The Fable of Gina by danbolt
The Fable of Gina! Who would have thought Zelda-style power-up puzzles go with April's theme of 'Shapeshift'? Yeah, it's pretty obvious. I somewhat did a cop-out on the innovation category this time.
The spacebar won't do anything immediately, but don't worry! Try it again when you become a bird. Trust me, it's super cool. ;)
Also, Xbox 360 gamepads work for this game.
I'd love to hear any feedback. Thanks!
The spacebar won't do anything immediately, but don't worry! Try it again when you become a bird. Trust me, it's super cool. ;)
Also, Xbox 360 gamepads work for this game.
I'd love to hear any feedback. Thanks!
Ratings
| Coolness | 50% | 3 |
| Overall | 3.32 | 370 |
| Audio | 3.14 | 263 |
| Fun | 3.36 | 304 |
| Graphics | 3.61 | 204 |
| Humor | 2.72 | 284 |
| Innovation | 2.61 | 757 |
| Mood | 3.32 | 205 |
| Theme | 3.54 | 345 |
Game looks super cute, i really love zelda-like aesthetics. Very strong entry!
Nice game.
Got stuck waiting for a monster who was blocking the path before the first key once, and some of the "this is the path you have to take now but there'll be a shortcut later" bits were almost too long, but they all felt like the kinds of rapid prototyping issues that happen in jams and get cleaned up right away with any extra development; it felt basically finished and ready for QA and polish.
Great work on it! :)
Others already spoke of the difficulty being a bit much, although it was pretty rewarding when I finally made it through. Part of it might be that you don't realize each heart is so precious until after playing a few times.
Maybe it's my 360 controller, but the down direction seemed to not be working on the joystick smoothly (deadzone issue?) The dpad worked fine though. I'm not factoring this into my rating at all, just thought I'd let you know. Speaking of controller support I love how you show the notification on the main menu.