Shape Runners by smal
Shape runners is my first attempt at a ludum dare, its a infinite runner platformer where you must skilfully shift between several shapes to maintain momentum. It sort of works.
Made with Unity
Made with Unity
| Windows | https://smal.itch.io/shaperunners |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=91149 |
Ratings
| Coolness | 22% | 2028 |
| Overall | 2.81 | 775 |
| Fun | 2.69 | 751 |
| Graphics | 3.00 | 465 |
| Innovation | 2.73 | 703 |
| Theme | 3.20 | 577 |
Well done!
My main criticism is how much speed you lose on slopes, and the fact that I couldn't figure out what the triangle's for. This was pretty well done aside from all that, but my scores felt like they depended more on luck re: what kinds of obstacles show up than anything else.
There's a lot you can do with this, though.
Remove the triangle form, fix the red block so it has the same horizontal speed on all slopes, fix the blue block so it gains even more bounce per landing, and reduce the red block's jump-height, and set some mine-like obstacles that float in the air? You'd have a game about setting up difficult high jumps as the red block without running out of time or accidentally killing yourself with the blue block's bounces.
But really, you can keep it mostly the way it is and improve on the obstacle generation, and you'd have a viable game there, too.
I didn't find a reason to shapeshift, some music would be nice, and a score counter.
I liked the look of it.
also, it's too late now, but next jam, remember to remove the .pdb files before release.