting are really nice. Great job on the special effects, especially the shots. The music is cutesy but doesn't fit overly well :P Great job guys!
The sprites and background are really nice, but the floor tiles are a bit bland and repetitive. The latter goes for the music too.
Still a solid entry, congrats!
There is a place where I got stuck/glitched which forced me to wait to be killed by the enemies. That's the only negative feedback I have, great entry otherwise. Cheers!
Looking forward to the next dare!