{"author_link":"\/author\/simon02\/","author_name":"simon02","author_uid":"34687","comments":[{"author_name":"GameGrape Corporation","author_uid":"35285","time":"Apr 29, 2014 @ 2:06am","epoch":1398736860,"text":"cool!"},{"author_name":"simon02","author_uid":"34687","time":"Apr 29, 2014 @ 2:12am","epoch":1398737220,"text":"Forgot to add - controls is only with arrow keys. Up will make you appear on the other side of the surface you are currently standing on."},{"author_name":"xensky","author_uid":"27267","time":"Apr 29, 2014 @ 2:37am","epoch":1398738720,"text":"interesting concept. tricky controls make it hard to work with the moving platforms."},{"author_name":"Empyrealhell","author_uid":"26650","time":"Apr 29, 2014 @ 2:41am","epoch":1398738960,"text":"Crazy twitchy and wicked hard. I couldn't get past the second level."},{"author_name":"manabreak","author_uid":"11177","time":"Apr 29, 2014 @ 1:50pm","epoch":1398779100,"text":"Cool concept, although I couldn't figure out how to get past the spike field in the first level..."},{"author_name":"Atridas","author_uid":"627","time":"Apr 29, 2014 @ 1:54pm","epoch":1398779340,"text":"Couldn't find my way past the first platform :-("},{"author_name":"cudabear","author_uid":"25773","time":"Apr 29, 2014 @ 1:56pm","epoch":1398779460,"text":"Unfortunately, I couldn't get passed the very first level.  I have a feeling it was broken; the moving platform didn't go completely over the spikes.  The idea for this game is very novel, but the execution could have been better.  The left-right movement is very glide-y yet the up-down movement is very choppy.  The graphics are pretty lacking and there's no sound.  This could be a pretty good game if you polished it up a bit more, but for now it's a little rough around the edges.  Still, well done for your first game."},{"author_name":"simon02","author_uid":"34687","time":"Apr 29, 2014 @ 1:57pm","epoch":1398779520,"text":"Make sure you are on the top side of the world and switch when the moving block goes over land, this way you will end up on top of the moving block."},{"author_name":"eLLectron","author_uid":"33113","time":"Apr 29, 2014 @ 3:11pm","epoch":1398783960,"text":"I loved the concept ! \r<br\/>I hope you'll work to make graphics and the physic better !"},{"author_name":"Zephyr","author_uid":"35428","time":"Apr 29, 2014 @ 4:05pm","epoch":1398787200,"text":"Interesting idea and crazy hard! My complaint with the difficulty is that there is a very very small window to do the mid-air switches needed to get to some platforms. They aren't impossible, but I think lowering the gravity just a bit would have made the difficulty more appropriate. Good job though!"},{"author_name":"Lucariatias","author_uid":"14242","time":"Apr 29, 2014 @ 8:49pm","epoch":1398804240,"text":"Exception in thread &quot;main&quot; java.lang.reflect.InvocationTargetException\r<br\/>\tat sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)\r<br\/>\tat sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)\r<br\/>\tat sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)\r<br\/>\tat java.lang.reflect.Method.invoke(Method.java:483)\r<br\/>\tat org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)\r<br\/>Caused by: java.lang.UnsatisfiedLinkError: Can't load library: \/var\/folders\/70\/9my2nv792yn72xw4k_5fcv100000gn\/T\/libgdxross\/553733341\/liblwjgl.dylib\r<br\/>\tat java.lang.ClassLoader.loadLibrary(ClassLoader.java:1817)\r<br\/>\tat java.lang.Runtime.load0(Runtime.java:809)\r<br\/>\tat java.lang.System.load(System.java:1083)\r<br\/>\tat org.lwjgl.Sys$1.run(Sys.java:70)\r<br\/>\tat java.security.AccessController.doPrivileged(Native Method)\r<br\/>\tat org.lwjgl.Sys.doLoadLibrary(Sys.java:66)\r<br\/>\tat org.lwjgl.Sys.loadLibrary(Sys.java:95)\r<br\/>\tat org.lwjgl.Sys.&lt;clinit&gt;(Sys.java:112)\r<br\/>\tat org.lwjgl.openal.AL.&lt;clinit&gt;(AL.java:59)\r<br\/>\tat com.badlogic.gdx.backends.openal.OpenALAudio.&lt;init&gt;(OpenALAudio.java:85)\r<br\/>\tat com.badlogic.gdx.backends.lwjgl.LwjglApplication.&lt;init&gt;(LwjglApplication.java:79)\r<br\/>\tat com.octoforce.games.ld29.Main.main(Main.java:14)\r<br\/>\t... 5 more\r<br\/>\r<br\/>Sounds like you forgot to package the LWJGL natives for OS X? ;)"},{"author_name":"pighead10","author_uid":"8539","time":"Apr 29, 2014 @ 10:10pm","epoch":1398809100,"text":"Really nice gameplay idea. The mechanics could have been fine tuned to make the game less unfair - the acceleration was really fast."},{"author_name":"Simon","author_uid":"9596","time":"Apr 30, 2014 @ 2:58pm","epoch":1398869580,"text":"It's a good idea I wish I could see more I was not able to pass the first moving platform, I can reach the platform and even get to the top but then the platform does not allow me to get to the other side of the big wall. Anyway it's still really good."},{"author_name":"mikedirl","author_uid":"33827","time":"May 1, 2014 @ 9:00pm","epoch":1398977700,"text":"Interesting idea and looks to be well executed but I cannot get past the first level."},{"author_name":"BooleanByte","author_uid":"36132","time":"May 4, 2014 @ 6:47pm","epoch":1399228920,"text":"Nice concept, I didn't realy understand how to come past the moving platform. but nice3 anyway."},{"author_name":"euske","author_uid":"17675","time":"May 5, 2014 @ 2:42pm","epoch":1399300620,"text":"I spend good two hours onto this, but I couldn't beat the second level. The mechanics feel much like VVVVVV, which is one of my favorite games. Good job!"},{"author_name":"KevinWorkman","author_uid":"5364","time":"May 10, 2014 @ 2:28pm","epoch":1399731780,"text":"This was an interesting idea. The game was pretty unforgiving though, which made it more frustrating than fun. Maybe start off with something a little easier so new players can get used to the controls?"},{"author_name":"csanyk","author_uid":"10473","time":"May 13, 2014 @ 3:56am","epoch":1399953060,"text":"Couldn't even figure out how to get past the spikes on the first level.  Feels broken.  Not unplayable, just bad mechanics\/level design, or insufficient feedback to guide me when I die."}],"images":["ld29\/34687-ee2c3837f8ddc9ee047a4e50232e39db.jpg","ld29\/34687-86c988a8da479ca8216eec44835f33fe.jpg"],"links":[{"url":"https:\/\/s3-us-west-2.amazonaws.com\/ludum-dare\/ld29\/upside_down.jar","text":"Windows\/OSX\/LINUX (jar)"},{"url":"https:\/\/s3-us-west-2.amazonaws.com\/ludum-dare\/ld29\/upside_down_source.zip","text":"Source"}],"metadata":{"g_key":"20235","g_author":"34687","g_event":"LD29","g_eventkey":"22","g_subevent":"JAM","g_urlkey":"20264","g_title":"Upside Down","g_status":"UCHK1","g_place":"603","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/34687-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/342546\/34687-shot1.png-eq-900-500.jpg"],"text":"In this (super short) 2D platformer something strange has happened with the world. Jumping is impossible because of some weird kind of gravity. Instead you can switch surface - making you appear on the other side of whatever material you are standing on.\r\n\r\nThis is my first actualy game and I really liked the experience. I did not have much time this weekend (I really didn't expect to hand anything in actually), so music, sound and pretty graphics are all missing. There really only is some kind of game play and mechanic idea worked out with still lots of room for expansion and improvements.\r\n\r\nI hope it gives you just a couple minutes of pleasure :-)\r\n\r\nStack: libgdx + photoshop","title":"Upside Down"}