Electric Sieve by ohsqueezy
Guide falling triangles into their slots using L/R without touching the electric rods. Static builds on every miss until the screen is invisible. Longer streaks bring higher scores!
---------
F11 - Fullscreen
L/R - Move
Down - Speed-up fall
Enter - Next screen
---------
This was made with Pygame on Linux, but it is also available for Windows. The source works on Linux and Mac if Python and Pygame are installed.
---------
My best score: 322
Scores, feedback, criticism, feature requests, reactions and comments are welcome!
---------
F11 - Fullscreen
L/R - Move
Down - Speed-up fall
Enter - Next screen
---------
This was made with Pygame on Linux, but it is also available for Windows. The source works on Linux and Mac if Python and Pygame are installed.
---------
My best score: 322
Scores, feedback, criticism, feature requests, reactions and comments are welcome!
Ratings
| Coolness | 70% | 3 |
| Overall | 2.90 | 830 |
| Audio | 2.89 | 472 |
| Fun | 2.85 | 709 |
| Graphics | 2.30 | 1085 |
| Humor | 1.65 | 1028 |
| Innovation | 3.36 | 359 |
| Mood | 2.68 | 830 |
| Theme | 1.62 | 1254 |
Hope it helps
Cosmologicon: 61 is a fine score from what I've seen but you can do better :)
If anybody else is having trouble with audio, can you post what is happening?
Wow, this is a really excellent entry. At the end of the day you're just sorting triangles, but the audio style you used, the color schemes, the vaguely surreal image of the game fading into static all work together beautifully.
The only thing I'd say is that I was constantly confused by how the poles at the bottom would move if I pressed left or right. I'm not sure how to fix that, either, or if it's something other people would have trouble with--just thought I'd let you know. Great game!
(End score: 69)
The gameplay was annoyingly difficult, letting the sieve move just a bit too far almost always meant failure, at least for me. The difficulty between the different triangle formations was also all over the place, because it felt like you lose the same amount of "health" no matter how many poles you hit.
Anssi@MooseflyGames
javifugitivo: ^-^
meszka: Cool! That is the effect is has on me, too. You're right about the connection to the theme, but I didn't show yet how the triangles affect the area under the sieve.
Vector: Thank you! Somebody suggested I invert the controls, and they seemed to work better afterward. If I make an update, I'll work on adding more visual feedback. Good score!
01F0: Thanks! Honored to see the word Tetris!
Moosefly: Thanks for the candid feedback and sorry to hear it's annoying for you! I'll keep that in mind.
TheSheep: That was a bug originally, but I decided to leave it in.
Theme?
The quirky music was certainly interesting...almost haunting, even. But it fit the mood of the game, strangely enough, and complimented the minimalist graphics quite nicely.
This game is a nice quick burst of fun. It's also darn hard (but in a good way)! Nice job!
Otherwise I like the concept, very innovative. For next time try to replace the basic shapes with images, just a little more details to a game graphics makes it so much better.
Also, I myself made a python game using pygame, and I used the module cx_freeze to make an executable. Look it up for next time, not too complicated, you'll need a tutorial, and also, I've had trouble with the 3.4 version, so I just use the 3.3 until it's fixed.
Cheers!
I found it a bit hard to notice at the beginning that it were the poles in the bottom that moved, and not the triangles. Maybe make them a bit more noticeable?
Also, the static sound is really annoying :-) it make it easier to lose once you lost once or twice.
It would be interesting to see the current score, so that you know the value of your streak.