Swashbuckler Patrol by Lolninjacatz
You play as a captain out in the open sea with a jet powered boat. Your goal is to avoid icebergs and to collect treasure (more features were to be added the further I got). The game uses LibGDX and Box2d.
Right now I only have a boat in water that can double jump, but the goal was to have obstacles and treasure float up from beneath the surface.
You move with the arrow keys/WASD. Going down is not intended for final product; it was there only so I could test the bottom wall.
My game can handle animations, but I didn't have time to draw a sprite sheet; during the competition I was using the running man sample from the LibGDX wiki. For the buoyancy effects I referenced the iforce2d.net tutorial and ported it to Java.
This is my first Ludum Dare, and I really appreciate how it got me to get motivated. I have little experience creating games, and I had tried studying LibGDX before to little success. Just throwing myself into it really helped and I was able to learn LibGDX and Box2d. I definitely want to get this game working.
I plan to get icebergs, treasure, score system, and a main screen working at the very least. I would like to add some sharks or something and a way for the boat to shoot cannonballs or something, as well as tuning up the water effects.
The game takes a while to load on the website, so please wait a bit. Hope you enjoy it!
Right now I only have a boat in water that can double jump, but the goal was to have obstacles and treasure float up from beneath the surface.
You move with the arrow keys/WASD. Going down is not intended for final product; it was there only so I could test the bottom wall.
My game can handle animations, but I didn't have time to draw a sprite sheet; during the competition I was using the running man sample from the LibGDX wiki. For the buoyancy effects I referenced the iforce2d.net tutorial and ported it to Java.
This is my first Ludum Dare, and I really appreciate how it got me to get motivated. I have little experience creating games, and I had tried studying LibGDX before to little success. Just throwing myself into it really helped and I was able to learn LibGDX and Box2d. I definitely want to get this game working.
I plan to get icebergs, treasure, score system, and a main screen working at the very least. I would like to add some sharks or something and a way for the boat to shoot cannonballs or something, as well as tuning up the water effects.
The game takes a while to load on the website, so please wait a bit. Hope you enjoy it!
| Web | http://changrichmond.me/BoatSimulator/index.html |
| Source | https://www.dropbox.com/sh/c2zuyi689luzrbr/Zg_yZ_SSOQ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=35247 |
Ratings
| Coolness | 32% | 1851 |
| Overall | 1.89 | 1268 |
| Fun | 2.12 | 1174 |
| Graphics | 1.81 | 1226 |
| Innovation | 1.89 | 1228 |
| Theme | 2.13 | 1177 |
I was really looking forward to seeing the bobbing effect and the double jumping boat. I love you approach to the theme. Playing above the ground with but the purpose of the game being to collect stuff from beneath the surface. Quite original from what the general and obvious approach is, everything being underneath the service. I like.