Shape Runners by smal

[raw]
made by smal for LD35 (COMPO)
Shape runners is my first attempt at a ludum dare, its a infinite runner platformer where you must skilfully shift between several shapes to maintain momentum. It sort of works.

Made with Unity

Ratings

Coolness 22% 2028
Overall 2.81 775
Fun 2.69 751
Graphics 3.00 465
Innovation 2.73 703
Theme 3.20 577

Feedback

Ogniok
19. Apr 2016 · 02:45 UTC
Nice idea, but very hard (at least for me). :D
KappaIX
22. Apr 2016 · 21:11 UTC
Liked the clean art, thought that the other shapes didn't really help me much?

Well done!
El Cabaro
22. Apr 2016 · 21:25 UTC
Pretty cool game, not sure what the triangle did but the switch between moving red and bouncing blue is a cool one. Would have been pretty neat with some varied up terrain, because you can mostly just go with red until your inevitable doom at the hands of the insanely fast wall.
Reiv
22. Apr 2016 · 23:58 UTC
Is a bit hard at first. But when you get the hang of it is pretty fun! . I didn't figure out what the triangle shape did thought. Overall well done
thegoofromspace
06. May 2016 · 22:45 UTC
Took me a while to figure out that switching from a jumping red to a bouncing blue mid-air is how you make high-jumps, but once I did I was able to get up to a high score of 407. Y'know, after some practice.

My main criticism is how much speed you lose on slopes, and the fact that I couldn't figure out what the triangle's for. This was pretty well done aside from all that, but my scores felt like they depended more on luck re: what kinds of obstacles show up than anything else.

There's a lot you can do with this, though.

Remove the triangle form, fix the red block so it has the same horizontal speed on all slopes, fix the blue block so it gains even more bounce per landing, and reduce the red block's jump-height, and set some mine-like obstacles that float in the air? You'd have a game about setting up difficult high jumps as the red block without running out of time or accidentally killing yourself with the blue block's bounces.

But really, you can keep it mostly the way it is and improve on the obstacle generation, and you'd have a viable game there, too.
thegoofromspace
06. May 2016 · 22:50 UTC
New high score: 462! Anyway, I like the idea of having to shape-shift mid-air and use the shapes together that way. You should think about fleshing this one out! Get a nice post-LD going.
TheCain
08. May 2016 · 01:03 UTC
I got 642 pretty easily.
I didn't find a reason to shapeshift, some music would be nice, and a score counter.
I liked the look of it.
also, it's too late now, but next jam, remember to remove the .pdb files before release.