Glueck Auf! by xandgate

[raw]
made by xandgate for LD29 (COMPO)
"Glueck auf!" is the traditional German miners' greeting. This game is about controlling the destiny of an ore reserve as time passes. You can employ miners, that dig deeper and deeper into the underground and bring valuable materials into the light of day, hire workers, which process them into goods that get exchanged for money, and scientists, whose research is needed to enhance the tools used beneath the surface. The game contains: -four stages of technological development -poorly drawn backgrounds and animations -sound effects for each stage of technological development -some background music

Ratings

Coolness 63% 3
Overall 3.14 603
Audio 3.66 96
Fun 2.82 736
Graphics 2.84 762
Humor 3.05 225
Innovation 2.82 734
Mood 3.00 530
Theme 3.15 659

Feedback

andymar
29. Apr 2014 · 16:32 UTC
Love the music, assuming you made it yourself in the 48 hours.
Huder
30. Apr 2014 · 11:25 UTC
Could you upload compiled version?
caryoscelus
30. Apr 2014 · 13:06 UTC
I just keep going bankrupt :/
remmy
30. Apr 2014 · 13:37 UTC
well made little game, it's impressive how you produced that audio in this short time. the beginning is not so easy, because you don't really understand what you have to do to not get bankrupt… also the actual gameplay could be a bit more different over time, since you kinda do the same thing the whole time.
i loved the ending though :P
🎤 xandgate
30. Apr 2014 · 19:52 UTC
@Huder it's available now
pumpkin
30. Apr 2014 · 21:49 UTC
I love the ending. Begining is really fuzzy (some explanations on what is what are needed) and once understood, the game is just "hire as many guyz as you can clik-click-click". Anyway, the ending is just so fun! Gratz!
sudorossy
30. Apr 2014 · 21:50 UTC
Loved this, completed it. Maybe a little too easy once you understand the mechanics, but really nice.
dertom
30. Apr 2014 · 22:05 UTC
At the beginning I get bankrupted very fast. Later I found that you have to keep the ballance between some of the stages,...so I went bankrupt not that fast :D A very unique concept. Good Job! Glück auf, Glück auf!
Newt_
30. Apr 2014 · 22:16 UTC
Sehr gut!
vilya
30. Apr 2014 · 23:11 UTC
I went bankrupt really quickly the first few times and almost gave up. It might be better to make the first level a bit easier and the later levels a bit harder, because once I'd learnt how to pass the first level I basically just had to keep doing the same thing to pass the subsequent levels.
Martin_Monosys
30. Apr 2014 · 23:20 UTC
Glück auf, Glück auf, der Steiger kommt....
http://www.youtube.com/watch?v=hFExrOSRDzk
One of my favorite german songs! ;)
Martin_Monosys
30. Apr 2014 · 23:25 UTC
Also, this one :
http://www.youtube.com/watch?v=5p69gw04UrE
LOL! :)
voidqk
30. Apr 2014 · 23:31 UTC
kind of frustrating... it's hard to figure out what to do...
KirbiKaka
30. Apr 2014 · 23:44 UTC
I would definitely agree that instructions would help a lot. Even after reaching the end of the game, I still don't really know what affects Satisfaction and what stock represents. The audio is quite nice though and the game is fun once you get it :D
Teesquared
01. May 2014 · 11:30 UTC
Interesting game. Using 1 1 0 got me going. Once you get enough resources in reserve though you can pretty much just coast. Maybe having a resource cap or some other penalties that force the player to keep micro managing the controls.
f7f5
01. May 2014 · 12:56 UTC
Original idea when compared to the usual LD entry, but frustrating because even though I make it to the end I still don't really understand the mechanics. Some instructions would have been nice. Cool music!

Btw: on Fedora 20, I needed the sdl-static packgage, otherwise cmake would run fine, but make would fail during linking because it could not find -lSDLmain
YSelf Tool
01. May 2014 · 13:04 UTC
5 5 1 seemed to work well, then I was bankrupt.
Knowing it's sellers, miners, scientists was useful.
YSelf Tool
01. May 2014 · 13:10 UTC
Fine game, just telling which one is which at the beginning would be great.
Good ending.
Delca
01. May 2014 · 14:52 UTC
I got stuck really early, but the comments helped me understand how the game works. Loved the ending and the music!
BlazingFanfish
01. May 2014 · 15:30 UTC
Nice game. I like how the managing resources took place. But I quite didn't understand on how to play it on the first time. :)
Cambrian_Man
17. May 2014 · 15:10 UTC
So, the music and art work well, but this could have really done with more instructions. I fiddled with settings and eventually got to a point where I could just leave the miners going and everything was stable so I won the game... I just wasn't sure why.