Mars Station 23 by wicht

[raw]
made by wicht for LD29 (JAM)
Everything made from scratch except the game engine.
2 Persons

The replay system (an essential mechanic in this game) seems to be broken if one does not play it local. Sometimes it works, sometimes not... can't figure it out in the last 5 mins :(

Mars Station 23 - nothing is at it seems beneath the surface...

Hint: If you have nobody more to talk to, leave to the "rooms" (on the left). That's not as clear as it should be.

Ratings

Coolness 76% 2
Overall(Jam) 2.98 509
Audio(Jam) 2.16 608
Fun(Jam) 2.60 571
Graphics(Jam) 3.28 410
Humor(Jam) 3.11 179
Innovation(Jam) 2.88 423
Mood(Jam) 2.68 578
Theme(Jam) 3.19 355

Feedback

sink_t
29. Apr 2014 · 18:19 UTC
Either I missed something, or this game basically records all of your actions and replays it later, only with more blood. Sorry, but I can't see the game or any fun in it.
Mnemusyne
29. Apr 2014 · 20:54 UTC
Well I talked to everyone I could and got the items and talked again and just wandered aimlessly for a while before giving up because I didn't know what to do. Red text was really hard to read too.
Hippolyta
29. Apr 2014 · 21:00 UTC
Cool retro style and a funny twist in the "story" :-)
CMaster
29. Apr 2014 · 21:02 UTC
It's not very clear that you need to walk off to the left to go to the rooms.

Also, replay hung on first conversation, not sure why.

Nicely animated though.
pfeyffer
29. Apr 2014 · 21:04 UTC
Oh, I get it: the guy lives in his own world when you play for the first time. But he is actually a psychopath. The game got stuck in the second part. But I like the idea of different perceptions of the same reality.
🎤 wicht
29. Apr 2014 · 21:05 UTC
Yeah, sadly the replay is not very robust. It gos mad if the engine drops too much frames. Realized that shortly before jam end :(

I added a hint to the description. The "Rooms" exit is not very clear.

Thanks for the feedback @all
Bekokstover
29. Apr 2014 · 22:07 UTC
Wow, what a gruesome tale. And even more horrible because it takes my movements!! But why? Why did I do this???
Dietrich Epp
30. Apr 2014 · 07:08 UTC
The payoff is definitely worth it.
dsoft20
30. Apr 2014 · 09:06 UTC
Nice entry, thestory it's great, didn't expected at first all the killings D;
Thorig
30. Apr 2014 · 10:21 UTC
Nice game and good graphics.
Kragnir
30. Apr 2014 · 10:49 UTC
It seems to be very difficult to get the second play to go correctly, tried twice and managed to get to the second kill only. The story is a bit interesting but the game could use some more gameplay.
SFBTom
30. Apr 2014 · 10:52 UTC
This was a rather sweet game! I liked the friendly tone, and cute graphics.
Dining Philosopher
30. Apr 2014 · 11:24 UTC
Replay hung here too after some time, and it seemed as if it didn't reproduce my actions precisely - maybe I just forgot. Nice retro style, although gore is not really my thing.
kikaz
01. May 2014 · 22:17 UTC
what a pity, it's too short I think, but fun, good idea otherwise ! It's like a movie where we are the 'hero' !
matthias_zarzecki
02. May 2014 · 12:40 UTC
Ohh, neat idea :)
jhrrsn
02. May 2014 · 13:59 UTC
This game was crazy bananas. I got stuck in the end but it was pretty fun while it lasted.
hanoth
03. May 2014 · 02:10 UTC
Interesting game with a twist!
Frump
03. May 2014 · 22:16 UTC
That was funny! I couldn't help but think how overly saccharine everything was during the original playthrough. Then it got flipped on its head in the second part.
Azzar
04. May 2014 · 17:38 UTC
Really good entry! Thank you!
Chronoberry
04. May 2014 · 20:47 UTC
Nice Pokemon style environment. Unfortunately, couldn't consistently choose from the options.
TeamFlare
12. May 2014 · 13:59 UTC
The pixel art is just lovely. Loved the characters and the story.