Beneath The Surface by NoTrueSpaceman
UPDATE: Downloadable versions now available!
Use arrow keys to move your ship around. Deploy the diver with spacebar. Only the diver can collect treasure or disarm mines, but he can't travel far from the ship. If he spends too much time in the water, the sharks will get him.
The big feature is probably the level editor ;) Your level will be saved, but you can only have one "user level", like the old NES carts.
Feel free to share your levels in the comments!
Here's one to get you started:
1511111111
1011140011
1011101101
1011101101
1011101101
1011101101
1011100011
1011112111
1000000111
1111111111
This is a true "from scratch" game. No libraries or base projects. I was able to devote just under 12 hours to this game. It is playable, but incomplete. I really wanted time to do sounds and music this go, but real life intruded again.
I didn't plan on making any graphics, so I'm fine with the squares. I do miss the sound and music though.
I like the concept and have some ideas for some neat animations, so I'll probably extend this game in the future.
Use arrow keys to move your ship around. Deploy the diver with spacebar. Only the diver can collect treasure or disarm mines, but he can't travel far from the ship. If he spends too much time in the water, the sharks will get him.
The big feature is probably the level editor ;) Your level will be saved, but you can only have one "user level", like the old NES carts.
Feel free to share your levels in the comments!
Here's one to get you started:
1511111111
1011140011
1011101101
1011101101
1011101101
1011101101
1011100011
1011112111
1000000111
1111111111
This is a true "from scratch" game. No libraries or base projects. I was able to devote just under 12 hours to this game. It is playable, but incomplete. I really wanted time to do sounds and music this go, but real life intruded again.
I didn't plan on making any graphics, so I'm fine with the squares. I do miss the sound and music though.
I like the concept and have some ideas for some neat animations, so I'll probably extend this game in the future.
Ratings
| Coolness | 59% | 3 |
| Overall | 3.06 | 681 |
| Fun | 3.12 | 459 |
| Graphics | 1.81 | 1226 |
| Humor | 1.80 | 981 |
| Innovation | 3.45 | 295 |
| Mood | 2.35 | 1064 |
| Theme | 2.97 | 793 |
I think if you made a decent chunk of levels and added in maybe one or two more hazards/mechanics, this could be really great. Keep it up!
But at this stage, we only have to go near a treasure and at one case of shark. Maybe forbid to recover the diver directly can be solve this?
As it stands, I think some challenging levels could be made, so the base mechanics are there.
# Shark Bait
3333333333
3020202023
3252020203
3020202023
3202020203
3020242023
3202024203
3020202423
3202020243
3333333333
Also, here's a simple little spreadsheet I made to make it slightly easier to edit a level: https://db.tt/UV5Ar10J