Cosmic Layers by Snowflower
'Cosmic Layers'
Story:
-----
You have been placed in the cosmic layers simulation to test your ability to spatially navigate an unstable environment under low lighting conditions and collect the 44 designated blue bits for reallocation.
Please proceed to the red sys admin bit if you wish to reboot the time trial simulation for a fresh start if you wish to test your speed at completing the task at hand.
Teleporters are available to expedite travel, and exiting through the bottom on the simulation to teleport is a valid option.
---
Controls: WASD+Mouse+ Spacebar to jump, for navigation, ESC to undo mouse cursor lock in the application, you can click on the screen to lock and hide the cursor again.
If you click and hold the right mouse button you can fps style zoom to get a better look at distant areas before you take the leap or decide to navigate your way there
---
Dev Notes:
This is my first attempt at making a first person world navigation 'freerunning' type game.
Instead of having elevators or vertically moving platforms I limited myself to building an environment with a limited number of frictionless object types that scaled horizontally or had a vertical passage that interlocked closed that you could run over quickly, or fall through intentionally to find the 'blue bit' items.
I gave the player mid-air movement to an extent to make some of the more vertical section more fluid to navigate and give the player some feeling they could course correct and exit some of the layered 'interlocking donut' platform stacks.
I totally blew off most of the 1st day doing pixel art for something else I cancelled before I decided to make this instead, so this is a 'jam' only game.
And lastly,
All feedback is appreciated, thanks for taking time to play it !
You can leave feedback to me directly on twitter at @christinacoffin , or here in the comments section.
Thanks!
-Christina 'Snow Flower' Coffin
---
Hardware Note: This is a graphically intensive game since it uses alot of dynamic lighting+physics for visual cues + particles to create a certain style and mood. Looking at doing a post-jam version and optimizing it a bit more.
---
Platform Release Notes:
Web player version tested on chrome on PC+MAC, most accessible and playable version, may be slightly slower than native version.
If you have an issue or bug, please specify the platform version you tried.
Made a Linux version release, I have no way to test this, please let me know if it works or not. I can look into setting up a linux test machine and make this a future build target for jam games in the future.
---
Known Bugs im looking at:
One of my test PC machines loses mouse input control and the player can longer turn and freelook.
A weird issue with windowed mode on the standalone mac version, so the workaround is the current mac version release is fullscreen mode only
Story:
-----
You have been placed in the cosmic layers simulation to test your ability to spatially navigate an unstable environment under low lighting conditions and collect the 44 designated blue bits for reallocation.
Please proceed to the red sys admin bit if you wish to reboot the time trial simulation for a fresh start if you wish to test your speed at completing the task at hand.
Teleporters are available to expedite travel, and exiting through the bottom on the simulation to teleport is a valid option.
---
Controls: WASD+Mouse+ Spacebar to jump, for navigation, ESC to undo mouse cursor lock in the application, you can click on the screen to lock and hide the cursor again.
If you click and hold the right mouse button you can fps style zoom to get a better look at distant areas before you take the leap or decide to navigate your way there
---
Dev Notes:
This is my first attempt at making a first person world navigation 'freerunning' type game.
Instead of having elevators or vertically moving platforms I limited myself to building an environment with a limited number of frictionless object types that scaled horizontally or had a vertical passage that interlocked closed that you could run over quickly, or fall through intentionally to find the 'blue bit' items.
I gave the player mid-air movement to an extent to make some of the more vertical section more fluid to navigate and give the player some feeling they could course correct and exit some of the layered 'interlocking donut' platform stacks.
I totally blew off most of the 1st day doing pixel art for something else I cancelled before I decided to make this instead, so this is a 'jam' only game.
And lastly,
All feedback is appreciated, thanks for taking time to play it !
You can leave feedback to me directly on twitter at @christinacoffin , or here in the comments section.
Thanks!
-Christina 'Snow Flower' Coffin
---
Hardware Note: This is a graphically intensive game since it uses alot of dynamic lighting+physics for visual cues + particles to create a certain style and mood. Looking at doing a post-jam version and optimizing it a bit more.
---
Platform Release Notes:
Web player version tested on chrome on PC+MAC, most accessible and playable version, may be slightly slower than native version.
If you have an issue or bug, please specify the platform version you tried.
Made a Linux version release, I have no way to test this, please let me know if it works or not. I can look into setting up a linux test machine and make this a future build target for jam games in the future.
---
Known Bugs im looking at:
One of my test PC machines loses mouse input control and the player can longer turn and freelook.
A weird issue with windowed mode on the standalone mac version, so the workaround is the current mac version release is fullscreen mode only
Ratings
| Coolness | 40% | 1692 |
| Overall(Jam) | 3.70 | 92 |
| Audio(Jam) | 2.39 | 572 |
| Fun(Jam) | 3.30 | 193 |
| Graphics(Jam) | 4.22 | 90 |
| Humor(Jam) | 1.93 | 594 |
| Innovation(Jam) | 3.13 | 316 |
| Mood(Jam) | 3.75 | 100 |
| Theme(Jam) | 2.86 | 511 |
I would say that it would benefit from music.
Definately a candidate for the win, in my opinon.
P.S. Linux works fine, so far as I can tell.
Updated all the builds with the fix so you shouldnt have any lighting bugs (uses deferred lighting and 4 lights per pixel in the quality settings)
I had to turn my mouse sensitivity way down to play it. Would be nice to have an in-game setting to adjust that.