FuMeKuRi (page-turner) by negiyan
Please use the space key and the left and right keys.
coder:
C000
artist:
Hiromu Sugawara
composers:
YUKI watanabe
negiyan
coder:
C000
artist:
Hiromu Sugawara
composers:
YUKI watanabe
negiyan
| Web | http://c000.github.io/fumekuri/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=36024 |
Ratings
| Coolness | 47% | 1409 |
| Overall(Jam) | 3.74 | 77 |
| Audio(Jam) | 4.63 | 1 |
| Fun(Jam) | 3.69 | 60 |
| Graphics(Jam) | 3.74 | 226 |
| Humor(Jam) | 3.59 | 73 |
| Innovation(Jam) | 3.52 | 147 |
| Mood(Jam) | 4.30 | 15 |
| Theme(Jam) | 2.20 | 705 |
Anssi@MooseflyGames
With that in mind, the only improvement I can mention on this short and sweet game is some kind of change in the "1 2 3 4" passageway so that you can see you've finished the level! I think it improve satisfaction a little bit.
Thank you for the experience. This was really cute.
Some notes (haha) for improvement: 1) Intro the player to the mechanics. Only by chance did I realize I was supposed to jump over the page turns. 2) When jumping, the "hitbox" for collecting a note should also jump. It seemed that notes only registered at the same y-level regardless of jumping. Also the hitbox doesn't line up with the character portrait (especially the head) which is a little counter-intuitive.
Good job !
(but be careful, you need to rate at least 20 other games if you want to see the ratings you got)
I loved the music, especially the one in level 2.
I tried to do each levels without missing notes, but that's not so easy (8019/12437/8118/10943)
Well done :)
Simple graphics that really go with the game.
I like Japanese pop, so a big plus for me there.
Small points: It wasn't always clear when you hit a note or not (same for the page).
Is it the case that catching more notes in a row doesn't matter much? I thought that the scores should multiply, so you would strive for faultless levels for ridiculous high scores?