Theres's a Twist by Lucio

[raw]
made by Lucio for LD29 (COMPO)
This is simple. But many times is not easy...

You have to dig your way Beneath the Surface and get the the apple.

But There's a Twist.

Try it!


Control: Arrow Keys.

To eat a block: Press the Direction + Space.

R: Restart.


I still have time and lots of levels to make but due to personal problems I will not make them today!

--Cheers from Brazil. And sorry my bad english!--

Ratings

Coolness 78% 2
Overall 3.47 278
Audio 2.30 782
Fun 3.53 181
Graphics 2.38 1051
Humor 2.06 820
Innovation 3.84 110
Mood 2.61 892
Theme 2.50 1042

Feedback

eckcz
27. Apr 2014 · 22:46 UTC
i liked it but it's kinda confusing :D good job
alvarop
27. Apr 2014 · 23:11 UTC
Nice concept!
Kyatric
28. Apr 2014 · 07:03 UTC
Indeed, confusing.
Maybe there is also too high a difficulty curve. I got stuck on the second level, frustrated.

The twist is not really satisfying, the movement of the spider/thingy a bit too rigid.

Nice effort though and congrats on making a LD game.
pht59x
28. Apr 2014 · 10:59 UTC
It's like an impression of deja vu.Got stuck on level 2.
colludium
28. Apr 2014 · 11:40 UTC
Thanks for this Lucio. I enjoyed the atmosphere and originality!
🎤 Lucio
28. Apr 2014 · 11:49 UTC
Thanks for feedback guys!

It's not supposed to be easy :)
madhoe
28. Apr 2014 · 12:07 UTC
Wow. This is actually a really great concept! It was more challenging than i thought it was. I love puzzle games! Played till that level with 4 cherries, and then stopped playing because I didn't want to restart again.
ApoorvaJ
28. Apr 2014 · 13:59 UTC
This the most fun game of this LD I've played so far. 5 stars on fun!
Tifu
28. Apr 2014 · 14:25 UTC
Woah my head! Love the twist mechanic :D
Those are some really challenging puzzles, I somehow managed to beat them all, I feel accomplished =D
Tipyx
28. Apr 2014 · 15:51 UTC
Very pleasant, and the Twist is very appreciable. A little bug however : if i'm between two square, I take off the both. Nice job :). Simple and efficient :)
VDZ
28. Apr 2014 · 17:04 UTC
Very interesting concept, it makes for some nice puzzles. I managed to get through a bunch of them through sheer trial and error, though.
Nnnnneeeedddd
28. Apr 2014 · 18:12 UTC
Really fun strategy game. Not entirely sure how it fits with the theme. Good Job :)
Jason Lay
28. Apr 2014 · 19:30 UTC
There's a twist alright! I kind of freaked out when it happened! This is a great concept!
orangepascal
28. Apr 2014 · 20:05 UTC
nice twist! :)
mutuware
28. Apr 2014 · 20:39 UTC
Nice concept, but tough!
conormn
29. Apr 2014 · 00:39 UTC
Really like the twist! I could for sure see this game going interesting places. Keep at it and thanks for making.
rylgh
29. Apr 2014 · 09:39 UTC
very cool mechanic!
Kwrky
29. Apr 2014 · 11:29 UTC
Very innovative. Don't believe I've ever played a puzzler with these mechanics before. This could be something worth making into a full project.
cirpig29
29. Apr 2014 · 11:56 UTC
Great renewal of an old idea! The twist is very funny!
Unfortunatly the computer I work with now had no audio - so I could not rate it.
nicolashognon
29. Apr 2014 · 12:29 UTC
good concept ... a bit hard but the idea is good.
mjau
29. Apr 2014 · 16:01 UTC
I stopped playing after only two moves. If only there'd been like a twist or something!

Nah, it's neat =). I like how the twist forces you to think ahead. Some of the levels felt a bit like they were just there, but the more puzzle-y ones were nice.

I wish the crab moved slightly faster and that i had more control of it in the air though, or at least that there was some momentum leaping off an edge, so you could float across small gaps if there's enough vertical space. Just dropping like a rock like it does feels a bit unnatural.

Oh also, it felt a bit like i was exploiting a bug when i discovered that i could dig while falling (mostly because of the lack of control while falling otherwise, i think) - i guess you're supposed to be able to do that though? Had to do it to get past at least one level, anyway.. but it definitely felt like i was breaking another one when i just went outside the edge of the screen and dug in =P

Also, you can dig two blocks at once if you stand between them just right. It only counts as one for the twist counter when you do that.

Graphics wise, it's inconsistent between flat pixelly (crab, +) and higher res shaded (apple, block), but i guess that's just a case of stub graphics never getting updated. Common LD problem =)
🎤 Lucio
29. Apr 2014 · 16:43 UTC
@mjau: great feedback! I will make a version with better control and cut off the bugs. But I'm not a "graphical-guy", that's really a problem. LOL!
Logun
29. Apr 2014 · 17:20 UTC
My favorite game 'till there (for gameplay, the more important for me). I liked to anticipate my moves to reach these apples !
Nicely done.
SzRaPnEL
29. Apr 2014 · 20:28 UTC
Could be a crazy hard puzzle game with great level design.
Linus Lindberg
29. Apr 2014 · 20:56 UTC
Great game! Challenging and fun, I think it had a good difficulty curve. The graphics were stylish and clean, but It would be even better with some music!
TheLastBanana
29. Apr 2014 · 23:49 UTC
Interesting mechanic! Like a few others mentioned, the movement felt very rigid and "sticky," and the difficulty curve was a bit high (though I made it to level 10 or so). Overall, though, good job!
SecondDimension
30. Apr 2014 · 12:04 UTC
I found it difficult, but in a good way. It's a nice little logic puzzle. The mechanics are solid and work well
AnnaGavaldaKedavra
30. Apr 2014 · 19:10 UTC
Good puzzle. Quite hard.
rujo
01. May 2014 · 01:10 UTC
very difficult concept but challenging a well fit in the theme
the graphics could have been better
Impmaster
01. May 2014 · 07:56 UTC
It has somewhat interesting puzzles, but I found it a lot easier to just avoid the holes and wait until I went in the right direction again. Bit boring. Hated the squeaky noises. Overall, interesting concept but not quite there in terms of creation.
Snoother
01. May 2014 · 20:36 UTC
Love the idea of a literal twist. And the puzzles were great -- I didn't have the confusion/difficulty that other people experienced; I thought they were about right.
Balloonsfor600
02. May 2014 · 02:13 UTC
I like the twist mechanic, but it can be a bit hard to grasp where I might end up. The graphics are a little plain. It's an interesting concept for a puzzle game though!
Tardowyn
02. May 2014 · 05:01 UTC
Good work!
Jupiter_Hadley
02. May 2014 · 16:11 UTC
Really cool game! I love the idea of it spinning! I included it in part 8 of my Ludum Dare Compilation video series! http://youtu.be/0CjJInaKTls
zatyka
03. May 2014 · 05:54 UTC
This was a whole lot tougher than I originally thought. You did a nice job increasing the challenge of each level while not making the game feel unfair. I think some additional game mechanics would add more strategy, and really improve the experience. There are definitely areas for improvement (sound/visuals), but what you have is quite fun.
🎤 Lucio
03. May 2014 · 13:19 UTC
@zatyka: thanks, man! This is one of the concepts for a bigger platform game that I have in mind. I hope to find a "graphic-guy" to make it happen :)
Masadow
04. May 2014 · 10:23 UTC
Really nice idea there, but really hard and sometimes confusing. Still great job !
csanyk
06. May 2014 · 02:39 UTC
Very challenging puzzles!
joe40001
08. May 2014 · 04:34 UTC
I really liked it, very very clever. Would have been nice to have a "you win" screen, but I figured I won when it looped back to the beginning. Lots of challenging levels. :)
Erkberg
08. May 2014 · 10:12 UTC
Really cool concept, but also very hard. When it said there's a twist after 3 I thought it would be after the third level, got me there. :)