Crustacean Farm by LandoSystems

[raw]
made by LandoSystems for LD29 (JAM)
Thanks for checking out our Ludum Dare 29 entry: Crustacean Farm!
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##### CONTROLS #######
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Move left or right: A/D, Left/Right Arrow, or move mouse to edge of screen
Push up blocks: 1-8 number keys, or click the block icon in the middle on the bottom of the screen
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Your goal is to get the surface dwellers off the planet. Help them achieve this goal by raising resources through the planet for them to harvest.

The faith of the surface dwellers is required in order to create new resources. You push the resources up to the people on the surface, and they will use them to create the structures they need to be able to get off the planet.

A few other notes:
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Different types of blocks require different amounts of faith, so if a block is grayed out wait until you've built up enough faith to push it up. You can push up dirt if you just want to get an existing block up to the top layer cheaply.

The surface dwellers won't harvest a resource if they don't have space for it, if it looks like they don't know what to do, push more block types up.

** Winning requires refined resources: fuel, circuits, and steel **

Meteors will crash occasionally which provides the meteor resource when harvested.
Factories can turn Gold into Circuits, Iron into Steel, and Meteors into Fuel.
A Temple will slowly turn grapes into Faith.

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Team:
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Doug Graham, Brian Ploeckelman, Brian Rossman, Ian McNamara, Colin Kennedy, John Hoopes, Jason Ploeckelman

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Asset Sources:
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Art:
Surface dweller sprites: http://opengameart.org/content/victims-and-villagers
Resource icons: http://opengameart.org/content/100-glitch-icons
Some user interface: http://www.kenney.nl/assets
(all other art done by team members)

Music: Jason Ploeckelman

Sound effects from freesound.org: usernames
Benboncan, j1987, nfrae, reinsamba, moonfisher, uagadugu, sonsdebarcelona, Bekir_VirtualDJ, CosmicD, stevelalonde, dheming, jobro

Ratings

Coolness 100% 1
Overall(Jam) 3.71 89
Audio(Jam) 3.32 259
Fun(Jam) 3.50 111
Graphics(Jam) 3.52 321
Humor(Jam) 2.77 292
Innovation(Jam) 4.10 14
Mood(Jam) 3.22 292
Theme(Jam) 4.00 27

Feedback

A Herd Of Cats
29. Apr 2014 · 02:43 UTC
Couldn't figure out how to get blocks to push up.... :/
xensky
29. Apr 2014 · 02:46 UTC
this game is crazy. I like it. won in 6 days? I feel like a champ.
Lost King
29. Apr 2014 · 02:47 UTC
Wasn't entirely sure what I was doing, there was a lot of UI to take in but it looked like I was making progress. Pretty neat.
Exeneva
29. Apr 2014 · 02:50 UTC
Very innovative take on the theme. I had fun, but found the game a bit hard to get into since I wasn't quite sure how to gauge the citizens' reactions. The game is very well done, the audio fits nicely, and there is a significant amount of polish.
archaeometrician
29. Apr 2014 · 03:50 UTC
Nice game, the concept is very interesting and original. Great idea. I love LD for those kind of non traditional games like yours :D
MunkeeBacon
29. Apr 2014 · 03:51 UTC
Very unique use of the theme!
pvwradtke
29. Apr 2014 · 03:52 UTC
Very nice, liked the twist on the god game genre. Pushing resources up makes it stand against traditional games where you make changes from above.
theundeadwarrior
29. Apr 2014 · 03:53 UTC
Really nice game! I really like your theme interpretation (it's pretty unique) you don't know what resources the people wants.
mneubrand
29. Apr 2014 · 03:57 UTC
Nice graphics and polished gameplay. Was a bit hard to figure out what to push so I just ended up pushing a mix of everything to the surface :)
micdoodle8
29. Apr 2014 · 03:58 UTC
Nice job. Once I figured out what I was doing, it was quite fun.
torcado194
29. Apr 2014 · 04:07 UTC
wow this is amazing for only 72 hours! i had myself playing it for a lot longer than i should have haha. great job!
sharpcoder
29. Apr 2014 · 04:12 UTC
Nice job! I played this game for quite some time, it's strangely addicting! I do think it could use a bit more feedback, because it took me at least 4 days before I figured out that the people actually wanted specific things! I was originally hoping if I gave them enough stuff they would all just go away :)
yo_milo
29. Apr 2014 · 04:13 UTC
I did not know how I won, but I won, and it was really satisfying...

Took me 8 days... Nice game once you get the hang of it... Will replay.
BuriTeam
29. Apr 2014 · 04:15 UTC
I won in 7 days haha, really nice game, played until the end!
Lerc
29. Apr 2014 · 04:23 UTC
Cool idea. (8 days 4 hour, 2 min).
Diptoman
29. Apr 2014 · 05:58 UTC
Neat idea! A lot of things to keep track of, but very well polished!
SecularBaron
29. Apr 2014 · 12:47 UTC
That was a really cool game. Fun = 5
Kep
29. Apr 2014 · 15:20 UTC
I took me a while to understand what I was supposed to do, but nothing bad happened, so I kept going. I eventually got into a groove and started giving people the resources they wanted. Learning how to play naturally was kinda fun in itself.
Well done! (5/5)
HybridMind
30. Apr 2014 · 01:31 UTC
What a strange concept. I liked it. So weird though. :) Took me awhile to figure out what to do but then it was strangely hypnotic (maybe the music helped) as I attempted to figure the system out. I played for quite awhile and even though they didn't get to space, I did manage to build out a factory, temple, a ton of houses and had a good bit of fun along the way.
Idkfawin32
30. Apr 2014 · 15:12 UTC
Excellent visuals
Gaming_Ray
30. Apr 2014 · 15:21 UTC
Concept is interesting, but missing instructions and feedback.
Didn't explain how to push blocks, and if it was a good move or not.

But still, very original, and has potential.
tacs
30. Apr 2014 · 15:28 UTC
Best game for me so far. I completed it in just under 7 days. Now I rest.
jellymann
30. Apr 2014 · 15:45 UTC
Loved this game :) Reminds me of Reus, but its quite different. The earthquake mechanic is brilliant.
Frump
30. Apr 2014 · 16:29 UTC
Awesome! I had to stop playing so I could rate more games but I felt like I could have kept going. Very cool and interesting.
Sparrow
30. Apr 2014 · 17:15 UTC
Brilliant, good take on the theme. At first I was confused how it worked so but after pressing a couple of the buttons that you posted on this page I saw how the mechanic worked and was immediately hooked.
ninjascript
01. May 2014 · 03:10 UTC
Nicely complex.
LPGhatguy
01. May 2014 · 03:35 UTC
A really fun game. I loved the concept. Great job!
giordanno92
01. May 2014 · 07:47 UTC
Damn, took me 10 days to win this. Very unique game, the theming is very well used in this one. I liked the fact that it would slowly get harder as time progresses and I wasn't sure if it would end. Great idea, great gameplay, good graphics. Congrats. And it uses LibGDX \O/
mollymus
01. May 2014 · 12:13 UTC
Awesome! I'm not sure exactly what it is about this game that I like so much, but there's something thats for sure!:) (Beat the game in 6days 22hours)
xandy
02. May 2014 · 01:47 UTC
very innovative and interesting game design and good implementation!
benmcnelly
02. May 2014 · 06:23 UTC
Didn't take long to get the hang of, nice mechanics and loved all the small touches.
GAFBlizzard
03. May 2014 · 04:05 UTC
Oddly addictive. Became very laggy 4-7 days in, on Firefox 28.0. I was never sure if wheat/stone/wood/trees did much.
ZYXer
06. May 2014 · 17:41 UTC
Wow! This is a great game! Took me quite some time to understand what the different resources do, but once you get a hang of it, it's quite rewarding. Well done!
jsmars
08. May 2014 · 06:01 UTC
Really nice game! a bit hard to understand exactly what to do from the start
binasa
09. Jul 2017 · 00:14 UTC
Update the app for: New Article Views Performance enhancements Bug fixes. http://ultrafreewaredownloadplace.top This application lets you view information about Web sites based on their domain name, but it suffers from some stability issues.