Sub Rosa by popogames
In Sub Rosa evil wears the skin of innocence. It is your job as a vampire hunter to find out what lies beneath the surface. Use your wits and skill to deduct which of the innocent looking villagers is actually a vampire.
Music:
Vampire Masquerade by LadyArsenic
http://www.newgrounds.com/audio/listen/571997
Dracula by shadow6nothing9
http://www.newgrounds.com/audio/listen/437947
Music:
Vampire Masquerade by LadyArsenic
http://www.newgrounds.com/audio/listen/571997
Dracula by shadow6nothing9
http://www.newgrounds.com/audio/listen/437947
| Web | http://popogames.net/Demos/subrosa.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=28961 |
Ratings
| Coolness | 54% | 3 |
| Overall(Jam) | 3.36 | 273 |
| Audio(Jam) | 3.68 | 119 |
| Fun(Jam) | 3.13 | 292 |
| Graphics(Jam) | 4.00 | 143 |
| Humor(Jam) | 2.61 | 355 |
| Innovation(Jam) | 3.32 | 228 |
| Mood(Jam) | 3.57 | 154 |
| Theme(Jam) | 3.17 | 364 |
Really ambitious art-wise, though sad there wasn't any reward for finding the vampire.
The only downside I found:
Space then mouse click to start and E to talk and then mouse click to kill looks dumb, keyboard only controls could have fit better.
Anssi@MooseflyGames
The idea, though, and the general character design were quite good; I liked that it was procedurally generated so that I could play a few times after beating it, and the strategy changed some as well.
Thanks for the game!
This could work well with the hidden vampire and some villagers muddying the waters to make the puzzle-solving a bit deeper, but it was solvable without guessing (something that might not be true about my game).
Also, that fog was cheap but effective - I thought it was a fancy particle effect at first, and I only realised it was just a plane when I stopped to observe it. :D