Logiki by Move127

[raw]
made by Move127 for LD29 (COMPO)
Logiki is a puzzle game that is meant to teach formal logic in a visual and fun way.
What does it have to do with "Beneath the Surface"? The rules of logic are within every proposition we utter, whether we are aware of it or not.
The first 7 puzzles are mostly tutorial, and are therefore easy. The last 3 puzzles are meant to be more difficult (though I may have missed some super easy solutions).
Unfortunately I ran short on time and didn't get a chance to implement other features I planned on (Modal logic and non-classical logics). I will probably add them to the game after LD ends.

CONTROLS: WASD move the camera
Left click places and activates objects
Right click removes placed objects
ESC opens menu

KNOWN BUGS:
Wires don't always get grouped in the right way. This can usually be fixed by deleting the messed up wires and placing them again in a different order.

If the output of an "or" gate feeds into one of the inputs, then once you power the gate it will remain powered no matter what you do. This is an easy thing to fix, but I will wait until after LD ends.

Ratings

Coolness 68% 3
Overall 2.71 999
Audio 1.67 995
Fun 2.41 1040
Graphics 2.16 1147
Humor 1.75 1001
Innovation 3.03 583
Mood 2.08 1158
Theme 1.78 1242

Feedback

Crefossus
28. Apr 2014 · 02:41 UTC
Not feeling the theme, but this could be a really great teaching tool and looks pretty slick. Unfortunately I can't remember what the symbols are as you get to the later challenges. Maybe it also could also use rewards in some shape or form?
aeveis
28. Apr 2014 · 04:21 UTC
reminds me of spacechem! I think it could work really well in teaching logic gates, but the UI is a bit confusing and how connections are made feel a bit buggy. Nice concept though!
matthias_zarzecki
28. Apr 2014 · 07:28 UTC
Ha, nice one! I always wanted to have a logic-tool -builder :)
Anny
28. Apr 2014 · 18:11 UTC
Loved the idea! Perhaps you could repeat a little bit more the name of each symbol so those of haven't worked with logic learn faster, and using a different colour for each symbol could help too.
Ludonaut
28. Apr 2014 · 18:27 UTC
Clever! UI could use some work.
CheeseyBob
28. Apr 2014 · 18:29 UTC
Nice idea, but it doesn't handle as well as I'd hoped. I found myself having to frequently replace tiles to get them to work.
Jason Lay
28. Apr 2014 · 19:20 UTC
The web link didn't work for me so I had to download the Windows version. I'm not sure how it ties in with the theme though. With some polish, this might make for a good educational game for an iPad or mobile device.
MattV
28. Apr 2014 · 20:56 UTC
feels a bit like homework! really good work on the "tutorial" or "first time user experience" though, lots of games in LD leave you with no idea what is going on and this one really eases you in.
ruerob
29. Apr 2014 · 07:44 UTC
Good game. Does it fit in the theme in the way of teaching what lies beneath the surface of programms?
greysphere
29. Apr 2014 · 07:47 UTC
Did you ever play the game Rocky's Boots for the Apple II. I played it in elementary school and it was awesome, had all sorts of this type of stuff. Also http://www.zachtronics.com/ makes a lot of cool games like this one, you should check them out!
🎤 Move127
29. Apr 2014 · 14:16 UTC
@ruerob I was thinking that it fit into the theme in two ways. (1) some logical system is present in every proposition we make. (2) In a limited sense, this game captures some of what happens beneath the surface of our electronics.

@greysphere I was hoping that the game would feel like the zachtronics games, just more focused on logic and less focused on actual circuit building.
colludium
29. Apr 2014 · 14:55 UTC
The web version froze at first on the start page and then after 1 min it began to work. An interesting logic concept - but I'm not sure it follows the theme...
quill18
29. Apr 2014 · 15:04 UTC
The world needs more logic-based games, so we can make people smarter. :)
Reinkout
30. Apr 2014 · 04:15 UTC
This was quite fun experience! Thanks.
camlang
30. Apr 2014 · 13:58 UTC
Funny game. Good gameplay
Kerdelos
01. May 2014 · 13:56 UTC
I guess it's part of the challenge but the wires linking to everything near them makes it more difficult.