Bunker 29 by Rose

[raw]
made by Rose for LD29 (JAM)
You control the last bunker on a dying planet, and it's time to go. Wake workers from cryosleep and prepare your spaceship as fast as possible. Be careful, though - if you run out of food or breathable air, you're doomed. Use your workers and manage your resources carefully to escape from Bunker 29!

How to Play
- Click on a room and use the (+)/(-) buttons to assign workers.
- Rooms with workers in them produce resources - but they also consume resources.
- You win when the meter on the spaceship is completely filled. You'll need to put POWER into it.
- Workers consume AIR and FOOD. If either goes to 0, you lose.
- Happiness increases worker productivity up to 2x. Your percentage happiness depends on number of workers.
- You start with 3 workers. Click on the cryo chamber (bottom right) to wake up or put workers to sleep. Waking up workers costs food, but having more workers will let you get more done.

Tips:
- Start with 4 workers and staff the Air Filter, Rec Room, Garden, and Power Plant. This should be a stable arrangement that gradually nets you some resources.
- If you have a surplus of some resource, you can temporarily move a worker elsewhere - but make sure not to dip too low!

Art and design: Rose Abernathy
Programming: Robin Keller

Made with AngularJS

Ratings

Coolness 39% 1718
Overall(Jam) 3.65 110
Audio(Jam) 3.40 222
Fun(Jam) 3.46 128
Graphics(Jam) 3.81 205
Innovation(Jam) 3.38 198
Mood(Jam) 3.45 203
Theme(Jam) 3.50 198

Feedback

Jod
28. Apr 2014 · 18:04 UTC
Really cute graphics and a decent soundtrack! Loved the animation for the ticks. Would have improved with a bit of an 'upgrade' system or something.
Zerkruemler
28. Apr 2014 · 18:27 UTC
So tightly balanced, I was not able to solve it in several attempts.
Nice idea and good implementation. Well done!
eldog
28. Apr 2014 · 18:50 UTC
Eek a tight balance. PRetty intense stuff.
pinkmonkeyhead
28. Apr 2014 · 20:01 UTC
Difficult! I was able to do 50% energy after lots of tries haha
Nice graphics
Cake&Code
29. Apr 2014 · 09:08 UTC
Cute game! The graphics are nice, and the game was easy to understand. Fairly difficult too.
Red Light Collective
29. Apr 2014 · 14:53 UTC
Wow cool team level, nice game, nice idea!
TobiasW
29. Apr 2014 · 16:38 UTC
A number balancing game - nice, been a while since I've seen one here. It took me a few tries to win the game (running out of atmosphere was my favourite apparently). There was a fair bit of waiting involved sometimes, but mostly I was busy and had fun.

The art is really cute, and the GUI looks nice!

The music was good at first, but got old after a while. The tick sound effects should've felt far more repetitive, but for some reason they didn't - well chosen! :)

Easy to understand, a challenge and nice to look at - good work all around!
petey123567
29. Apr 2014 · 21:20 UTC
Took three rounds, but then I had a good run :D
Marcellus
30. Apr 2014 · 01:40 UTC
nice design, interface and music, game is very intresting and quite hard before you fully understand it. Too bad having one worker in each room is almost instawin, reached 9 workers just for the fun of it and game becomes really interesting there. Good job.
MrLeePerry
30. Apr 2014 · 17:46 UTC
Oh man! AAALmost made it that last time. Good stuff, love the general vibe and mechanics. Excellent!
Nichii
30. Apr 2014 · 17:53 UTC
Nice game about resources management. However, I felt like this kind of game lack innovative for that many other resources management games had the same style.
tuxxilla
30. Apr 2014 · 19:39 UTC
Nice game. I needed some attempts to solve it especially as I totally forgot to ready the spaceship :p

I had my bunker neatly organized and started to wonder when this game will finish until I noticed the unstaffed room :D
zkenshin
30. Apr 2014 · 20:05 UTC
Fun game. Really dug the audio and graphics. :)
rujo
01. May 2014 · 01:18 UTC
a very nice design and original take on the theme
catchy music too
GFM
05. May 2014 · 00:44 UTC
At first, I liked the song... but it got tiring after so many iterations... But the game was quite nice and interesting. It took me a few tries until I was able to power the spaceship.
Dining Philosopher
05. May 2014 · 06:31 UTC
Cool game! The difficulty is spot-on, and I like the graphics and soundtrack. Some kind of storyline/upgrades/other variation would have been nice (if you have the time of course). It would also have been better to make the workers non-selectable (they are selectable like text now).
HybridMind
11. May 2014 · 16:46 UTC
Took me a long while to figure out how to survive but I liked the challenge. Gets a bit tedious in parts. Also, I couldn't figure out how to get 'putting someone to sleep' to work. I had an unassigned worker, but the 'put to sleep' button (though enabled) did nothing.