Beneath The Surface by NoTrueSpaceman

[raw]
made by NoTrueSpaceman for LD29 (COMPO)
UPDATE: Downloadable versions now available!

Use arrow keys to move your ship around. Deploy the diver with spacebar. Only the diver can collect treasure or disarm mines, but he can't travel far from the ship. If he spends too much time in the water, the sharks will get him.

The big feature is probably the level editor ;) Your level will be saved, but you can only have one "user level", like the old NES carts.

Feel free to share your levels in the comments!
Here's one to get you started:
1511111111
1011140011
1011101101
1011101101
1011101101
1011101101
1011100011
1011112111
1000000111
1111111111

This is a true "from scratch" game. No libraries or base projects. I was able to devote just under 12 hours to this game. It is playable, but incomplete. I really wanted time to do sounds and music this go, but real life intruded again.

I didn't plan on making any graphics, so I'm fine with the squares. I do miss the sound and music though.

I like the concept and have some ideas for some neat animations, so I'll probably extend this game in the future.

Ratings

Coolness 59% 3
Overall 3.06 681
Fun 3.12 459
Graphics 1.81 1226
Humor 1.80 981
Innovation 3.45 295
Mood 2.35 1064
Theme 2.97 793

Feedback

Jamcount
28. Apr 2014 · 18:20 UTC
I like the idea, a diver goes "beneath the surface"
Wakka
28. Apr 2014 · 20:41 UTC
fun innovative small game
philip_sinclair
28. Apr 2014 · 20:57 UTC
Nice concept!
TheExGenesis
28. Apr 2014 · 21:17 UTC
Nice little puzzle game! If you make the solution tighter, I can really see it taking off on it's own.
JimmyBoh
28. Apr 2014 · 21:23 UTC
Really fun, very nice concept. Although saying "from scratch" isn't really true with Unity...
DarkMeatGames
29. Apr 2014 · 21:07 UTC
Wow, really awesome idea! You might think I'm crazy but I thought the graphics for this were almost perfect. A little sparkle might not hurt, but I loved the simplicity.

I think if you made a decent chunk of levels and added in maybe one or two more hazards/mechanics, this could be really great. Keep it up!
ReactorScram
01. May 2014 · 01:12 UTC
I thought "Web" would be JavaScript. I don't have Unity Web Player so I can't rate this, sorry.
petrih
03. May 2014 · 10:16 UTC
Proves that it's possible to make a good game with very simple graphics. Well done!
LinusPrime
07. May 2014 · 01:04 UTC
Very fun and innovative game. Good job!
copain
07. May 2014 · 01:32 UTC
nice idea for a cool puzzle game.
But at this stage, we only have to go near a treasure and at one case of shark. Maybe forbid to recover the diver directly can be solve this?
conno1234
07. May 2014 · 01:46 UTC
Cool game!
mark.goetz
07. May 2014 · 03:38 UTC
Not bad for a little puzzle game! It could've used a bit more polish visually, but I liked the tradeoffs in the mechanics - using your diver to clear mines, deploying your diver to draw sharks away from treasure, etc.
csanyk
07. May 2014 · 04:21 UTC
Decent turn-based puzzle game. It was not very obvious that the diver could disable the mines, but I figured it out eventually. At first I didn't want to risk the miner touching them. Doesn't feel finished yet, but with some further development it could show promise. I'd replace the squares with some pixel art icons that reinforce the meaning of the color, and add sounds, and more levels.
The-nameless-kompany
08. May 2014 · 05:58 UTC
I liked the editor. I would want to save the maps that I make.
🎤 NoTrueSpaceman
08. May 2014 · 17:29 UTC
@csanyk Good advice! I want to tweak the behavior of the diver: it should take more than one turn to defuse mines or collect treasure, so that there's more danger of the sharks showing up.

As it stands, I think some challenging levels could be made, so the base mechanics are there.
XrXr
08. May 2014 · 19:30 UTC
Nice little game! simple gameplay but fun!
ZeppelinCaptain
15. May 2014 · 18:31 UTC
Wasn't able to reach the web version (Chrome), and the windows version won't launch (Vista).
Brian Stegmann
17. May 2014 · 19:49 UTC
Minimalistic and interesting, it reminded me of chess a bit with the turn-based nature and requirement of planning several moves ahead. Nice entry!
Sestren
19. May 2014 · 01:57 UTC
I absolutely love that you allow user-submitted levels. Here's my attempt at one:
# Shark Bait
3333333333
3020202023
3252020203
3020202023
3202020203
3020242023
3202024203
3020202423
3202020243
3333333333

Also, here's a simple little spreadsheet I made to make it slightly easier to edit a level: https://db.tt/UV5Ar10J
🎤 NoTrueSpaceman
21. May 2014 · 18:45 UTC
@Sestren Hey, nice! I liked that level. People should check it out :)