tell my story by mjrevel
"tell my story" is about a lone explorer traversing a cavern... for what, is a mystery. During the explorers travels, they will come across memento's of those who have failed to complete the journey. Each split of the cavern questions the explorers sanity as they try to reach their goal.
Note: The current web port still needs some optimization and is best run in Chrome at the moment. Bug 1: As seen in the screenshot, each split in the cavern is supposed to have a visible response to each question based on the cavern path you choose to traverse. (soon to be patched)
Ratings
| Coolness |
47% |
1409 |
| Overall(Jam) |
2.38 |
716 |
| Audio(Jam) |
3.14 |
338 |
| Fun(Jam) |
1.88 |
748 |
| Graphics(Jam) |
2.31 |
696 |
| Innovation(Jam) |
2.88 |
423 |
| Mood(Jam) |
3.30 |
260 |
| Theme(Jam) |
3.00 |
444 |
Feedback
I unfortunately didn't get very far--I had similar issues with the level panning for no apparent reason and the sluggish movement of the character. My second time I tried going outside the path, just to find out whether I could or not, and wound up walking through the rock wall (a unidirectional process).
The other thing I'd say is that if your questions are randomized, it's difficult for them to provide a narrative. I don't learn much from looking at binary questions of whether "wealth or fame" are more important, when the game tells me to gather wealth but the only gold dust I saw was deemed "worthless." It seems like a contradiction in terms.
It would also be nice if the scroll speed is dependent on the player's location on the screen, so that the player wouldn't have to wait for the scrolling before walking.