Railroad Shifter by dollarone
Oh dear! The railroad is in a tangled mess. Trains are scheduled to leave, but they won't make it with the current shape of the railroad.
Help shift the railroad into a suitable shape so that the trains can reach their destinations!
Control with the mouse. All code/graphics/audio by me during LD35!
Written in HTML5 with Phaser.io. Graphics done in Pyxeledit and audio in Audacity and Bosca Ceoil!
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Update: I have added a post-compo version. Level 3 wasn't very good, so this version features a new level 3 - and five new challenging levels. You can also skip levels! Also fixed a couple of bugs (thanks to people who reported them!).
Update2: I've also added a scoreboard (see link below) for the competitive amongst us! Both compo and develop version submit scores.
Help shift the railroad into a suitable shape so that the trains can reach their destinations!
Control with the mouse. All code/graphics/audio by me during LD35!
Written in HTML5 with Phaser.io. Graphics done in Pyxeledit and audio in Audacity and Bosca Ceoil!
---------------
Update: I have added a post-compo version. Level 3 wasn't very good, so this version features a new level 3 - and five new challenging levels. You can also skip levels! Also fixed a couple of bugs (thanks to people who reported them!).
Update2: I've also added a scoreboard (see link below) for the competitive amongst us! Both compo and develop version submit scores.
| Web (Compo version) | http://myperfectgame.com/games/ld35/compo/ |
| Web (Post-compo version) | http://myperfectgame.com/games/ld35/develop/ |
| Scoreboard | http://myperfectgame.com/games/ld35/develop/scoreboard.html |
| My game page | http://myperfectgame.com/games/ld35/ |
| Source | http://github.com/myperfectgame/ld35/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=45147 |
Ratings
| Coolness | 47% | 1248 |
| Overall | 3.20 | 476 |
| Audio | 3.81 | 50 |
| Fun | 2.97 | 570 |
| Graphics | 3.14 | 413 |
| Humor | 3.85 | 29 |
| Innovation | 2.76 | 681 |
| Mood | 3.44 | 152 |
| Theme | 3.14 | 606 |
TOOT TOOT!
Sadly I'm currently a bit too sleepy from the LD weekend to figure out the puzzles. I managed to solve the first one, but I'm too dumb for the second. I'll come back to this in a few days when my mind is more clear :)
But that guy in the corner, hahahaha. Good job!
And it wasn't clear to me at first that a train that stopped wasn't automatically derailed, it just stopped. Which is why level 3 seemed like a manic nightmare at first, trying to get the J piece down there. (Even then it was very long)
Gameplay itself does have a couple issues, though, and the UI could use some extra pampering too:
-In real life, trains without a complete track in front of them either don't move from their station or crash on the way. The behavior in the game isn't very obvious, and on level 2 especially if you don't touch anything when the trains depart you're unable to finish the level.
It would make much more sense to either let the player choose when the trains depart, or to have them wait until a connection is established.
-With how the trains operate, there's nothing stopping the player from building track as the train goes alone, removing track from behind the train and placing it in front. The levels don't seem designed with that in mind, so I'm guessing that's not intentional.
The UI is a bit of a mess. It should be immediately obvious which train is heading to which station, instead of having to crossreference a schedule with info you only get by clicking on the stations, all while a timer is ticking. "Blue train goes to blue station" would've been much more clean.
And having the bottom of the screen tell me to find the "Next" button in the top right corner is just confusing. Keep the 'level end' message and the 'next' button in the same area.
The voice-over is neat, but you're holding the mic way too close to your face, and on top of that the sensitivity is way too high.
Depending on the mic aim anywhere from 2 (headset mic) to 6 (standard handheld dynamic) inches away, and before recording watch the mic levels to make sure they're somewhere in the middle of your meter. You can always boost quiet audio, you can't fix corrupted audio.
The game isn't bad overall, but there's just a lot of tiny things that grate on me far too much.
The guy is pretty awesome.
The man on the bottom right is hilarious, the song is fine too.
Really needs an indicator which train goes where. It wasn't fun to do level 3 again when i figured out i've put them into the wrong stations.
Still I've finished it. :)
Dude at corner 10 xD
I also changed level 3, because it wasn't very good.
The guy in the corner is fun, but since he doesn't talk after you click reset, the countdown for the train to move completes sooner and it becomes too frustrating. I like the idea, but I wish I had more control over when the train started.
Also fixed some bugs and added colours on the destinations in the develop version (thanks for the suggestion!)
I don't know where is the good place to rate this funny grey hair "tchou-tchou" guy, so I give five on the mood...