Refuge by MunkeeBacon

[raw]
made by MunkeeBacon for LD29 (JAM)
The largest meteor in recorded history is about to hit earth, your goal is to get to a safe underground bunker before time runs out. We decided to use the idea of being beneath the surface as a goal, instead of a source of core gameplay.

UPDATE INFO: We took what a lot of you said into consideration and made a V1.2 post LD update. We got rid of almost all impossible situations. We also upped the reaction time so you can duck/jump quicker!

We are planning on making more, larger updates in the future, but we just felt like we needed to iron out these last few major problems first.

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trailer here: https://www.youtube.com/watch?v=1peDP-HPOx4 Sound/Music/Programming - Gage Henderson Art/Design - Keaton Moody

Ratings

Coolness 100% 1
Overall(Jam) 3.48 191
Audio(Jam) 3.80 86
Fun(Jam) 3.22 246
Graphics(Jam) 4.10 124
Humor(Jam) 2.71 316
Innovation(Jam) 2.20 700
Mood(Jam) 3.39 223
Theme(Jam) 2.66 592

Feedback

blockbot
28. Apr 2014 · 04:16 UTC
Has a really nice feel to it.
Garb
28. Apr 2014 · 04:55 UTC
gfhghj
Garris
28. Apr 2014 · 05:01 UTC
Well done. It's pretty, and it's fun.
kikito
28. Apr 2014 · 09:18 UTC
I could not reach the bunker!

Nice game.
jillheden
28. Apr 2014 · 16:28 UTC
Love the graphics and design, but the animations makes it a little hard to react, like when you jump and want to slide instantly as you land it takes a small while before you actually start sliding... Got me sometimes but I was able to reach the bunker at last. Nice game, I like it! :)
petey123567
29. Apr 2014 · 04:12 UTC
Nice animations on the dude!
SevenKingdomsSurvivors
29. Apr 2014 · 04:12 UTC
Great stuff! Graphics look awesome. Wish the camera pulled back a bit when the running got going faster so i could plan out my moves better.
Marjie62
29. Apr 2014 · 04:13 UTC
Looks really nice. It's a pretty standard obstacle course style game, which I'm not super into, but it is very well executed, particularly the tension building near the end
Empyrealhell
29. Apr 2014 · 04:37 UTC
Too many impossible to avoid situations turned what would have otherwise been a great game into just a good one. The running was good, graphics were good, the controls were responsive, but there's nothing I can do about four trucks in a row...
🎤 MunkeeBacon
29. Apr 2014 · 14:03 UTC
@Emphyrealheall Ah, yeah. We tried our best to get rid of as many of those situations as possible, but there just wasn't enough time. Glad you like it though!

@SevenKingdomsSurvivors Great idea! We are probably going to be updating "Refuge" sometime in the future, and I will definitely add that as a feature!
josefnpat
29. Apr 2014 · 21:06 UTC
Congratulations! This is a very nice game! The graphics are fantastic. The controls could use a little work, and perhaps some logic so that you always have a chance to jump over objects (sometimes there's like 6 in a row, and it's impossible to make it over.)

Nice job!
Noah Ratcliff
30. Apr 2014 · 00:05 UTC
Wow really great overall! If I could have one complaint, it feels like the hitboxes on the objects/player are a little too large, and I always catch myself on the objects I have to jump over.
LandoSystems
30. Apr 2014 · 00:11 UTC
Brilliant! The running animation is perfect, the sound is good, and the sense of speed is addicting. I'm sharing this game with the rest of my team, and the losing animation is worth losing for. Thanks!
Jason Lay
30. Apr 2014 · 00:17 UTC
It's hard to get five stars out of me. That implies sheer perfection. The audio was truly worthy of five stars. The game was fun too, this would do well ported to a mobile device. WOW.
🎤 MunkeeBacon
30. Apr 2014 · 00:53 UTC
@Jason Lay Ah, glad you liked it, thank you for the compliment on the audio! It was my first time with "realistic" sounds (I'm used to 8-bit noises), and my first time with orchestral music. I definitely spent a little too much time on both lol.
MrShoestore
30. Apr 2014 · 01:42 UTC
great art and style. the controls/animation need to be a bit tighter to make it a little more playable. I found myself hitting the vast majority of obstacles, even though i started jumping/ducking well before hand
ZQMony
30. Apr 2014 · 01:46 UTC
Good graphics, but the delay to slide is a bit annoying.
BrothersT
30. Apr 2014 · 01:53 UTC
i agree too many impossible to avoid situations, half the trick is just getting lucky with object placement, and the hit box on the obstacles seems too big. also annoying how you have to wait for the previous animation to stop playing before you can duck or jump again. Nice run cycle!
NeiloGD
30. Apr 2014 · 02:19 UTC
Nicely polished! Seems that I can't get to the end, or even avoid hitting anything along the way. Makes it seem a bit frustrating since it doesn't feel like it's my fault, more like the game is actually being unfair. Nonetheless I enjoyed it, music and graphics are pretty sweet and the controls are nice and simple.
hyouko
30. Apr 2014 · 04:01 UTC
Really crisp looking art and nicely complimentary music, but unless I'm missing something it's just not possible to avoid some of the obstacles.

(Is it really possible to survive, anyhow? The game over screen suggests that there's not much left of the planet regardless...)
TeamFlare
30. Apr 2014 · 21:31 UTC
Super cool runner game. I especially like the animation on the character, and how alot more intense the whole game gets as time passes, especially with all the camera shaking and such. Was very fun. I agree that it's abit difficult, but it's super tricky to get things right in such a short time. Kudos for what you achieved, you made me some fun 10 minutes :)
mimic
30. Apr 2014 · 22:04 UTC
Earth exploding animation? A++++++.
sudorossy
30. Apr 2014 · 22:06 UTC
Finished with 1 second left! http://puu.sh/8u0cP.png Awesome game, make an endless mode :)
RikardKarlsen
30. Apr 2014 · 23:58 UTC
Great game! But I don't really see how the bunker is going to help, maybe it's a placebo bunker?
Bashosha
01. May 2014 · 00:45 UTC
That's a very good game =)
XenosNS
01. May 2014 · 01:31 UTC
I would so die in a meteor strike. Love the graphics.
Penguincat
01. May 2014 · 04:13 UTC
Loved the animations and the music. You guys executed the concept really well - it was short and sweet to play, and nicely polished. :)
terraco
01. May 2014 · 08:37 UTC
Looks nice!
Techblogogy
01. May 2014 · 15:04 UTC
Cool! What else can I say
vladimirdlc
01. May 2014 · 16:36 UTC
Great pixel art, and very fluid animations.
Got to the bunker after 10 tries or so.
I felt there was not enough responsiveness in controls, or maybe it was too much penalty time between jumps/slides, or maybe the obstacles generation, something feel a bit unfair (trying with 1.2).
Nice music, and the effects do the work.
Good game, I'm sure with some further improvements will become even better.
Delca
01. May 2014 · 17:31 UTC
It looks and sounds very good, but damn! those meteors are infuriating. Like when they land JUST UNDER YOUR FEET at the end of a jump :-( .
Although the games looks like it should be very simple, the timing is always quite tense. I liked it, good job!
badlydrawnrod
01. May 2014 · 19:56 UTC
I particularly liked the ending when the world exploded. With a few tweaks you might be onto something here - I just felt it was a little unfair in the placement of obstacles.
Jed T.
01. May 2014 · 22:51 UTC
I couldn't run it on my toaster :\ (Vista 32-bit)
Dreii
02. May 2014 · 05:32 UTC
Daaang! ots hard, but fun! nice graphics too.
Oddly Shaped Pixels
04. May 2014 · 12:04 UTC
Nice little runner, impressive art! Controls feel sometimes laggy, especially when trying to duck just after a jump.
Trilby
14. May 2014 · 21:17 UTC
Very well made. Fun game overall.

Sometimes it's impossible to avoid the objects. I think the jumping is a bit too far and slow. Perhaps the gravity should be increased.


Sliding feels good.
2HitAdam
16. May 2014 · 17:07 UTC
Really, really cool entry. Lots of polish and seeing the particles at play in slow mo was sweet. I played the updated version and it still seems you're prioritizing animations over reaction time though, which looks great but is slightly frustrating when what you want is lightning-fast control.