Deeper by Neokortik

[raw]
made by Neokortik for LD29 (COMPO)
You can tear reality apart, diving from one surface to another. But to dive beneath next surface you must live long enough for your energy to recharge.

Contols: arrow keys.

Hey, guys! I added Windows version and replaced linux version and sources to appropriate ones.

Linux version should run even without needed libraries (they are in package). You can launch it with "./launch.sh".

To compile sources on linux you can now just do "./configure", "make" and launch executable with "./deeper". You still need libraries like libsdl2-2.0-0, libsdl2-image-2.0-0 and libsdl2-mixer-2.0-0.

Windows version should work just by launching "deeper.exe".

Ratings

Coolness 55% 3
Overall 2.88 850
Audio 3.03 381
Fun 2.58 931
Graphics 3.06 621
Humor 2.45 542
Innovation 2.65 862
Mood 2.93 611
Theme 2.97 793

Feedback

CayoDaves
28. Apr 2014 · 03:24 UTC
How do you run your game?
Sergraz
28. Apr 2014 · 04:56 UTC
CayoDaves, if you're on linux, you can extract archive anywhere and execute "launch.sh" or "deeper" if you have all needed libraries. I really hope that would work.
I'll upload .deb package and Windows version as soon as I can.
Sergraz
28. Apr 2014 · 12:00 UTC
I added Windows version and replaced sources and linux version, instructions are in descriptions. Should work now.
CayoDaves
28. Apr 2014 · 14:56 UTC
Pretty neat.I like they story to it, and I really looked forward to getting to each additional level. The backgrounds remind me of earthbound. Something that bothered me was how the enemies hurt you. At first I thought moving back and forth got rid of them, but it was very inconsistent, so I have no idea if it actually works. That is my biggest gripe though, and I think you have a nice little game.
Sergraz
28. Apr 2014 · 17:05 UTC
CayoDaves, thanks! That was actually the original idea, to get rid of life eaters by moving, but in the end I didn't have enough time to do it and decided to stick with pure random. There are too much random in the end, I don't like it, but oh well.
cr2crstudios
28. Apr 2014 · 17:41 UTC
Metroids! :D
sensenmann666
28. Apr 2014 · 17:58 UTC
wow what a lovely game, very moody and also funny. good job!
ZeppelinCaptain
28. Apr 2014 · 18:00 UTC
I was super confused at first, before reading here. I thought I was supposed to collect all the hats :D

Very cool, effective backgrounds. And pressing both arrow keys is actually a very nice control scheme for something like this, instead of using the spacebar or the likes.

Audio was nice, and suited the game well!
Sergraz
29. Apr 2014 · 13:09 UTC
http://i.imgur.com/XFb5GAT.png

I actually thought that they looked like monsters from Solgryn's Wings of Vi, but didn't realized that they definitely look like metroids. Despite even that I played Metroid through last week.

Haha, it seems like a lot of people thought of monsters as of hats that need collecting. Now I really want to upgrade this game, implement different gameplay mechanics and camera.

Thanks for feedback, guys!
Covenant
29. Apr 2014 · 18:36 UTC
Liked the music and it was a nice concept... a bit hard understanding initially...
BigGiantHead
29. Apr 2014 · 18:45 UTC
The art's not bad at all, but i couldn't get my head around the gameplay.
Ismei
29. Apr 2014 · 18:58 UTC
I really liked the way the game looked. I too was slightly confused by the enemies, and moved back and forth to get rid of them. Also, I actually laughed at the end.
Shivur
30. Apr 2014 · 19:46 UTC
I Love the artistic backgrounds.
Gazok
30. Apr 2014 · 22:52 UTC
It wasn't clear to me at first that the blue floating things were enemies - I thought I had to catch them. Once I realised they were enemies, I realised it was too hard to dodge them effectively beyond the second level. I liked the music, but the transition sound effect was too grating.
romandtom
08. May 2014 · 08:34 UTC
I guess i finished the game (pressed ESC)
it was funny when the blue things first touched me
Good idea :)
randoman
09. May 2014 · 14:24 UTC
I missed a bar telling you how much energy you still need to transit again, other than that I found the game very challenging. Good work
f7f5
11. May 2014 · 15:46 UTC
Nice backgrounds. I ran the linux version using my system's SDL2 libraries (the supplied ones were 32bits). I could hear sound effects, but no music :(
Sergraz
12. May 2014 · 09:23 UTC
Thanks for comments! This feedback really helps.
f7f5, thanks! That could be because SMPEG lib is missing, I am not sure though.