The Marvellous Sushimaker by TheMarvellousTeam
Navigating throught the icelandic sea, your goal is to collect as many fish as possible to make delicious sushis. Don't worries about fishing quotas or in danger species, there is planty of fish in the sea. Thought, that may upset some guys, they may want to bump into you. If you pissed them off enought, they may drop some submarine mines too, just saying.
About us:
This is the second game of the team (the first one was during the global game jam 2014) and our very first game in javascript ! Unfortunately, the third dev' was missing :( During the first day of the jam, we tested panda.js, pixi.js and finally choosed phaser.js... Loosing a lot of time to choose our engine and so didn't have times to make the sound :( The next time, we'll choose pixi.js which looks funnier.
But we had the luck of met Angel who help us with her awesome asset ! After all, we have an art designer in the team =D
Members:
- Angel, our amazing graphist ! Seriously, take a look at her deviantart (http://raiseyourchickenwing.deviantart.com/) ! She drew all the assets in less than 5 hours !
- Platane, a pro-javascript, looks like a geometry nerdz... He entirely develop the path system with a home-made Bezier interpolation, and also integrate graphic effects like water or shadow with pixi.js.
- Nizil, a pro-java who cries during the 5 first hour because he didn't want to learn javascript. He's the dev' who implements, tests and tunes elements of the gameplay designed by the team.
About us:
This is the second game of the team (the first one was during the global game jam 2014) and our very first game in javascript ! Unfortunately, the third dev' was missing :( During the first day of the jam, we tested panda.js, pixi.js and finally choosed phaser.js... Loosing a lot of time to choose our engine and so didn't have times to make the sound :( The next time, we'll choose pixi.js which looks funnier.
But we had the luck of met Angel who help us with her awesome asset ! After all, we have an art designer in the team =D
Members:
- Angel, our amazing graphist ! Seriously, take a look at her deviantart (http://raiseyourchickenwing.deviantart.com/) ! She drew all the assets in less than 5 hours !
- Platane, a pro-javascript, looks like a geometry nerdz... He entirely develop the path system with a home-made Bezier interpolation, and also integrate graphic effects like water or shadow with pixi.js.
- Nizil, a pro-java who cries during the 5 first hour because he didn't want to learn javascript. He's the dev' who implements, tests and tunes elements of the gameplay designed by the team.
Ratings
| Coolness | 47% | 1409 |
| Overall(Jam) | 3.30 | 316 |
| Fun(Jam) | 3.07 | 328 |
| Graphics(Jam) | 4.33 | 61 |
| Humor(Jam) | 2.94 | 234 |
| Innovation(Jam) | 3.63 | 114 |
| Mood(Jam) | 2.70 | 572 |
| Theme(Jam) | 3.30 | 295 |
The art for this is great, and I like the way it controls--it's really smooth and feels like a boat. I played a couple times, though, so it would be nice if the game-over screen gave you your score and let you start a new game (rather than just giving a splash image). Also--I know it says you have techno music, but I couldn't hear anything despite having the volume cranked up really loud. That's a technical issue you might want to look into.
Thanks for the game!
Cool controlling mechanic like previously noted.
Also the controls are really unique, an interestin sea faring experience.
It looked great and there quite a few different aspects to this game.
I personally didn't like the control scheme. You had to follow the boat and drag with the mouse. Controlling with LEFT/RIGHT would be more logical I think.
It is possible to get off screen I found out and then there is no other possibility than restart. Which would have been nice if there was a button for it.
The instructions (using space) were off screen for me, so if you made the screen just a little smaller, I would know a bit sooner how to deploy a net. Or put instructions on this page.
But those are all the (hopefully constructive criticisms I have).