Yadig - Yet Another Digger Inspired Game by anbreizh
Osx users may need to bypass the 'unidentifer developer' security (right-click -> open, then you have an 'open' button)
For source package, you need pyyaml, pygame and numpy. Launch game.py
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Help:
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Arrow to move/jump, mouse to select and dig tiles (terraria like).
You have a limited amount of time to collect the most ores or gems possible, by going deeper beneath the surface, you may found valuable gems.
Eat worms to gain time, but the most you dig, the least they can respawn.
Try to have the best score !
For source package, you need pyyaml, pygame and numpy. Launch game.py
-----
Help:
-----
Arrow to move/jump, mouse to select and dig tiles (terraria like).
You have a limited amount of time to collect the most ores or gems possible, by going deeper beneath the surface, you may found valuable gems.
Eat worms to gain time, but the most you dig, the least they can respawn.
Try to have the best score !
Ratings
| Coolness | 68% | 3 |
| Overall | 2.72 | 989 |
| Audio | 2.09 | 867 |
| Fun | 2.60 | 916 |
| Graphics | 2.80 | 794 |
| Humor | 1.95 | 896 |
| Innovation | 2.26 | 1092 |
| Mood | 2.31 | 1085 |
| Theme | 3.60 | 269 |
It would be nice if the character could be controlled with W/A/S because it would be easier to play on an notebook as i am right-handed and use the touchpad.
So the arrow keys are a simple solution when I have no time to setup a configuration menu.
Game crashed on me though with the following error (Windows):
"pygame.error: Surfaces must not be locked during blit"
I had this bug once in a while, but not really often so I had trouble to fix it :(
Runs fine on Mavericks.
Music would have been nice, and a few more mechanics to play around with, perhaps cave structures or something.
I think the crash occurs when the player disappear, but its not systematic. I will try to fix it if I can.
Every time a tile is removed, I make a pass on the 8 surrounding tiles to adjust the graphics. Guess what ? I check tiles out of level boundaries :'(
I have also played your game. Looks like we had the same idea! I often got stuck when jumping up like here https://imgur.com/avNzrgW this was very frustrating.
I fixed some of the bugs (mostly boundaries check) on the source.
I don't know if it is ok to release a bugfix version, I will check the rules.
If it forbidden, I will make explicit packages of the new version, so you can enjoy a fixed game while still having the compo release to judge.
* Mouse works best with WASD for right handed people.
* I found the crash too (log: http://textuploader.com/rtny)
* There is also another bug. The mole becomes invisible if you're too close to the block you're breaking (img: http://s7.postimg.org/mmkl33fyz/bugs.png).
* I really liked the graphics. You really have a nice composition of colors which compliment.
* I like the how cute the main character is
* The gameplay was a bit too ordinary. It could have done with something new (don't be afraid to be bold and experiment)
http://youtu.be/2iZ6zSx9los