I spent most of Saturday implementing a compact font rendering and editing system, in which I could build a vector-based font and embed it with low footprint inside my code. Not particularly game-related, but I ended up making a playable puzzle based on that, which also leveraged the fact that I render the font as a distance field, so a simple linear interpolation will give rise to semi-funky morphing of the letters.
This comes into play as two separate boards of letters, initially arranged as words but then selectively scrambled for you to decipher and restore. The uppercase and lowercase words are independent of each other, so you have to look through the shapeshifting letters and use your memory to connect all missing pieces on each side.
Really interesting take on the theme! Took me a while to work out what was going on, but fun once I got the hang of it. Anything past level 2 is brutally difficult though.
I completed it on level 4. Can I get a cookie now? :3
That was quite an interesting take on the theme, rather difficult to play on higher levels, too. The visuals weren't particularly fancy, though; they don't need to be super-elaborate, but I think at least a change from dull grayscale could help.
On another note, I'd have preferred if the level generation algorithm avoided clusters of swappable letters, while leaving large areas of words fixed; it makes some areas nonsensically difficult and others just a decoration.
Overall, pretty interesting entry. If you expanded upon that idea, though, I'd recommend making it so that it accepts all combinations of existing words on both lowercase and uppercase crosswords; at some point it didn't accept SNIP but accepted SPIN.
Very interesting indeed! Also had a hard time working out how to play and what I am supposed to do but then, it's really cool to play. The game still feels really hard but that makes finishing a level extremely satisfying!!
Could do with a bunch of colors but the grayscale style actually fits the game well enough. Some UI would definitely be helpful though. Like how many letters should be moved for example.
Nevertheless, this is pretty much an amazing entry. Well done!!
Wooow, that is HARD. I am still not sure if i understood it correctly, maybe it would be good to have a tutorial level or level with a lot less options first to let the player get used to the concept.
But i love the idea, very original take on the theme!
Good job
this is a really interesting take on the theme. at the beginning i was a little unsure of the mechanics, having something like a simple tutorial might have made it a bit easier to get going. nonetheless, i enjoyed what i played (that i was able to beat, i'm pretty bad at puzzle games, lol!) and liked the neat mechanic.
That was quite an interesting take on the theme, rather difficult to play on higher levels, too. The visuals weren't particularly fancy, though; they don't need to be super-elaborate, but I think at least a change from dull grayscale could help.
On another note, I'd have preferred if the level generation algorithm avoided clusters of swappable letters, while leaving large areas of words fixed; it makes some areas nonsensically difficult and others just a decoration.
Overall, pretty interesting entry. If you expanded upon that idea, though, I'd recommend making it so that it accepts all combinations of existing words on both lowercase and uppercase crosswords; at some point it didn't accept SNIP but accepted SPIN.
Could do with a bunch of colors but the grayscale style actually fits the game well enough. Some UI would definitely be helpful though. Like how many letters should be moved for example.
Nevertheless, this is pretty much an amazing entry. Well done!!
But i love the idea, very original take on the theme!
Good job