Mobius by Zeta
--- Mobius requires at minimum Java 1.7 to run ---
Jam entry by:
- Zeta (https://github.com/Zeta-Function) - Art, Level Design, Marketing
- SgtCoDFish (https://github.com/SgtCoDFish) - Technical direction, Programming
----- Intro for non-Mathematicians -----
You play as Blip who is tasked with replacing all missing processors in his neighborhood motherboard. Blip is not of this world; he lives on a Mobius strip (http://en.wikipedia.org/wiki/M%C3%B6bius_strip), meaning his job sometimes requires a bit of forward thinking!
----- Intro for Mathematicians -----
You play as Blip who is tasked with replacing all missing processors in his neighborhood motherboard. Blip's universe is not like ours (it's homotopic to a circle), however is constructed from the identification of a square with opposing directions on one set of parallel sides. This construction gives us a non orientable surface which is self-intersecting in the plane, with right-handed chirality when considered embedded in a Euclidian domain. The single boundary of the surface that Blip lives on makes the smallest of motherboards infinitely long with periodicity 2. If you have a hard time visualizing this, simply consider it as the nontrivial bundle over the circle with the bundle being the unit interval.
----- Concept -----
Mobius was designed to be a puzzle platformer that relied on manipulating red platforms and walls to traverse the level, however this was easier said than done and we could not fully implement this for release, some red objects are clickable in game but are not solid. We originally wanted movement to be limited to the right direction only, however when the red objects seemed unobtainable we had to allow left movement to let the majority of levels be solvable.
----- Controls -----
D - Run
Space - Jump
P - Reset a Level
W - Use an Exit (when holding a key)
Left click on red platforms to interact with them
F10 - Skip Level
----- Getting Started -----
Download the jar file and either double click to run or run using java -jar mobius.jar on the command line.
Note: game should work on OS X + Linux, but is untested.
Jam entry by:
- Zeta (https://github.com/Zeta-Function) - Art, Level Design, Marketing
- SgtCoDFish (https://github.com/SgtCoDFish) - Technical direction, Programming
----- Intro for non-Mathematicians -----
You play as Blip who is tasked with replacing all missing processors in his neighborhood motherboard. Blip is not of this world; he lives on a Mobius strip (http://en.wikipedia.org/wiki/M%C3%B6bius_strip), meaning his job sometimes requires a bit of forward thinking!
----- Intro for Mathematicians -----
You play as Blip who is tasked with replacing all missing processors in his neighborhood motherboard. Blip's universe is not like ours (it's homotopic to a circle), however is constructed from the identification of a square with opposing directions on one set of parallel sides. This construction gives us a non orientable surface which is self-intersecting in the plane, with right-handed chirality when considered embedded in a Euclidian domain. The single boundary of the surface that Blip lives on makes the smallest of motherboards infinitely long with periodicity 2. If you have a hard time visualizing this, simply consider it as the nontrivial bundle over the circle with the bundle being the unit interval.
----- Concept -----
Mobius was designed to be a puzzle platformer that relied on manipulating red platforms and walls to traverse the level, however this was easier said than done and we could not fully implement this for release, some red objects are clickable in game but are not solid. We originally wanted movement to be limited to the right direction only, however when the red objects seemed unobtainable we had to allow left movement to let the majority of levels be solvable.
----- Controls -----
D - Run
Space - Jump
P - Reset a Level
W - Use an Exit (when holding a key)
Left click on red platforms to interact with them
F10 - Skip Level
----- Getting Started -----
Download the jar file and either double click to run or run using java -jar mobius.jar on the command line.
Note: game should work on OS X + Linux, but is untested.
Ratings
| Coolness | 67% | 3 |
| Overall(Jam) | 2.46 | 699 |
| Fun(Jam) | 2.19 | 696 |
| Graphics(Jam) | 2.83 | 572 |
| Humor(Jam) | 2.00 | 577 |
| Innovation(Jam) | 3.29 | 250 |
| Mood(Jam) | 2.29 | 683 |
| Theme(Jam) | 2.62 | 609 |
seemed a little buggy - respawned inside a wall and at one point i feel off and seemed to be walking on an invisible floor
*mans up*
The game is still a little buggy, glitching through walls/ the red objects dont seem to have any collisions.
Anyway nice concept, with a lot of game mechanic potential, trust me ;)
Like the title too.