Acid Adventure by Infinerd

[raw]
made by Infinerd for LD29 (JAM)
*********HUGE NOTE: IF YOU HAVE EPILEPSY, PLEASE REFRAIN FROM EATING THE ACID IN THE GAME. *********

Also I didn't get to add all the audio I wanted to add :(

A = Move Left
D = Move Right
Shift = Attack
Space = Jump
J = Journal
E = Use (doors, bed, phone)
H = Take a hit of acid
1 = Enable Jumping Boots

The only way to stop tripping is to sleep in the bed (in case it hurts your eyes at any point).



A kid discovers an underground drug ring in some tunnels near his house, fight off the enemies and battle the bosses!

You can eat some acid along the way to improve your skills, but beware, if you eat to much you'll start to trip to hard!

(PS: I forgot to take pictures of the boss levels but I'm to lazy now and burnt out :P, guess you'll have to play to see huh ^.^)

Ratings

Coolness 24% 1959
Overall(Jam) 2.50 690
Audio(Jam) 2.20 605
Fun(Jam) 2.69 530
Graphics(Jam) 3.13 472
Innovation(Jam) 2.40 641
Theme(Jam) 2.75 553

Feedback

Gwinnell
29. Apr 2014 路 23:14 UTC
The controls are tricky! Would have been good to have some contextual overlays ingame near interactive objects (doors, etc). The game is also larger than my entire screen (lol) so I didn't manage to get very far. Best of luck in the jam!
馃帳 Infinerd
30. Apr 2014 路 06:19 UTC
Gwinnell, I agree, the control scheme is a bit "meh" and I sort of realized after I submitted, also, yeah I developed the game with 1280x720 being the games res :X. I really didn't think anyone would have a smaller screen haha. Also, the contextual overlays, I was debating on it for a while, but decided not to put them in, well... just because I'm not sure actually, but I think I was going for a more "figure it out yourself" type feel. Not sure, but thanks for the comment!
Warboys
30. Apr 2014 路 10:23 UTC
Beautiful art, I really wanted to get in an explore the world but was held back by some awkward platforming elements. The second door in particular reminded me of Alex Kidd in Miracle World and gave me hot flushes. Really like the main character design, I wonder if there are any other ways to engage the player?
馃帳 Infinerd
30. Apr 2014 路 10:42 UTC
Warboys, I really appreciate your comment... just based on the fact that... I thought my art was terrible! It may sound stupid but your comment really did put a smile on my face. It's good to know my art side of stuff is getting better :P.

Also, what do you mean you were held back by awkward platforming elements?

Thanks again for the feedback!
evilseanbot
30. Apr 2014 路 18:42 UTC
I think it would've been good to have less buttons. (Up for using doors, inventory button that combined the journal and the acid taking, etc)
馃帳 Infinerd
30. Apr 2014 路 20:07 UTC
It's quite upsetting I made such a shitty control scheme, it just wasn't the first thing on my mind but it's the only thing that has really gotten "negative" feedback. Controls are obviously a big part of a game, and it sucks I screwed them up so bad :'(.
Ragzouken
01. May 2014 路 10:08 UTC
liked the graphics but the controls were kinda confusing to get used to and restarting all the way from the beginning is frustrating!
mrexcessive
04. May 2014 路 18:37 UTC
Hi. Interesting idea. Something wrong with published resolution, have a huge screen but still it went over edges. Found the first platform section too hard.
Masadow
11. May 2014 路 17:58 UTC
I find the game way too hard :( Couldn't kill anyone. Graphics are cool though