Olm by pfeyffer

[raw]
made by pfeyffer for LD29 (JAM)
Use the mouse to shoot your tongue out. Catch fireflies to sustain your glow. Save the olm!

Ratings

Coolness 56% 3
Overall(Jam) 2.81 591
Audio(Jam) 3.12 354
Fun(Jam) 2.40 629
Graphics(Jam) 3.53 316
Humor(Jam) 2.62 352
Innovation(Jam) 2.88 423
Mood(Jam) 2.89 469
Theme(Jam) 3.07 413

Feedback

Milktoast
29. Apr 2014 · 02:42 UTC
Reminds me of Jungle King! Good job!
JonathanG
29. Apr 2014 · 17:06 UTC
Looks very nice! It seems a bit easy though, and I quickly reached a point where there were no more stalactites to grab onto
Lolshouse Dev Team
29. Apr 2014 · 17:08 UTC
Nice work!
Lyje
29. Apr 2014 · 17:49 UTC
Feels a bit buggy, but an interesting mix of classic grappling hook / helicopter game mechanics.
blockbot
29. Apr 2014 · 17:57 UTC
Pretty fun!
littleball
29. Apr 2014 · 20:51 UTC
Was over too quickly. I like the gameplay.
Nicoll Hunt
29. Apr 2014 · 21:21 UTC
Like a 2D Spiderman 2 :) I ran out of stalactites to grab onto pretty quickly though, and didn't feel like there was anything I could do from that point. Has the making of a really fun mechanic!
spartangeek
29. Apr 2014 · 21:28 UTC
Nice idea and graphics, but what a pity there's no victory or defeat condition implemented! Those are crucial features to me.
Gazok
01. May 2014 · 01:06 UTC
Such a happy gecko :P
I loved the art style and the music. The game seemed impossible to win or lose, though.
Linus Lindberg
01. May 2014 · 09:25 UTC
Could make a great iphone/android game with a bit more work! :)
flavio
01. May 2014 · 11:10 UTC
I like the concept, and I wish I could have move further in the game !
GiveMeAllYourCats
01. May 2014 · 13:27 UTC
Great art style. Wish there was a way to 'end' the game properly though. Good game!
BuKaneerz
01. May 2014 · 20:57 UTC
Nice work !
Keep it up (:
v3games
01. May 2014 · 21:06 UTC
Graphics are great! I think the swinging speed could be increased, but well done!
Make A Game
04. May 2014 · 17:29 UTC
Liked the graphics. Didn't quite understand if I was doing something wrong or the process of aiming for a stalactite is somewhat random.