Sub Rosa by popogames

[raw]
made by popogames for LD29 (JAM)
In Sub Rosa evil wears the skin of innocence. It is your job as a vampire hunter to find out what lies beneath the surface. Use your wits and skill to deduct which of the innocent looking villagers is actually a vampire.

Music:
Vampire Masquerade by LadyArsenic
http://www.newgrounds.com/audio/listen/571997

Dracula by shadow6nothing9
http://www.newgrounds.com/audio/listen/437947

Ratings

Coolness 54% 3
Overall(Jam) 3.36 273
Audio(Jam) 3.68 119
Fun(Jam) 3.13 292
Graphics(Jam) 4.00 143
Humor(Jam) 2.61 355
Innovation(Jam) 3.32 228
Mood(Jam) 3.57 154
Theme(Jam) 3.17 364

Feedback

cirpig29
28. Apr 2014 · 21:07 UTC
Absolutely great! There are things that could be better - but not within 72 hours!
spotco
29. Apr 2014 · 11:51 UTC
Thought it was gonna be an action game based on the title menu!
Really ambitious art-wise, though sad there wasn't any reward for finding the vampire.
Crabman
29. Apr 2014 · 12:19 UTC
Very nice!
Doubstract
29. Apr 2014 · 12:27 UTC
Great gameplay! Super atmosphere!
Andrew Adams
29. Apr 2014 · 12:37 UTC
Nicely done. I must have executed at least a dozen villagers before I found the vampire.
Muu?
29. Apr 2014 · 13:48 UTC
I killed the right guy on the first try out of pure luck. :D

The only downside I found:
Space then mouse click to start and E to talk and then mouse click to kill looks dumb, keyboard only controls could have fit better.
PlasterPhantom
29. Apr 2014 · 13:52 UTC
I think the game is pretty cool, however I don't think it's that much "fun". It could use some more mechanics :p
DMinsky
29. Apr 2014 · 14:05 UTC
I found this bastard) Great game.
dook
29. Apr 2014 · 21:13 UTC
Neat, athmospheric game. I managed to find the guy pretty quickly, but I'm not sure if it was mostly luck :P
GrooveMan
30. Apr 2014 · 17:57 UTC
Ooh, I love the gothic style of this (though the hero feels a tad out of place with his superhero physique and goofy run). Props for taking on a mystery game, too.
petey123567
02. May 2014 · 08:04 UTC
People in this town sure keep a lot of dairies! :)
Moosefly
03. May 2014 · 00:02 UTC
Yay, managed to slay the vampire on my first try. Luck might have been involved though. Graphics and audio (Vampire Masquerade <3) created an awesome mood, lolled at the player character and the run animation after that menu super cool menu though. I hope you could've made the gameplay more interesting (more clues and more complex clues etc.), but it's decent considering the time limit. I guess I'll also have to mention the Skyrim reference since no one else has already done so :P.

Anssi@MooseflyGames
VictoryGarden
06. May 2014 · 04:59 UTC
A funny sort of take on the theme! I unfortunately didn't enjoy myself too much; what's pleasurable in gothic literature is the mood, right? And though you did an absolutely amazing job getting that down for the title screen, I had a hard time connecting that with my goofy, gray-clad character in-game. In-game music would have helped rather a lot, too, and I agree with the comments on the controls.

The idea, though, and the general character design were quite good; I liked that it was procedurally generated so that I could play a few times after beating it, and the strategy changed some as well.

Thanks for the game!
DavidErosa
08. May 2014 · 14:28 UTC
NIce one. I found the vampire at the first attempt, but I'm convinced it was mostly luck :)
lasagnegames
12. May 2014 · 09:42 UTC
I loved the "whodunit" concept, and i think you could do a great game by working a bit more on the hint mechanics
cageinabird
13. May 2014 · 16:30 UTC
I got the vampire on the first try. Hurrah!

This could work well with the hidden vampire and some villagers muddying the waters to make the puzzle-solving a bit deeper, but it was solvable without guessing (something that might not be true about my game).

Also, that fog was cheap but effective - I thought it was a fancy particle effect at first, and I only realised it was just a plane when I stopped to observe it. :D