Train Wreck by shesaidgraves

[raw]
made by shesaidgraves for LD29 (COMPO)
You struggle to reach the ladder provided by the coast guard after being ejected from a train that fell off a bridge into the sea.

Objective:
Reach the surface by swimming up. Avoid the train's debris and don't drown.

Controls:
- A/D or Left/Right to Move
- Alt+Enter to Toggle
- ESC toExit

My Ludum Dare 29 entry. Made with Gamemaker: Studio. Fairly happy with it. Enjoy!

Ratings

Coolness 28% 1895
Overall 3.19 544
Audio 2.75 572
Fun 2.88 680
Graphics 2.50 990
Innovation 3.19 462
Mood 3.44 236
Theme 3.38 450

Feedback

Catmoo
28. Apr 2014 · 19:58 UTC
At first I was so frustrated with it because of what feels like the total randomness of the debris, which makes sense, however it did make it complete chance to if you made it to the ladder. However eventually I made it! And I was happy!

It would have been nice to see the speed of the player increase over time if you successfully pressed left and right in rhythm with other :)
Boodog
30. Apr 2014 · 04:39 UTC
Good job! The speed of the player should get a bit faster though :)
MrBlade
01. May 2014 · 22:39 UTC
Fun game. It's a bit hard and takes a minute to get used to. Fine art and nice sounds. I would have liked a windowed option, but it's a game made in 48 hours, what should I expect? Haha. Good work!
AlexFili
10. May 2014 · 18:10 UTC
Interesting concept but the controls could use a bit of work. I do like the idea though and the gameplay is pretty cool!
CommanderJ
17. May 2014 · 16:50 UTC
I like the gameplay, although it was a bit confusing at first. Feels a bit too short.
BMacIntosh
17. May 2014 · 18:22 UTC
The controls were unique and interesting. Good job. It is quite short, though!
ZeppelinCaptain
17. May 2014 · 19:30 UTC
Very cool controls that could have been explored at lot more. Shame there wasn't more to it.
Benjamin
17. May 2014 · 20:28 UTC
I think the control are what make this game interesting. Short but efficient gameplay. Well done.
Rock48
17. May 2014 · 22:54 UTC
Couldn't get it to run in wine: cabinet not valid.
pichifino
18. May 2014 · 11:02 UTC
Good job
tastyoishi
18. May 2014 · 12:26 UTC
Fun, good theme :) a little short, but solid
Moosefly
18. May 2014 · 12:43 UTC
Not much, but it's a decent minigame. Somewhat easy too, finished three of my five tries I think.

Anssi@MooseflyGames
Clinthoney
19. May 2014 · 04:04 UTC
Graphics are not the best but the mood is good. I suggest instead of just very plain graphics put some kind of shading into it.
misterwalter
19. May 2014 · 05:23 UTC
The controls felt awkward at first, but once I got to know them they provided a novel way of moving. I think that the biggest thing to work on with this would be non-random levels, because I found that the difficulty of a particular run varied from effortless to impossible.
I had fun though, keep it up!