Bunker 29 by Rose
You control the last bunker on a dying planet, and it's time to go. Wake workers from cryosleep and prepare your spaceship as fast as possible. Be careful, though - if you run out of food or breathable air, you're doomed. Use your workers and manage your resources carefully to escape from Bunker 29!
How to Play
- Click on a room and use the (+)/(-) buttons to assign workers.
- Rooms with workers in them produce resources - but they also consume resources.
- You win when the meter on the spaceship is completely filled. You'll need to put POWER into it.
- Workers consume AIR and FOOD. If either goes to 0, you lose.
- Happiness increases worker productivity up to 2x. Your percentage happiness depends on number of workers.
- You start with 3 workers. Click on the cryo chamber (bottom right) to wake up or put workers to sleep. Waking up workers costs food, but having more workers will let you get more done.
Tips:
- Start with 4 workers and staff the Air Filter, Rec Room, Garden, and Power Plant. This should be a stable arrangement that gradually nets you some resources.
- If you have a surplus of some resource, you can temporarily move a worker elsewhere - but make sure not to dip too low!
Art and design: Rose Abernathy
Programming: Robin Keller
Made with AngularJS
How to Play
- Click on a room and use the (+)/(-) buttons to assign workers.
- Rooms with workers in them produce resources - but they also consume resources.
- You win when the meter on the spaceship is completely filled. You'll need to put POWER into it.
- Workers consume AIR and FOOD. If either goes to 0, you lose.
- Happiness increases worker productivity up to 2x. Your percentage happiness depends on number of workers.
- You start with 3 workers. Click on the cryo chamber (bottom right) to wake up or put workers to sleep. Waking up workers costs food, but having more workers will let you get more done.
Tips:
- Start with 4 workers and staff the Air Filter, Rec Room, Garden, and Power Plant. This should be a stable arrangement that gradually nets you some resources.
- If you have a surplus of some resource, you can temporarily move a worker elsewhere - but make sure not to dip too low!
Art and design: Rose Abernathy
Programming: Robin Keller
Made with AngularJS
| Web | http://www.robinwrotethis.com/bunker29/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-29/?action=preview&uid=7352 |
Ratings
| Coolness | 39% | 1718 |
| Overall(Jam) | 3.65 | 110 |
| Audio(Jam) | 3.40 | 222 |
| Fun(Jam) | 3.46 | 128 |
| Graphics(Jam) | 3.81 | 205 |
| Innovation(Jam) | 3.38 | 198 |
| Mood(Jam) | 3.45 | 203 |
| Theme(Jam) | 3.50 | 198 |
Nice idea and good implementation. Well done!
Nice graphics
The art is really cute, and the GUI looks nice!
The music was good at first, but got old after a while. The tick sound effects should've felt far more repetitive, but for some reason they didn't - well chosen! :)
Easy to understand, a challenge and nice to look at - good work all around!
I had my bunker neatly organized and started to wonder when this game will finish until I noticed the unstaffed room :D
catchy music too