Scavenger by longshorts

[raw]
made by longshorts for LD29 (COMPO)
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Story
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Scavenger is an action platformer where you play a lone survivor, searching underground for food and supplies. It has now been a year since the overworld was bombarded to an uninhabitable state, a reaction to a worldwide zombie outbreak. The only way to stay alive is to live underground. But beware, for that is also where the zombie plague has survived this nuclear winter...

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Controls
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WASD: Movement
E: Pickup crate
SPACE: Fire pistol

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Firsts
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> First LD entry ever, and first game jam for that matter.
> First completed entry. Woop!
> First game I've created with sound & music!
> First platformer I have ever made.

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Tools
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Code : Java with LibGDX on Eclipse
Pixel Art: PyxelEdit
Level Design: Tiled
Other Art: GIMP
Sound Effects: BFXR
Music: LMMS

I will be completing a post mortem of the game at some later date on my blog :)

Note: Music has a slight hickup when it loops in the web version, this does not occur in the jar executable.

Ratings

Coolness 70% 3
Overall 2.95 775
Audio 3.03 381
Fun 2.95 618
Graphics 3.23 511
Humor 1.84 962
Innovation 2.24 1107
Mood 2.88 665
Theme 3.00 774

Feedback

Jod
28. Apr 2014 · 18:07 UTC
Really liked this one, congratulations on your first LD! Some decent music and I liked how the bad guys' eyes turned red when they spot you. Well done!
Figglewatts
28. Apr 2014 · 19:37 UTC
This is really good! Especially for a first game jam. Nice work!
gwa
28. Apr 2014 · 20:25 UTC
Zombis <3
tchem
29. Apr 2014 · 04:03 UTC
The art is awesome,, i love it. simple and good gamedesign.
Crawler Studios
29. Apr 2014 · 21:40 UTC
Wow, amazing for your first Game Jam! A bit short, but the gameplay is awesome. The zombie AI is pretty basic, but that's cool, and they kind of remind me of old Mario AI. The music fits the game very well, same for the sound fx. Great job!!
Gins
29. Apr 2014 · 23:27 UTC
Cool first game :)
It's a bit on the hard side when it comes to the low-ceiling jumps in the beginning, but once I figured out how to optimally get through the level it was fun. It has potential, maybe you'll work on it some more after the compo!
TheLastBanana
30. Apr 2014 · 00:07 UTC
Congrats on your first Ludum Dare!

I found the controls were a little sticky, and I kept getting stuck inside of walls while jumping. Some of the enemies seemed to be placed in ways that getting past them was more luck than skill.

Still, interesting mechanic with hunger, and good job getting a full set of audio in (including SFX and music)!
Ludusamo
30. Apr 2014 · 13:52 UTC
Pretty good game, a little bit difficult, but I like where you were going with the concept. Wish it was a little more fleshed out but good job.
Karmalis
30. Apr 2014 · 15:26 UTC
Very interesting. You mentioned that you failed to get a creepy feeling, but believe me, it exists. The music does wonders and I really enjoyed the elements like hunger, limited ammo and line of sight zombie eye flashing. A very nice job indeed!
xandy
30. Apr 2014 · 19:49 UTC
nice idea but the collision detection cost me a few deaths :(
SecularBaron
02. May 2014 · 07:52 UTC
Fun game, it was a tough challenge.
Caridorc
02. May 2014 · 11:56 UTC
PLEASE, add the ARROW-KEYS to move!
littleball
10. May 2014 · 08:47 UTC
Good first game, well done. Much better than my first attempts at platforming, so keep up the good work.

It would be good to be able to press more than one button (like up and right at the same time).
KevinWorkman
12. May 2014 · 12:21 UTC
Congratulations getting a platformer working, that's pretty great. Now you just need to polish it up to make it "feel" more fun. Things like moving while in the air and adjusting the player speed go a long way.
0Creds
14. May 2014 · 02:01 UTC
Good game. A little on the difficult side, but once you get used to it. It's quite fun. Good job.