Under a Martial Artist's Skin by jujule
-- EDIT! -- IMPORTANT! -- EDIT! -- IMPORTANT! --
I've added a post-compo version. It is EXACTLY the same game, only there is a tutorial.
Story:
After the End of the World as Lloyd Blankfein wanted it, the Earth population is 99.99% zombies and 0.01% MARTIAL ARTISTS.
Oh.
You are out on a journey to find your HOT JAPANESE MARTIAL ARTIST GIRLFRIEND.
Goal :
To defeat your opponent, you have to destroy all 4 of its exposed body parts ( neck, left pec, right pec and stomach ).
To achieve this, dodge the opponent's attacks by playing the rhythm game ( to dodge headbutts -> press up, dodge kicks -> press down, dodge the left fist -> press left and to dodge the right punch -> press right ).
Dodging attacks charges your focus gauge. When you have enough points ( see later ), press the left-ctrl key. You are now in attack mode. Press an arrow key to target and launch an attack on one of the 4 body parts ( not left-ctrl+arrow key, left-ctrl, then arrow key ).
When charged at level 3, you can launch a 1 damage point attack; charged at 6 launches a 3 damage points attack and charged at 9 a 6 damage points attack so try to do as much combo as possible. When you don't have enough points and try to attack, you fail and take damage.
The faster a body part blinks red indicates how close it is to being destroyed. When it turns to complete red with visible blood vessels ( see the Excuses section ), it is destroyed and it is no use hitting it any more.
Controls :
- arrow keys to dodge opponents attacks
- left ctrl to launch attack and then arrow keys to target body part
Excuses:
The game as it is may not follow the theme that much. Originally, when a body part was damaged enough, it would reveal vital points hidden under the opponent's skin. After enough points were revealed, there was a second attack mode in which you had to manually aim and attack those points. I didn't have enough time to implement that mode. I am not sure it would add much anyways.
I've added a post-compo version. It is EXACTLY the same game, only there is a tutorial.
Story:
After the End of the World as Lloyd Blankfein wanted it, the Earth population is 99.99% zombies and 0.01% MARTIAL ARTISTS.
Oh.
You are out on a journey to find your HOT JAPANESE MARTIAL ARTIST GIRLFRIEND.
Goal :
To defeat your opponent, you have to destroy all 4 of its exposed body parts ( neck, left pec, right pec and stomach ).
To achieve this, dodge the opponent's attacks by playing the rhythm game ( to dodge headbutts -> press up, dodge kicks -> press down, dodge the left fist -> press left and to dodge the right punch -> press right ).
Dodging attacks charges your focus gauge. When you have enough points ( see later ), press the left-ctrl key. You are now in attack mode. Press an arrow key to target and launch an attack on one of the 4 body parts ( not left-ctrl+arrow key, left-ctrl, then arrow key ).
When charged at level 3, you can launch a 1 damage point attack; charged at 6 launches a 3 damage points attack and charged at 9 a 6 damage points attack so try to do as much combo as possible. When you don't have enough points and try to attack, you fail and take damage.
The faster a body part blinks red indicates how close it is to being destroyed. When it turns to complete red with visible blood vessels ( see the Excuses section ), it is destroyed and it is no use hitting it any more.
Controls :
- arrow keys to dodge opponents attacks
- left ctrl to launch attack and then arrow keys to target body part
Excuses:
The game as it is may not follow the theme that much. Originally, when a body part was damaged enough, it would reveal vital points hidden under the opponent's skin. After enough points were revealed, there was a second attack mode in which you had to manually aim and attack those points. I didn't have enough time to implement that mode. I am not sure it would add much anyways.
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 2.64 | 653 |
| Audio(Jam) | 2.85 | 463 |
| Fun(Jam) | 2.36 | 642 |
| Graphics(Jam) | 2.87 | 559 |
| Humor(Jam) | 2.76 | 297 |
| Innovation(Jam) | 2.76 | 476 |
| Mood(Jam) | 2.45 | 649 |
| Theme(Jam) | 1.96 | 727 |
Yet I don't get what's so difficult about it:
1) play the rhythm game to accumulate focus ( power, if you will )
2) press left-ctrl when you have enough focus ( 3, 6 or 9 points )
3) choose a body part to target and attack
4) repeat until all 4 body parts are destroyed
I'm sorry if I sound bitter but I hardly see this as a complex game scheme.
However, I enjoyed playing it and felt like playing this Guitar-Hero-ish game, so good job! Nice soundtrack, btw!
This is a neat idea, and the gameplay is pretty good! Something kind of odd happened on the second stage, though, where my health bar was half way through, the enemy was half-way down, and I was informed I'd failed.
Honestly, I think that if you really focused on this, you could have an amazing post-compo version that was really amazing. It's a great concept... hope you embellish it.
@klianc09: that's a problem I didn't have on my screen here. But thanks for pointing it out; I'll try to contrast the yellow and white some more.
@moonmagic: thanks. That makes a lot of sens the way you say it!!! That's definitely a potential source for confusion. And congrats again for your great entry.
I was absolutely confused how to play at first, but then I figured it out, probably by reading the controls better. The second level doesn't off much in terms of forgiveness and I died on it a number of times. The final boss had much better pacing and was fairly easy. I found the music a bit silly for the theme.
Loved the jiggle physics, the narrative and the graphics were cool. Thanks for making this
p.s.(try to use chrome for playing)
I can understand why some people are finding it confusing, but I think the problem is not that the game is complicated, but rather that it doesn't do a good job of giving positive feedback when you do something right. When you miss a step, you hear bad sounds. When you get it right, all you get is that flashing "focus" effect, which for one thing is ambiguous (My friend looking over my shoulder thought it was telling you to focus, i.e. try harder) and for another thing is hard to link to a specific event - you don't process it fast enough to link it to getting a step right. A green flash around the circles, or greying them out, or some such visual effect when you get them right (plus maybe a good sound) would make this a lot more clear, and also more satisfying.
I looked at your game because you left a nice comment on mine :) (Enlightened) I wanted to let you know also that we actually already have a newer version of our game with AI and up to 4 players, and also some minor interface improvements. The link to it is posted in the comments on the game's page, but I'll leave it here too, if you're interested:
https://dl.dropboxusercontent.com/u/14279010/Enlightened_web.html