Electric Sieve by ohsqueezy

[raw]
made by ohsqueezy for LD29 (COMPO)
Guide falling triangles into their slots using L/R without touching the electric rods. Static builds on every miss until the screen is invisible. Longer streaks bring higher scores!

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F11 - Fullscreen
L/R - Move
Down - Speed-up fall
Enter - Next screen

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This was made with Pygame on Linux, but it is also available for Windows. The source works on Linux and Mac if Python and Pygame are installed.

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My best score: 322

Scores, feedback, criticism, feature requests, reactions and comments are welcome!

Ratings

Coolness 70% 3
Overall 2.90 830
Audio 2.89 472
Fun 2.85 709
Graphics 2.30 1085
Humor 1.65 1028
Innovation 3.36 359
Mood 2.68 830
Theme 1.62 1254

Feedback

CayoDaves
28. Apr 2014 路 03:25 UTC
I cannot run your entry, because I don't know what program to run it with.
馃帳 ohsqueezy
28. Apr 2014 路 03:46 UTC
I'm going to submit an EXE version for Windows soon. Until then, you'll need both Python and Pygame to run the source code.
anbreizh
28. Apr 2014 路 20:50 UTC
Somehow the audio was screwed up so I had to turn it off
anbreizh
28. Apr 2014 路 20:53 UTC
By the way, I used this page to package my own game, after hours of rage trying to do it manually with py2exe : http://pygame.org/wiki/Pygame2exe

Hope it helps
Cosmologicon
28. Apr 2014 路 23:26 UTC
Ha, that is some quirky gameplay. I don't think I've ever seen anything like it. I was not as good at it as I expected to be, my high score is only 61.
馃帳 ohsqueezy
29. Apr 2014 路 03:43 UTC
anbreizh: Thanks, I'm close to getting py2exe working, but it's taking a while because I have to borrow a Windows computer.

Cosmologicon: 61 is a fine score from what I've seen but you can do better :)

If anybody else is having trouble with audio, can you post what is happening?
javifugitivo
30. Apr 2014 路 17:42 UTC
It's very original :)
meszka
30. Apr 2014 路 17:48 UTC
I like the mood, feels trippy thanks to the minimal graphics and vivid colors, but most of all because of the audio. Great job on that! Not really sure how it fits the theme, I guess maybe the triangles going beneath the surface of the sieve?
Solifuge
30. Apr 2014 路 17:51 UTC
Hi, this is Vector from the Victory Garden team! (posting under Solifuge's account)

Wow, this is a really excellent entry. At the end of the day you're just sorting triangles, but the audio style you used, the color schemes, the vaguely surreal image of the game fading into static all work together beautifully.

The only thing I'd say is that I was constantly confused by how the poles at the bottom would move if I pressed left or right. I'm not sure how to fix that, either, or if it's something other people would have trouble with--just thought I'd let you know. Great game!

(End score: 69)
01F0
30. Apr 2014 路 17:52 UTC
I like it! The name is cool, it suits the overall feeling, so does the music. I get the same satisfying feeling when landing the triangles as when landing a 4-block piece in Tetris. It is very challenging, it will sure be hard to break your record. :)
Moosefly
30. Apr 2014 路 17:56 UTC
Only got a bit over 30 points after maybe 10 tries. And my eyes hurt. Did not enjoy that static sound either.

The gameplay was annoyingly difficult, letting the sieve move just a bit too far almost always meant failure, at least for me. The difficulty between the different triangle formations was also all over the place, because it felt like you lose the same amount of "health" no matter how many poles you hit.

Anssi@MooseflyGames
馃帳 ohsqueezy
01. May 2014 路 03:22 UTC
Most are mentioning the difficulty, so I plan on making a video to show how it can be overcome because I got 322, and it seems that breaking 100 for others is seemingly impossible.

javifugitivo: ^-^

meszka: Cool! That is the effect is has on me, too. You're right about the connection to the theme, but I didn't show yet how the triangles affect the area under the sieve.

Vector: Thank you! Somebody suggested I invert the controls, and they seemed to work better afterward. If I make an update, I'll work on adding more visual feedback. Good score!

01F0: Thanks! Honored to see the word Tetris!

Moosefly: Thanks for the candid feedback and sorry to hear it's annoying for you! I'll keep that in mind.
Dreii
01. May 2014 路 05:13 UTC
Nice idea! Its kind of like tetris with its effectiveness and replay ability! loved your intro screen too reminded me of an indie movie :)
Sanguine
03. May 2014 路 15:07 UTC
The static was really loud, but the concept is really cool! I'd love to see how it would work on a grid instead of free movement as it is now. The movement seemed inverted as well, but that might just be personal preference. Anyway, nice job!
whilefun
03. May 2014 路 15:45 UTC
What a crazy and interesting game! I found the arrows counter to what I would expect in terms of movement on the screen. If you are going to work on a post-compo version, consider a "flip x" option or something. I really appreciate the concept of matching the holes to the falling triangles. Nice work :)
Kaoin
03. May 2014 路 17:29 UTC
Very original, almost bizarre. I enjoyed it!
tehryanx
03. May 2014 路 17:34 UTC
neat concept. I didn't get very far but it was pretty cool. I'll definitely play it again :)
Cash
03. May 2014 路 17:40 UTC
Great gameplay and great art style,the static noise was a bit too loud but it's still a great entry
TheSheep
04. May 2014 路 17:03 UTC
I think I have the wrong font -- I see a lot of random non-ASCII characters on the screen.
馃帳 ohsqueezy
07. May 2014 路 02:09 UTC
Thank you everyone who left feedback!

TheSheep: That was a bug originally, but I decided to leave it in.
Ragzouken
07. May 2014 路 16:05 UTC
Not really sure how it fits in with the theme but it was an interesting concept
zorfmorf
07. May 2014 路 16:59 UTC
I had problems with the controls, they seemed counter intuitive (I always moved the "grid" into the wrong direction. Interesting concept though
Harsay
08. May 2014 路 05:20 UTC
Pretty interesting. Almost had a seizure :D
ZeppelinCaptain
08. May 2014 路 11:12 UTC
I guess I won 83 yen? I like the static effect a lot! And I also like the idea behind the "matching" mechanic, but the way it worked wasn't optimal, since it would give very similar patterns.

Theme?
mrjohnson22
09. May 2014 路 02:58 UTC
This was pretty fun! I'm surprised you managed to make this game work, actually; the triangles always seem to just fit into the slots, and not once have I found myself blaming the game for giving me a "bad set" of triangles. So nice job on that!

The quirky music was certainly interesting...almost haunting, even. But it fit the mood of the game, strangely enough, and complimented the minimalist graphics quite nicely.

This game is a nice quick burst of fun. It's also darn hard (but in a good way)! Nice job!
Delca
11. May 2014 路 13:32 UTC
The gameplay was intresting, but the static noise was way too much for my ears :-( Maybe because it sounds louder than the actual music?
馃帳 ohsqueezy
11. May 2014 路 16:54 UTC
The static noise is programmed to gradually increase from 0% to 60% volume. Maybe there's a bug causing the volume to go to 100% on some computers because it's not that loud for me. It's not meant to be loud, just static-y.
rfgpfeiffer
13. May 2014 路 16:10 UTC
Neat concept and audio, but the flashing was very distracting. This could be a great game on android (with an option to disable the flashing). Take a look at pgs4a at pygame.renpy.org
馃帳 ohsqueezy
14. May 2014 路 14:41 UTC
Awesome!! Gonna put this **** on my TELEPHONE!!
Tititesouris
14. May 2014 路 18:33 UTC
The static noise is really too rough on the ears! D:
Otherwise I like the concept, very innovative. For next time try to replace the basic shapes with images, just a little more details to a game graphics makes it so much better.
Also, I myself made a python game using pygame, and I used the module cx_freeze to make an executable. Look it up for next time, not too complicated, you'll need a tutorial, and also, I've had trouble with the 3.4 version, so I just use the 3.3 until it's fixed.
Cheers!
kunzbe
14. May 2014 路 20:50 UTC
I like the background a lot. I think the noise is a bit too loud.
Jason Lay
15. May 2014 路 00:33 UTC
This game is hard man! But that just made me want to keep playing.
caranha
16. May 2014 路 14:09 UTC
Hey, Cool game! Long live python! ^^ I really liked the level of challenge in this game.

I found it a bit hard to notice at the beginning that it were the poles in the bottom that moved, and not the triangles. Maybe make them a bit more noticeable?

Also, the static sound is really annoying :-) it make it easier to lose once you lost once or twice.

It would be interesting to see the current score, so that you know the value of your streak.